Adventure: Redblade's Riches!! (Ozymandias79 judging!)

Hrav sees Girth reappear on the other side of the berserker, and in the split second the berserker takes to glance at the new arrival, the human finds Black Death driven through his chest to the hilt. The bugbear then pulls his rapier out, letting the berserker fall limp to the floor.

"Thanks, Girth! Handy trick, that!" Hrav says cheerfully. He then dashes into the room, hoping to draw some attention from the bold half-elf.

[sblock=Mechanics]Standard action - Piercing Strike against B1.

Piercing Strike (CA and SA) (1d20+10+2=26, 1d10+5=13, 2d8+4=17)

Hits Reflex 26 for 30 damage.

Move action - Move to H34.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue (Fighter) 4
Initiative: +6, Passive Perception: 19, Passive Insight: 18, Low-Light Vision
AC: 19, Fort: 17, Reflex: 19, Will: 14 - Speed: 6
HP: 36/41, Bloodied: 20, Surge Value: 11, Surges left: 6/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Deft Strike
Piercing Strike

Nasty Backswing
Predatory Eye
Second Wind (Item: may use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Handspring Assault
Acidic Rapier Ranged Attack (Encounter)
Acidic Rapier Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Potion of Healing x1


Full character sheet[/sblock]
 

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[sblock=OOC]Place marker: Just to remind self I now have +2 on next d20 roll since my Curse has come into effecr with death of berserker[/sblock]
 

*Kauldron looks around the corner from the corner he was standing within. Watching his new found teammates dart and fumble about. He smirks to himself and draws a long pull from his cigar, as he watching his massive cousin Hrav stick it to the berserker and put the poor man done. A large bellow of smoke cakes the area surrounding himself as the heavy match of metal begins to sound out. Steppng out of his own cloud and rounding the corner making his way into the room.*

Thanks for opening the door gents.


*He rotates his blade in his right hand and flips it to an upside-down postiion. Grinning under his masked him, he lower his head slightly then rushes the other Berserker. With quick feet and nimble movements. He darts in, getting underneath the berserkers defences and slams him hard in the stomach ramming the human up against iron bars, pinning him there momentarily. His blade cutting low across his exposed knee. He smirks as blood spurts out of the fresh wound then spins away from the berserker. The berserker now under his own strength and weight sames to be having issues with proper balance.*

A fresh slice of madness may not seem much at the start though it's weight becomes staggering very quickly.


*He nods to the berserker, and blows a cloud of smoke into the man`s face.*

[sblock=Actions]Move: Moved to H35
Standard: Enfeedling Strike on B2.

Minor: Divine Challenge B2.

  • Effect: If B2 does not attack Kauldron, he takes 7 radiant damage[/sblock]

[sblock=Character Stats]Kauldron- Male Goblin Paladin 1
Passive Perception: +0, Passive Insight: +0
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:29/29, Bloodied:14, Surge Value:7, Surges left:12/12
Powers-
Enfeebling Strike
Virtuous Strike
Goblin Tactics
Divine Challenge
Lay on Hands

Valorous Smite
Channel Divinity
Action Point
Second Wind

Majestic Halo[/sblock]
 
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Quagmire runs in and charges headlong towards the crossbow-wielding halfling high on the central pile of crates. He springs upward with a mighty leap, landing a ringing blow on the halfling.

[sblock=actions]move + charge to G29. Athletics to jump up on the crates there: 29. Charge
attack hits AC 26 for 11 damage.
[/sblock]
 

Beyrk moves slowly into the room taking his time to maneuver his girth over the fallen berserker. He shouts at one of the rabble who falls over faint.

[sblock=ooc]Actions:
Start: n/a
Minor:
Move: to I34
Standard:misdirected mark vs. R1 Ref (1d20+6=15, 1d8+5=13) = dead :)
End:
[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 2
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 15, Reflex: 13, Will: 17 - Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8; Surges left: 9/11
Action Points: 1?

Powers:
Misdirected Mark
Warsong Strike

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph

Slayer's Song
Canon of Avoidance
[/sblock][/sblock]
 

Girth stealthily jumps up to the top of the large crates just behind Hrav and lets loose with an attack that bloodies the nearest berserker while an arc of its lightning takes out one of the rabble farther away.

