Dina and Artemis take the brunt of the force of the demon's counterattack, but remain relatively safe within their superior armor. However, a tricky maneuver from the one with the whip manages to trip Artemis over.
The Portal Keys join the fight, but their wild swings never connect.
The lizard opens it's mouth and hurls a huge blue fireball, which hits the floor and sends out little icicles in a radial manner. Most of the plink futilely against the iron and steel of the party but a particularly large chunk hits Nate squarely in the thigh and embeds itself rather deeply.
While the party is distracted by the hail of icicles and with Artemis on the ground, the rider manages to land an actual blow.
Finally, the arcanist finishes his chant and chains erupt from the "ground" and snake above the heads of the party. They slam downwards and manage to wrap themselves around the tiefling, the blink dog and the cleric.
[sblock=Damage Taken]S1
DEAD
P3
DEAD
Demon Herder
40/63 BLOODIED
Demon Rider
139/180 BLOODIED[/sblock]
[sblock=Monster Actions]P1: Moves and attacks Dina
P2: Moves and attacks Lilli (
Neither of them hit)[sblock]
Standard Actions
Wild Claw At-Will
Melee; +10 vs AC[/sblock]
Maw Swarm attacks Artemis:
MISSES[sblock]
Standard Actions
Swarm of Fangs At-Will
+8 vs Reflex; 2d6+2 dmg, and ongoing 5 damage (save ends)[/sblock]Demon Herder uses Whip and Trip Up vs Artemis:
Whip Misses, Trip Up HITS (Artemis falls prone)[sblock]
Standard Actions
Whip (Weapon) At-Will
Ranged 5; +10 vs AC
1d6+6 and you slide the target one square
Minor Actions
Trip Up
Ranged 5; +8 vs. Reflex
Hit: The target falls prone.[/sblock]
P4: Moves and attacks Artemis (who is now prone):
MISSES
Demon Rider
Move Action: Shift
Minor Action: Lizard's Fury @ Dina, Berry, Nate, Artemis (
HITS Nate for
15 cold damage and takes ongoing 5 cold damage (save ends)
Standard Action: Jousting Feint @ Artemis (
HITS for 13 damage)
[sblock]
Standard Actions
Jousting Feint
Melee; +12 vs. AC
Target: 1 or 2 enemies
Hit: 2d6+5 damage
Minor Actions
Lizard's Fury
Close Blast 2; +10 vs. Reflex
Hit: 2d8+8 damage and the target takes ongoing
fire cold damage.[/sblock]
Arcanist
Binding Chains @ M11 (attacks all but Lilli)
HITS Malakai, Berry and Lerrick for
17 damage and is immobilized until end of Arcanist's next turn (I didn't change the amount of rolls, so it rolled 6 times, sorry)
[sblock]
Standard Actions
Binding Chains Encounter
Close Burst 2 within 10; +8 vs. Reflex
Hit: 1d8+10 damage and the target is immobilized until the end of your next turn.[/sblock][/sblock]
[sblock=Summary]-Malakai, Berry and Lerrick take 17 damage and is immobilized UENT
-Nate takes 15 cold damage and ongoing 5 cold damage (save ends)
-Artemis falls prone
-I got cruddy rolls (mostly 1s, 2s and 3s, if I'm lucky...5 :<)[/sblock]
[sblock=OOC]Party is up again. I apologize for the delay, busy student is busy.[/sblock]