[Adventure]: Stormcrow Tor (Judge: THB)

Status
Not open for further replies.

log in or register to remove this ad

Both tribals decides to attack Sweetness. The gnoll evades the one figthing him in melee, but he get hit by the javelin thrown by the second.

The first Inciter, taking advantage of the opening, use his chain to pull Gogmorthak into the pit. The barbarian fall into the pit, but his fall is stop by the Gelatinous Cube that rest at the bottom. He start to feels the acid of the cube acting on him.

The other Inciter move away from the Gelatinous cube and attack Gruff who is threatening him.

The Wing Mage create a blast. Nervala quickly evade it, but Arkavas is badly hit and feels dizzy.

The cube attack the nearest prey. He attack Gruff who can't avoid the blow. Paralyzed by him, the cube easily engulf him.

[SBLOCK=OOC]
One tribal shift to gain bracket against Sweetness. He attack in melee, the other in range: Attack Sweetness, Attack Sweetness (1d20+10=15, 1d20+8=28)

Inciter 1 chain slide on Gogmorthak: Attack Gogmorthak (1d20+11=24, 2d4+5=11). Gog is slided 3 squares toward the pit. Gogmorthak save to not be slided into the pit: (1d20=9)

Inciter 2 shift to L8 and attack Gruff: Attack Gruff (1d20+11=12, 2d4+5=9) Miss.

The wing mage use Death Flock at I7 Attack Nervala, Arkavras (1d20+8=17, 1d20+8=18, 1d6+6=12). Power recharge: Recharge (1d6=5)

The Gelatinous Cube attack Gruff: Gelatinous Cube vs. Gruff (1d20+10=24, 2d6+2=7). Action point and Engluf automatically Gruff.


Map Updated

Status
Akavras 29/41, 1AP, Dazed (save ends)
Gogmorthak 37(27)/57, 1AP, Grabbed, Dazed, Ongoing 10 acid
Gruff 32(22)/49, Grabbed, Dazed, Ongoing 10 acid, Immobilized (saves end)
Nervala 38/38, 1 AP
Radtash 18/39, 1 AP
Sweetness 35/40

Inciter 1 (North) 9/54
Inciter 2 (South) 14/54, Slowed, -2 AC UENT of Akavras
Wing Mage 50/50, Death Flock used
Gelatinous Cube 124/152, AP spent

Kenku Tribal
Perception +3; low-light vision
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Inciter (Black Bird)
Perception +3; low-light vision
HP 54; Bloodied 27
AC 20; Fortitude 16, Reflex 16, Will 15
Spiked Chain (standard; at-will) ✦ Weapon
Reach 2; +11 vs. AC; 2d4 + 5 damage, and the target is
marked until the end of the kenku inciter’s next turn.

Kenku Wing Mage (Cloaked Owl)
Perception +3; low-light vision
HP 50; Bloodied 25
AC 17; Fortitude 15, Reflex 17, Will 18
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 3 damage.

Gelatinous Cube
HP 152; Bloodied 76
AC 18; Fortitude 18, Reflex 16, Will 15
Immune gaze; Resist 10 acid
Saving Throws +2
Action Points 1
Slam (standard; at-will)
+10 vs. Fortitude; 2d6 + 2 damage, and the target is
immobilized (save ends).
[/SBLOCK]
 
Last edited:

[SBLOCK=Pit]The gelatinous cube in the pit cannot attack, but anyone falling into it is automatically grabbed by it. If anyone in successfully escape the grab, he must do an athletic DC:15 to grab the rough wall. A failed Athletic roll and the person fall back into the cube. A rope could reduce the DC...[/SBLOCK]
 

"Oh my...Hey! That's a treat nick! How'd you twit in spl0o thike lat," then Arkavas' eyes flash in a momentary blink of lucidity, "Fair enough. I'll take both of you!"

[sblock=Actions (and yes I do mean Actions)]
Move: K8
AP: Magic Weapon
Target: Inciter 2
Attack: 1d20+12=25
Damage: 1d12+6=12
Save vs. Dazed 1d20=4
[/sblock]

The lucidity, however, proves to be just that....Momentary.

"Narvala! They're cheating! They're brining their friends."
 
