Adventure: Redblade's Riches!! (Ozymandias79 judging!)

A large portly hobgoblin comes to greet the little iron kettle, "Hey, welcome on board. Name's Beyrk Verkunder but you can call me Mutt." He extends his big meaty hand forward in greeting.
 

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*He smirks and looks up to the portly hobgoblin. Nodding slowly.* Hmm...this is like a goblinoid family reunion here. Oh, plus the odd cousin. *Thumbs to the Half-Elf. Chuckling lightly to himself. He extends his hand up to greet Mutt. Shaking his hand firmly.* Well met Beyrk.
 


[sblock=OOC]Anyone gonna post up where we be going next? Or shall I? Didn't really think it was my place here. Just wish to get the ball rolling is all. [/sblock]
 

Quagmire stretches. "Right. Enough chit-chat, I s'pose. Hrav, you wanna check out that hallway to the north? Make sure there's nobody just around the corner, like."

[sblock=plans]

Move our way north then east: Coat closet, the guard rooms (just to make sure they're searched), the three rooms above the guard room, then the eastern side.

We may want to take a peak down that open hallway to make sure there is nothing coming while we open doors.

Those both seem wise. Thus:

1) we search the rooms where the last fight was. In general for searching rooms, I'm happy for P8008 to do the rolls for us, if any rolls are needed. I always find it a bit silly when the party spams perception checks all over the place when entering every room. I'd rather just have it understood that, unless there's a good and obvious reason not to (e.g. attack, imminent collapse of the building, etc.) that we always search the room, and have the DM make any rolls needed.
2) Hrav sneaks up and has a peek around the corner to the east-running hall, just to see if there's anyone lurking in sight.
3) Look in the isolated rooms just north of where we've been
4) look in the rooms east of where we've been.

What about marching order? Without putting too much thought into it, I suggest that Hrav goes first (high perception and reflex) followed by Kauldron, Quagmire, Dang't, Girth, Beyrk.

[/sblock]
 

[sblock=OOC]I`m cool with being the front right after Hrav the scout. Even though I`m only level 1, I still believe that I have the best AC in the party. Though I could be mistaken there.[/sblock]
 

"Sounds like a plan, Quag," Hrav replies.

OOC: Sounds like a plan, cov. ;) I'm good with what you outline, and I think Hrav with Kauldron a couple steps behind is a good marching order.
 

[sblock=Map]
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You search through the foyer, guard room, and barracks again but find nothing of value. Just some cheap personal effects. After sneaking north up the hallway, Hrav peeks around the corners and sees a set of double doors to the left and a single closed door just around the corner to the right. Beyond that door is an arched doorway that leads into what appears to be a garden from here. Shrubs and a tree are visible and the sun shines down through the area that appears to be unroofed.

The small rooms just north of the barracks are a trio of privies. Searching the rooms to the west, the group finds two bedrooms. One has a single bed while the other has a double bed of shorter stature, possibly dwarven based on the amount of hair on the pillows. North of those is a dining hall connected by another door to the kitchen. All of the rooms are deserted of people though there is a meal in one spot of the dining hall with a chair toppled over from in front of that spot.

You can head west out the double doors just north of the privies, or go east through the arched doorway into the garden...
 

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Dang't tries to keep out of sight, pointing at the garden as their next step.

OOC: Assume he's sneaking unless he can't.
 

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