) The treasure must flow! (and it will, starting very soon!)[/sblock]
[sblock=OOC]As for recruiting a new defender, if a majority of the 5 of you are in favor of doing this then I can see who's available in the Hanged Man and find a way to make it happen story wise.
You do gain 1 Action Point each for having reached the milestone of 2 encounters so far. On the bodies, you find robes x2, dagger x2 (from the gnomes), Longsword x3, Heavy Shield x3, and Plate Armor x3 (on the warforged). Nothing stands out as particularly valuable or magical. (Don't worry, this adventure won't be like the last one where all the goodies are saved up till the end! I promise!) The treasure must flow! (and it will, starting very soon!)[/sblock]
[sblock=XP time!]Since I'm excising Alex from the adventure due to lack of a player, I'll go ahead and do XP now I suppose. I'm only counting time XP for Alex up to when he disappeared after 17 August. So, we have the following then:
* Elves at the docks = 735 XP x1 = 735 divided by 6 PC's = 122 XP (rounded down from 122.5)
* Warforged/Gnomes/Pseudodragon guards = 1,125 XP x2 = 2,250 divided by 6 PC's = 375 XP
* Time XP/GP for Alex (from 7/6/09 to 8/17/09 = 1 1/3 month) = 166 XP / 169 GP
*Time XP/GP for rest of party (for July, August, September, October = 4 months)
---Hrav lvl 4 = 145xp/175gp x4 months = 580xp/700gp
---Girth and Quagmire lvl 3 = 125 xp/127gp x4 months = 500 xp/508 gp
---Dang't and Beyrk lvl 1 = 83 xp/63 gp x4 months = 332 xp/ 252 gp
*Bonus XP for excellent roleplaying! (Like using up a healing power in character that you know isn't going to help anything due to metagame issues!) I'll even give it to Alex since Ata did play him very well until he disappeared. = 200 XP each
Totals
Alex = 863 XP / 169 GP
Dang't / Beyrk = 1,029 XP / 252 GP
Girth / Quagmire = 1,197 XP / 508 GP
Hrav = 1,277 XP / 700 GP
For the time GP, I count that story wise as Azrael's payments to each of you for profits from the voyage. So while you can mark it on your sheet as having it now, you aren't really paid it IC till you plunder whatever and he sells it to his contacts then pays you. Not like you have a shop here to spend it at anyway.
Looks like Dang't, Beyrk, Girth, and Quagmire can level up immediately. That might impact your votes on whether or not to recruit another defender. That'll make the party three level 4's and two level 2's.
Just awaiting Ozy's judge approval of these awards.[/sblock]

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.