Both tribals decides to attack Sweetness. The gnoll evades the one figthing him in melee, but he get hit by the javelin thrown by the second.
The first Inciter, taking advantage of the opening, use his chain to pull Gogmorthak into the pit. The barbarian fall into the pit, but his fall is stop by the Gelatinous Cube that rest at the bottom. He start to feels the acid of the cube acting on him.
The other Inciter move away from the Gelatinous cube and attack Gruff who is threatening him.
The Wing Mage create a blast. Nervala quickly evade it, but Arkavas is badly hit and feels dizzy.
The cube attack the nearest prey. He attack Gruff who can't avoid the blow. Paralyzed by him, the cube easily engulf him.
[SBLOCK=OOC]
One tribal shift to gain bracket against Sweetness. He attack in melee, the other in range:
Attack Sweetness, Attack Sweetness (1d20+10=15, 1d20+8=28)
Inciter 1 chain slide on Gogmorthak:
Attack Gogmorthak (1d20+11=24, 2d4+5=11). Gog is slided 3 squares toward the pit.
Gogmorthak save to not be slided into the pit: (1d20=9)
Inciter 2 shift to L8 and attack Gruff:
Attack Gruff (1d20+11=12, 2d4+5=9) Miss.
The wing mage use Death Flock at I7
Attack Nervala, Arkavras (1d20+8=17, 1d20+8=18, 1d6+6=12). Power recharge:
Recharge (1d6=5)
The Gelatinous Cube attack Gruff:
Gelatinous Cube vs. Gruff (1d20+10=24, 2d6+2=7). Action point and Engluf automatically Gruff.
Map Updated
Status
Akavras 29/41, 1AP, Dazed (save ends)
Gogmorthak 37(27)/57, 1AP, Grabbed, Dazed, Ongoing 10 acid
Gruff 32(22)/49, Grabbed, Dazed, Ongoing 10 acid, Immobilized (saves end)
Nervala 38/38, 1 AP
Radtash 18/39, 1 AP
Sweetness 35/40
Inciter 1 (North) 9/54
Inciter 2 (South) 14/54, Slowed, -2 AC UENT of Akavras
Wing Mage 50/50, Death Flock used
Gelatinous Cube 124/152, AP spent
Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.
Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.
Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.
Gelatinous Cube
HP 152; Bloodied 76
AC 18; Fortitude 18, Reflex 16, Will 15
Immune gaze; Resist 10 acid
Saving Throws +2
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 2d6 + 2 damage, and the target is
immobilized (save ends).
[/SBLOCK]