Karananak Bole (A.K.A. Swarmwhisper), Wilden Swarm Druid/Artificer 5
All Aboard
Karananak takes the little slice of cooked meat, turning it over indifferently in his slender, branchy fingers. He holds out the offering of friendship to the hunting lizard, carefully holding his myriad black spines in another direction. Once the clawfoot takes the offering, the wilden turns and heads up the gangplank in the long loping strides of an animal pretending to be a man.
Seeing the crew meticulously scrubbing the decks of the ship, the tree man ever so slightly tries to retract the claws on his predatory feet, as to not tear up the wooden surface as best he can. But every step he takes leaves marks anyway on slowly swaying floor of the vessel. He nods to his employer and then to the first mate and the rest of the group.[sblock=Actions]
Free: wordlessly greet folks.
Minor: ...
Move: board ship
Standard: fidget with a bit of rope[/sblock][sblock=Swarmwhisper]
Karananak Bole—Male Wilden Druid 5;
Resist 5 Fire, (Resist 4 Melee/Ranged in Beast Form)
Initiative: +2, Low-Light, Passive Perception: 22, Passive Insight: 22
AC: 17, Fort: 18, Reflex: 15
(17 in beast form), Will: 19 — Speed: 6
HP: 50/50, Bloodied: 25, Surge: 12, Surges left: 11/11
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Powers -
Savage Rend
Locust Swarm
Cold Wind
Scattered Form
Voyage of the Ancients/Wrath of the Destroyer/Pursuit of the Hunter
Battering Claws
Summon Pack Wolf
Summon Shadow Ape
Healing Infusion
Item Powers:
Summoner's Staff +2 (Daily ✦ Summons) Immediate Interrupt. Trigger - An enemy hits a creature Karananak summoned. Effect - Triggering enemy rerolls attack and must use 2nd roll.
Hunting Beasthide Armor +1 (Encounter ✦ Beast Form): Move Action. You shift 2 squares.
[sblock=Summons]Pack Wolf—Summons 1
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6
HP: 25/25; Bloodied 12
Bite +10 vs. Reflex; 1d6+7 damage, and if the wolf has combat advantage against the target, the target is knocked prone (+1d6 extra dmg).
Instinctive Effect: If Karananak hasn't given the wolf any commands by the end of his turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.
Shadow Ape—Summons 5
AC: 17, Fort: 18, Reflex: 15, Will: 19 — Speed: 6, Climb 4
HP: 25/25; Bloodied 12
Slam +10 vs. Reflex; 1d8+7 damage, and all creatures have concealment from the target until the end of your next turn.
Instinctive Effect: If Karananak hasn't given the ape any commands by the end of his turn, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy.[/sblock]
Character Sheet
[/sblock][sblock=OOC]
Intro post with description.
Looks like we've got a full house.
You'll have to forgive my attempt at a Jamaican accent, just try to sound it out phonetically or use the translation below.

[sblock=Translation]
...[/sblock][/sblock]