Girth moves up behind Hrav before disappearing and reappearing on the other side of the berserker. Spitting a curse at him, the warlock waits for what comes next.

Using Girth's distraction, Hrav easily finishes off the berserker between them before moving forward to be near the next one.

With the path cleared, Quagmire rushes into the room and charges up the crates to attack the halfling atop the higher crates. He hits the crossbow wielder, but not hard.

Beyrk moves into the room and takes stock before shouting at the nervous rabble that remains. After witnessing the rapid death of so many he though were strong, something in him just breaks at the noise and he crumples to the floor lifeless.

The remaining berserker happily chops at Kauldron with his greataxe. He's not so happy when the small but heavily armored goblin easily knocks aside his blow.

The halfling atop the crates pulls out its short sword with its free hand and stabs shallowly into the warlord.

Another Halfling rises up out of hiding and launches a volley of sling stones down upon the heroes. Hrav and Beyrk aren't hurt, but Kauldron takes a stone right in his helm and it really rings his bell.

Then it happens again from behind them. Another trio of stones streak out, but don't hit anyone solidly. The halfling that launched the attack remains hidden throughout though.
[sblock=Map]
attachment.php
[/sblock][sblock=Enemy Actions]Berserker 2
* Standard- Greataxe at Kauldron AC20 w/-3 to hit (1d20+7-3=6, 1d12+4=8) Misses.
* Move- none
* Minor- none

Halfling Prowler
* Minor- Draw Short Sword
* Standard- Short Sword attack at Quagmire AC20 (1d20+10=26, 1d6+4=6) Hits Quagmire for 6 damage.
* Move- none

Halfling Slinger1
* Standard- Stone Rain tripple attack at Beyrk AC18, Hrav AC19, and Kauldron AC20 (1d20+6-2=12, 1d6+4=8, 1d20+6-2=14, 1d6+4=5, 1d20+6-2=20, 1d6+4=9) Extra damage to Kauldron due to CA of Halfling. (1d6=2)Hits Kauldron for 11 damage total (forgot the bonus 1d6 from CA in the original roll)
* Move to D33
* HS1 Stealth check (1d20+9=13) Anybody that has passive perception 13 or higher can see him there, anyone else can't see him to target.

Halfling Slinger2
* Standard- Stone Rain triple attack at Beyrk AC18, Hrav AC19, and Kauldron AC20 (1d20+6-2=16, 1d6+4+1d6=11, 1d20+6-2=6, 1d6+4+1d6=14, 1d20+6-2=12, 1d6+4+1d6=11)
* Move to K33
* Minor- HS2 Stealth check (1d20+9=20) Anybody that has passive perception 20 or higher can see him there, anyone else can't see him to target.


[/sblock][sblock=Details]-The black crates with brown border are 10' tall. Getting on top of them requires either an Acrobatics or Athletics check DC15. Once on top, you can move across black crates as difficult terrain.
-The smaller brown crates and barrels with black border are harder to stay stable on but are only 5' tall in general. Climbing onto or over these requires a DC15 Athletics(Climb) or Acrobatics check. If you fail this check, you fall back down to the floor (no damage though as it is only 5 feet.)[/sblock][sblock=Status]Party member current/total HP's, [current/total HS's], conditions (* if already acted)
Hrav: 35/41, [6/8]
Quagmire: 35/41, [7/9]
Girth: 45/45, [9/10] +4 on defenses TENT, +2 on next d20 roll
Dang't: 32/32, [7/8]
Beyrk: 35/35, [9/11]
Kauldron: 18/29, [12/12]

Milestones: 1 today (1 AP awarded)

Enemy current HP's/conditions:
Halfling Prowler: 41/52 (F28)
Halfling Slinger 1: 22/22 (D33 or Hidden) Used Stone Rain, check for recharge on 5 or 6.
Halfling Slinger 2: 22/22 (K33 or Hidden)Used Stone Rain, check for recharge on 5 or 6.
Human Berserker 1: -21/66 (H33) dead
Human Berserker 2: 59/66 (I33) -3 to hit Kauldron, -5 to hit anyone else, divine challenge from Kauldron.
Human Rabble 1: 1/1 (G34) dead
Human Rabble 2: 0/1 (G33) dead
Human Rabble 3: 1/1 (G32) dead