Last edited:

Sweetness, as one might expect of a gnoll raised in one of Sharn's worst neighborhoods, wasn't terribly well educated- but she was clever, and easily capable of realizing how badly the odds were shifting. This fight was getting uglier than any Daask medusa...

With another excited yip, the gnoll shifted her weight and spun, moving out from between the two kenku. She shifted her dagger and lashed out at the inciter, trying to drive it into the pit as well...

OOC: Move action: shift to M 1; Standard action: Attack north Inciter with Positioning Strike, +12 vs. WILL= 15 (barely hit), damage 1d4+6=10, rolls: Roll Lookup , then slide target 2 squares (nominally into the pit, on top of Gogmorthak- but I think the damage kills it outright, so I'll just dump it at the edge of the pit instead; if it isn't dead, then slide into the pit- while technically you can't end movement in the same square with an enemy, I don't think that prevents it from falling in...). Wow, 2 encounter powers and an AP, for one target...
 

While Radtash was engulfed by the cube, it seems a little of his sanity was eaten away by the acid. He steps away from the Gelatinous cube, and pounds a blast of thought into two Inciters: You have turned from the Light! If you do not repent and surrender now, may the Light abandon you in return, and blight your soul forever!

Radtash doesn't waste words or thoughts on the cube. He simply points his hand, and abruptly the cube is shrouded in shadows, cursed by Radtash's faith. The shadows seem to hinder both the cube's attacks and it's defenses. As an afterthought, Radtash pulls his rope out of his pack.


[SBLOCK="Mechanics"]Move: Radtash shifts to I3.
Standard: Radtash intimidates both the Inciters 1d20+13=16 & 1d20+13=33
Ignore the second two rolls, I misunderstood the multiple rolls options on IC.
Action point: Bane vs. Gelatinous Cube: 1d20+10=22
Until the end of Radtash's next turn, the cube takes a penalty of 5 to attack rolls and all defenses.
Minor: Pull rope from pack.[/SBLOCK]
 

[sblock=Pathfinderq1]
Wow, 2 encounter powers and an AP, for one target...

Yeah. I didn't count on needing it, but when I got hit by the Death Flock I figured I needed to finish this guy off fast. Unfortunately it didn't work. He still has 2 more HP. At least I haven't spent any dailies.
[/sblock]
 

"I think, perhaps, these creatures do not know who they are dealing with." Narvala said.

As the Wing Mage hits Arkavas, Narvala gathers the Flame's power to punish one that threatened her ally, scorching it with holy fire. Then she turns on the cube engulfing Gruff, and strikes it with a radiant blast, sliding it off her companion.

OOC:
Use Presever's Rebuke as an Immediate Reaction to gain a +3 to hit, then attack the Wing Mage with Purging Flame.
Atk; dmg (1d20+12=19, 1d10+7=9) Hits. 9 fire damage, and ongoing 10 fire damage (save ends).
Use an action point, and gain +3 to hit due to Action Surge, then attack the cube at K6 with Sun Strike
1d20+12=18, 1d8+7=10; hits, does 10 damage and slides it back one square to K4-L5.

[sblock=Narvala]Narvala—Female Human Invoker 4
Initiative: +2, Passive Perception: 17, Passive Insight: 24
AC: 18, Fort: 16, Reflex: 19, Will: 21; (ranged attacks from >5 sq take a -5 penalty) — Speed: 6
HP: 38/38, Bloodied: 19, Surge: 9, Surges left: 6/6;
Action Points: 0, Second Wind: Not Used
Powers -
Sun Strike
Grasping Shards
Vanguard's Lightning

Blades of Astral Fire
Divine Call
Chains of Carceri

Purging Flame
Rebuke Undead
Preserver's Rebuke

Potion of Healing (2)

Full character sheet[/sblock]
 
Last edited:


[SBLOCK=OOC]Erekose13: You must first free yourself from the grab. Which means you need to either do an athletic or acrobatic check, as grab rules state. The only problem, it is once you escape the grab, you can only shift up, and gravity have a tendency to play against you, so you have a free athletic check to grab what you can to not fall again, which is the DC 15 Athletic check to grab the rough wall I was talking about.[/SBLOCK]
 

Status
Not open for further replies.
Remove ads

Top