Owen attempts to kill an archer with a javelin throw but misses.
Halcyon also fall bloodied to the floor after a vicious attack from the gang leader. But he is himself wounded and battered. The fight is on its last legs. The remaining archers are accurate but no heroes fall. The archer who targeted Artemis is not so lucky as a coil of darkness wraps around his neck and leech his life away.
[sblock=Actions]
Owen
Move: TPL
Minor: Draw Javelin (hold the greatsword in Offhand)
Standard:
Javelin vs Archer North (Cover) AC (1d20+6-2=13, 1d6+4=7) miss
Start of bad guys turn
Flaming Sphere (1d4+5=7, 1d4+5=6, 1d4+5=6, 1d4+5=6, 1d4+5=8, 1d4+5=6, 1d4+5=9, 1d4+5=9, 1d4+5=8, 1d4+5=7, 1d4+5=9)
Errr... Let's just use the the first roll.
Boss:
Standard
Chain Trip vs Halcyon ref (1d20+6=20, 1d6+4=10) hit
Move: TPL
Move:TPL
AP: Chain Yank vs Lenard
vs Lenard AC (1d20+8=13, 1d10+4+1d6=16) miss... That Lenard is a lucky SOB!
Archers
Moves: TPL
1:Gilgamesh 2:Artemis (1d20+7=16, 1d10+4=11, 1d20+7=25, 1d10+4=5) hit both
Huh, when I targeted Artemis I had in mind he was down to 3 hp. Turns out this attack doesn't lay him down. On the other hand, the Archer dies tragically from the dark curse. I was kind of having him take a one for the team with this attack.
[/sblock]
[sblock=S&S]
Big Boss: 72/185 2/2 AP spent, Cursed (Art.). marked (Hal.)
Archer North: 8/32 cursed (Art.)
Aedan: 0/27 AP spent (dying)
Artemis Hark: 4/24 -1H
Dante: -4/27 +2 def SW&AP used, stabilized
Gilgamesh: 11/26 -1H +2 defenses TENT, SW spent
Halcyon: -6 /29 AP&SW spent, dying
Lenard: 9/28 Ap spent, +1 AC
Mercurial: 12/24 -2H, AP&SW spent
Mikara: 3/39, AP spent, Hidden
Owen: 7/28 AP&SW spent, +2 def
Queen: 20/30 WS +2 defenses (fog of ins.)
Sound of Stone: 5/24 AP&SW spent
Gang Leader (Sinruth, Hobgoblin)
Perception 13
HP 185; Bloodied 92
AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
OA: Chain Trip (standard; requires spiked chain, at-will) Weapon
reach 2; +6 vs Reflex; 1d6+4 damage, and the target is knocked prone.
Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.
Archers
Perception 21
HP 32; Bloodied 16
AC 15; Fortitude 11, Reflex 13, Will 12
OA: Short Sword (if drawn)
+5 vs AC; 1d6+4 damage.
[/sblock]