Enemy stats:

Halfling Prowler
Perception 18
HP 52; Bloodied 26
AC 18; Fortitude 14, Reflex 17, Will 15; see also crowd shield and nimble reaction
Saving Throws +5 vs fear effects
:bmelee: Short Sword (Standard, at-will) Poison, weapon
+10 vs AC; 1d6+4 damage and the halfling prowler makes a secondary attack.
Secondary Attack: +8 vs Fortitude; if hit the target takes ongoing 3 poison damage and is slowed (save ends both).
:ranged: Hand Crossbow (Standard, At-Will) Poison, Weapon
Ranged 10/20; +10 vs AC; 1d6+4 damage, and the halfling prowler makes a secondary attack.
Secondary Attack: +8 vs Fortitude; the target takes ongoing 3 poison damage and is slowed (save ends both).
Catfall: If the halfling prowler falls, reduce the distance it falls by 20 feet when determining how much damage it takes.
Crowd Shield: The halfling prowler gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it.
Nimble Reaction: Halflings gain a +2 racial bonus to AC against opportuninty attacks.
Second Chance: (immediate inturrupt, when the halfling would be hit by an attack; encounter) The halfling prowler forces the attacker to reroll the attack and take the new result.

Halfling Slinger
Perception 15
HP 22; Bloodied 11
AC 15; Fortitude 12, Reflex 15, Will 13; see also Nimble Reaction
Saving Throws +5 vs Fear Effects
:bmelee: Dagger (Standard, at-will) Weapon
+4 vs AC; 1d4+4 damage.
:branged:Sling (Standard, at-will) Weapon
Ranged 10/20; +6 vs AC; 1d6+4 damage
:ranged: Stone Rain (Standard, recharge :5::6:) Weapon
The halfling slinger makes three sling attacks, each with a -2 penalty to the attack roll.
Combat Advantage:The halfling slinger deals an extra 1d6 damage on ranged attacks against any target it has combat advantage against.
Nimble Reaction: Halflings gain a +2 racial bonus to AC against opportuninty attacks.
Second Chance: (immediate inturrupt, when the halfling would be hit by an attack; encounter) The halfling prowler forces the attacker to reroll the attack and take the new result.
Sniper: A hidden halfling slinger that misses with a ranged attack remains hidden.

Human Berserker
Perception 12
HP 66; Bloodied 33
AC 15; Fortitude 15, Reflex 14, Will 14
:ranged: Handaxe (standard, At-will) weapon
Ranged 5/10; +5 vs AC; 1d6+3 damage
:bmelee: Greataxe (Standard, At-will) weapon
+7 vs AC; 1d12+4 damage(crit 1d12+16)
:melee: Battle Fury (free, when first bloodied; Encounter)
+11 vs AC; 1d12+4+1d6 damage

Human Rabble
Perception 10
HP 1; a missed attack never damages a minion
AC 15; Fortitude 13, Reflex 11, Will 11; see also mob rule
:bmelee: Club (Standard, at-will) Weapon
+6 vs Armor Class; 4 damage.
Mob Rule - The human rabble gains a +2 power bonus to all defenses while at least two other human rabble are within 5 squares of it.[/sblock]
 

Attachments

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*Kauldron chuckles as the angry berserker fumbles about, attempting to hit with that large axe. As the human swings away, Kauldron spots an opening and scampers into a better position.*

[sblock=Actions]Immediate Reaction: Goblin Tactics

  • Trigger: B2 missed with a Melee attack

  • Effect: Kauldron shifts to G36[/sblock]
[FONT=&quot][sblock=OOC]Shifted so I could flank B2 for Hrav if he'd like it.[/sblock]

[sblock=Character Stats]Kauldron- Male Goblin Paladin 1
Passive Perception: 10, Passive Insight: 10
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:29/29, Bloodied:14, Surge Value:7, Surges left:12/12
Powers-
Enfeebling Strike
Virtuous Strike
Goblin Tactics
Divine Challenge
Lay on Hands

Valorous Smite
Channel Divinity
Action Point
Second Wind

Majestic Halo[/sblock][/FONT]
 
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Hrav quickly moves to take advantage of the shrewd move made by his new companion, driving a deep lunge with Black Death into the berserker's gut that leaves him bleeding badly.

