Adventure preference

As a Player, playing a PC, what is your favorite kind of adventure?

  • Dungeon filled with mostly one kind of creature

    Votes: 16 8.2%
  • Dungeon filled with many kinds of creatures

    Votes: 65 33.2%
  • Dungeon filled with mostly tricks/traps/puzzles

    Votes: 4 2.0%
  • Dungeon filled with a mix of tricks/traps/puzzles and creatures

    Votes: 105 53.6%
  • Wilderness locale filled with mostly one kind of creature

    Votes: 15 7.7%
  • Wilderness locale filled with many kinds of creatures

    Votes: 79 40.3%
  • Wilderness locale filled with mostly tricks/traps/puzzles

    Votes: 7 3.6%
  • Wilderness locale filled with a mix of tricks/traps/puzzles and creatures

    Votes: 58 29.6%
  • City with some monsters

    Votes: 53 27.0%
  • City of mostly non-“monster” enemies to physically fight

    Votes: 53 27.0%
  • City of mostly non-“monster” enemies to deal with nonviolently

    Votes: 77 39.3%
  • Short adventures (any of the above), completed in 1-2 game sessions

    Votes: 65 33.2%
  • Medium adventures, completed in 3-5 game sessions

    Votes: 104 53.1%
  • Long adventures, completed in 6+ game sessions

    Votes: 82 41.8%

My preferences are the same as player and DM.

I prefer short adventures. However, the adventures should build up on each other. I like to have many things going on at the same time with good options in which directions to move.

Dungeon adventures should be more about killing things and taking their stuff than other enviroments. If I want a dungeon I want a classical dungeoncrawl: A weird location filled with traps, monsters, occasional puzzles, treasure and a interesting history.

A wilderness adventure should give a sense of the world and provide wilderness encounters. If it's wilderness time it's random encounter time.

A city adventure should be about the interaction with NPC's. That includes socializing, investigation and intrigue, but also the occasional battle. The occasional rampaging/pet monsters are ok, but mostly it should be humanopids. Once one strays from that path (the adventure turns to storming someones manor or clinking into the sewers) the adventure turns into a dungeon crawl.
 

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Quasqueton said:
As a Player, playing a PC, what kind of adventures do you like? Not necessarily what you want to play every time, but what you prefer.

Note: You can make multiple selections in the poll.

Quasqueton
More like it's about adventure locations than the actual adventure types.

I don't mind a mixure of locations but I do like story-based adventures, complete with flowcharts. I like mystery and conspiracy types. I like treasure-hunting, but not the basic dungeon crawl but more like a globetrotting quest that takes you from one puzzle to the next, each revealing a set of clues leading to that one big loot. Kinda like the Rambaldi element in Alias.
 

I prefer site-based adventures revolving around interesting challenges, with a mixture of tricks, traps, combat, and preferably heavy on exploration. Small, modular adventures are the best, something easily dropped into the ongoing campaign. However, imaginative content is a must. Yet another goblin lair just doesn't cut it anymore. Slapping a few templates on those goblins is not a solution, either.
 

I went with city + some monsters because I like to muck around with scenery (hiding behind, burning, using it as a weapon) and I like a 3D environment to traverse.

Regarding the "depends on DM" business, if the pollster doesn't specify, wouldn't you assume that each scenario will be run with equal skill?
 

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