Adventure: Redblade's Riches!! (Ozymandias79 judging!)


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Beyrk tries to distract the halfling on the boxes ahead of him but is unsuccessful.


EDIT: Beyrk also tries to wake Kauldron up from the hit he took on the head after retrieving him from the battle. (see below)
[sblock=ooc]ooc: sorry thought I had posted this. I know I had rolled it 2 days ago.

Actions:
Start: n/a
Minor: Majestic Word for Kauldron
Move:
Standard:misdirected mark vs HS1 Ref (1d20+6=11, 1d8+5=12) = miss
End:
[sblock=stat block]Beyrk Verkunder - Male Hobgoblin Bard 2
Initiative: +3, Passive Perception: 11, Passive Insight: 12, Low-Light Vision
AC: 18, Fort: 15, Reflex: 13, Will: 17 - Speed: 5
HP: 35/35, Bloodied: 17, Surge Value: 8; Surges left: 9/11
Action Points: 1?

Powers:
Misdirected Mark
Warsong Strike

Hobgoblin Resilience
Majestic Word 2
Words of Friendship
Shout of Triumph

Slayer's Song
Canon of Avoidance
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ooc: Beryk isn't going to use one of those unused minor actions to heal Kauldron? I was hoping you'd do it, since Quagmire is currently out of range and would provoke an unnecessary OA if he moved back to heal this turn.
 

ooc: man I missed that post, I looked at everyone's status in P8's last post and everyone was above bloodied. Yes Beyrk adds a Majestic Word to grant Kauldron an HS and 5 hit points and 5 temp hit points and shift him 1 away from the Berserker (I35).
 

Despite the serious wounds inflicted on the large human Girth was not happy to be so close. With an elven adroitness he slithered backwards to increase the distance between them. Then with a wave of his middle digit he cursed the berserkers ancestry and called down doom upon him.

Finally he summoned up the power of the aetherium and sent a blast of chill death into the face of the enemy.

[sblock=OOC]Move: Shift to G36; Minor: Curse B1; Standard: Eldritch Blast vs B1 at +9 vs Ref (inc curse bonus) 1d10+5 damage: IC down so could you roll please.[/sblock]
 

[sblock=OOC] Woot thanks for the pick me up Beyrk!!

Girth sorry to point this out but, you forgot to add your d6 curse damage to you 1d10+5 Eldritch Blast damage. Unless your not going to use it? Just thought I`d point it out is all, either way.[/sblock]
 

Seeing that his comrades have the axe-wielders well in hand, Quagmire continues to distract the prowler. He strikes with an awesome roar, leaving the prowler open to further blows.

[sblock=ooc]standard: warlord's strike against the prowler. IC is still down, so +9 vs. AC for 2d8+4 damage, and if it hits, allies gain +5 to damage rolls against the target until end of my next turn.

My thought is that, assuming we take out the human, our ranged attackers can pile on the prowler next turn, maybe.
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[sblock=OOC]To Darksteed - and to any others: Feel free to pick up my errors any time. What with all the hassle that I have had this year I am well behind the curve at the moment and trying desperately to catch up.[/sblock]
 

OOC: Sorry about the delay all. RL getting in the way the last couple days. If I can get the time to post an update later today, I'll do so. Otherwise, I'll post tomorrow morning for sure.
 

Hi all! My wife and I just welcomed our second son into the world on Monday! Mommy and baby are both doing well. As you might guess, I'll be on a bit less for a few weeks, as we've got our hands full between the newborn and our almost-three year old!

Yay! :):):):):)

If it's Hrav's turn and I haven't posted for a few days, feel free to NPC him.
 

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