"I like your style, Kauldron!" Hrav says cheerily. "You definitely know your way around a brawl!"

[sblock=OOC]Nice move, Darksteed! A flanking partner is a rogue player's best friend. :)[/sblock]

[sblock=Mechanics]Move action - Shift to G34.

Standard action - Torturous Strike against B2. Combat Advantage granted from flanking.

Torturous Strike B2 (CA, SA) (1d20+10+2=19, 2d10+9=29, 2d8+4=14)

Hits AC 19 for 43 damage.[/sblock]

[sblock=Hrav's Info]Hrav Kortaga- Male Bugbear Rogue (Fighter) 4
Initiative: +6, Passive Perception: 19, Passive Insight: 18, Low-Light Vision
AC: 19, Fort: 17, Reflex: 19, Will: 14 - Speed: 6
HP: 35/41, Bloodied: 20, Surge Value: 11, Surges left: 6/8
Action Points: 1
Resists: 5 Necrotic, 5 Poison

Powers:
Deft Strike
Piercing Strike

Nasty Backswing
Predatory Eye
Second Wind (Item: may use two surges when bloodied)
Student of the Sword +1 and Mark
Torturous Strike
Tumble

Handspring Assault
Acidic Rapier Ranged Attack (Encounter)
Acidic Rapier Ongoing Damage (Daily)
Deathcut Leather Armor (Daily)
Potion of Healing x1


Full character sheet[/sblock]
 

*He chuckles to the words that Hrav speaks.*

Aye. Being through the ringer, one or twic.......

*As the Berserker gets stuck luck a pig, he does what his namesake is and goes Berserk!! Slamming Kauldron with a ground splitting blow.*

CLANG!!!! *The tin man rings out, then falls down.*

[sblock=Berserker Battle Fury]Well I was going to go but I spirit of the new rules Phoenix post about rolling our own Opportunity attacks and what not. I rolled for the Berserker and the free attack he gets at bloodied. He would attack Kauldron as he has him marked. I rolled and crit myself. Lol. Yay, way to look tough in the first encounter Kauldron. Hahah!

Free Action: B2 uses Battle Fury on Kauldron.


Kauldron Falls unconscious at -4hp[/sblock]

[sblock=OOC]Anytime Hrav. Your must welcome, I know how important it is for you rogues to get your Combat Advantage. I'll do what I can to help whenever possible.[/sblock]

[sblock=Actions]Actions: Fall down go boom

Death Save: Pass. !d20 → (12) [/sblock]
[FONT=&quot]
[sblock=Character Stats]Kauldron- Male Goblin Paladin 1
Passive Perception: 10, Passive Insight: 10
AC:20, Fort:14, Reflex:16, Will:15 -- Speed:5
HP:-4/29, Bloodied:14, Surge Value:7, Surges left:12/12
Powers-
Enfeebling Strike
Virtuous Strike
Goblin Tactics
Divine Challenge
Lay on Hands

Valorous Smite
Channel Divinity
Action Point
Second Wind

Majestic Halo[/sblock][/FONT]
 
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Hey! Dang't called out, alarmed. Leave him alone! Dang't hardly know the new guy! Another bolt of lightning shoots out, striking the human dead int he chest, almost topling him... but he just hangs on. The lightning arcs agin, singing Quag's prowler as well. Dang't then tries to find better cover in the boxes, but just ends up with his butt sticking out.[sblock=Actions]Lightning Strike on B2: Hit, 15 lightning which I believe leaves him with 1 hp. Arc to the prowler for 4 lightning damage. Dang't then attempts to hide in his square behind boxes if he can: Stealth Fails[/sblock] [sblock=Dang't]Dang't—Male Goblin Storm Sorcerer 2
Initiative: +5, Low-Light, Passive Perception: 11, Passive Insight: 11
AC: 15, Fort: 13, Reflex: 16, Will: 17 — Speed: 6
Resist: lightning 5, thunder 5
HP: 32/32, Bloodied: 16, Surge: 8, Surges left: 7/8
Action Points: 2, Second Wind: Not Used
Powers -
Storm Walk
Lightning Strike

Pinning Bolt
Howling Tempest
Goblin Tactics
Storm Soul
Sneak Attack
Sorcerous Sirocco


Full character sheet[/sblock]
 

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