[Adventure]: Stormcrow Tor (Judge: THB)

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[sblock=Swoosh!]A charge has to take the most direct path from your starting position to the closest square from which you can attack the target. This is often, but not always, a straight line.[/sblock]
 

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[sblock=OOC]
Pay no attention to the relic of previous editions behind the curtain.

:P

(Thanks for setting me straight, THB... this will change my tactics :) )[/sblock]
 

Free from the Specter's reach and bolstered by the Thundering Armor bestowed upon him by Arkavas, Radtash overcomes his fear and walks into the mausoleum. Quickly glancing around the room, Radtash sends a thought: Friends, do not despair! For together, with the blessing of the light, we shall overcome these evil pawns! Once again a powerful hymn resonates in the minds of everyone nearby, filling the allies with a divine vigor. The nearby undead become nauseated at the sight.

[SBLOCK="Mechanics"]Move Action: Move to I5
Minor Action: Perception Check (1d20+8=24)
Free Action: Telepathic communication, including enemy locations if possible.
Standard Action: Hymn of Resurgence (Encounter, Close Burst 5)
Hit: -2 penalty to all defenses. When any ally hits the target before the end of Radtash's next turn, the target is knocked prone.
Effect: Each ally in the burst can choose either to gain 5 temporary hit points or to make a saving throw.[/SBLOCK]
 
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The first kenku sneak appears near Gogmorthak. Seeing the orc as the most serious threat for him, he throws his dagger in Gogmorthak's leg, penetrating deep in the skin. He tries to go back into hiding, but Gog have spotted him and he is well aware of his location.

The second sneak tries to take down Narvala, who seems the most wounded, but miss his aim and quickly go back into hiding. (He appeared at C8).

The last tribal imitate him and also missing Gruff and then sneaking out of sight (He appeared at C9)

The Wraith next to Gogmorthak seems to regenerate the wound made by Gogmorthak. He move away of him, through the wall and reappear next to Arkavas who is still prone. Taking advantage of it, he strike deep into the deva's heart, feeling his life drained. The deva feels his life have been preserved by his holy heritage.

The second Wraith starts to regenerate the wounds he has received up to now and fly to Gruff. Taking advantage of the bracket, he imitate the other Wraith.

The Specter near Arkavas move next to him and try to attack the deva, but miss to touch him.

The other one attack Gruff who just came to him, and imitate the two Wraith, inflicting a deep wound.

[SBLOCK=OOC] Map Updated

No one have to save, so I'll assume everyone will take the THP.

Sneak1 attack on Gogmorthak, damage, Hide (1d20+9=18, 3d4+10=18, 1d20+11=13) Hit, but he can't hide.

Sneak2 attack on Narvala, damage, Hide (1d20+9=22, 1d4+6=9, 1d20+11=24) Hit, and dissapear.

Tribal attack on Narvala, damage, Hide (1d20+8=13, 1d20+9=23) Miss but hide.

Wraith 1 regenerate. Shift 6 squares through the wall next to Arkavas, who is still prone. Wraith1 attack on Arkavas, damage (1d20+10=30, 2d6+4=14) Critical, that's make 16 necrotic damages, reduce to 11, thanks to his deva resistance.

Wraith 2 regenerate. Move next to Gruff Wraith1 attack on Gruff, damage (1d20+8=28, 2d6+4=8) Critical again... that's make 16 necrotic damages.

Specter1 movenext to Arkavas. Specter1 attack on Arkavas, damage (1d20+10=19, 1d6+2=3) Miss.

Specter2 attack on Gruff, damage (1d20+8=28, 1d6+2=5) Another critical, for 8 necrotic that time. [/SBLOCK]

[SBLOCK=Status]
Specter1 18/30
Specter2 30/30, Barrage used, Marked by Gruff, -2 Def UEoNT (Radtash)
Wraith1 37/37, -2 Def UEoNT (Radtash)
Wraith2 27/37, -2 att. UEoNT (Sweetness), Maked by Gruff UEoNT (Gruff), -2 Def UEoNT (Radtash)
Sneak1 33/42
Sneak2 42/42

Arkavras 23/41 [5], Prone, weakened (save ends)
Gogmorthak 33/57 [10], 1AP
Gruff 10/49 [10], bloodied, weakened (save ends)
Narvala 19/38 [3], bloodied, +2 Def UEoNT (Narvala)
Radtash 33/39 +5 THP [7], 1 AP, +1 AC UEoNT (Arkavas)
Sweetness 40/40 +5 THP [6]

Arkavas : Caustic Rampart used
Gogmorthak :
Gruff :
Narvala :
Radtash :
Sweetness :

Kenku Tribals
HP 1; a missed attack never damages a minion.
AC 17; Fortitude 15, Reflex 16, Will 15
Spear (standard; at-will) ✦ Weapon
+8 vs. AC; 5 damage.

Kenku Sneak
HP 42; Bloodied 21
AC 18; Fortitude 15, Reflex 17, Will 15
Dagger (standard; at-will) ✦ Weapon
+9 vs. AC; 1d4 + 6 damage.

Specter
Spectral Chill (Cold) aura 1; enemies in the aura take a –2
penalty to all defenses.
HP 30; Bloodied 15
AC 16; Fortitude 16, Reflex 16, Will 17
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant
Spectral Touch (standard; at-will) ✦ Necrotic
+7 vs. Reflex; 1d6 + 2 necrotic damage.

Wraith
HP 37; Bloodied 18
AC 16; Fortitude 13, Reflex 16, Will 14
Immune disease, poison; Resist 10 necrotic, insubstantial
Vulnerable 5 radiant (see also regeneration above)
Shadow Touch (standard; at-will) ✦ Necrotic
+8 vs. Reflex; 1d6 + 4 necrotic damage, and the target is
weakened (save ends).[/SBLOCK]
 
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[SBLOCK="Tinwe"]Gruff is obviously in need of healing. If he readies an action to attack a target after Radtash casts Astral Seal on it, then Gruff could get the healing, and Radtash could still take his turn last, in order to keep his enemy debuffs up as long as possible. Readying an action only costs a standard action, so Gruff could still use his move and minor actions first. With the defense debuff from last round and Astral Seal's buffs, we should both be able to hit fairly easily.

Also, Radtash will probably use Healing Word on Gruff, unless anyone else specifically requests it.[/SBLOCK]
[SBLOCK="Strategy"]Remember, both the Wraiths and Specter2 will be knocked prone on a hit, granting us combat advantage and also preventing them from flanking (at least until they get up). Also, we should maybe have someone chase down the sneaks, just to prevent the huge sneak attack damage they could be doing.[/SBLOCK]
 
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Hoping she doesn't back into another hidden enemy, Narvala attempts to move into a position where she can see all (or at least most) of the undead creatures, and touch them with the Flame's power.

[sblock=ooc]
Shift to H5, then Rebuke Undead in I5-M9

atk wraith 1;atk wraith 2;atk specter 1;atk specter 2; dmg (1d20+9=13, 1d20+9=16, 1d20+9=24, 1d20+9=14, 1d10+7=13) 13 vs. WILL would be a MISS on the wraith at I7 except that it's got a -2 to all defenses, so it's a HIT instead; 16 vs. WILL is a HIT on the wraith at K5; 24 vs. WILL is a HIT on the specter at M5, and if she has line of effect to the specter at K7, 14 vs. WILL is a MISS.

So both wraiths and the specter at M5 take 9 radiant damage (13 + 5 vulnerable / 2 insubstantial) and are dazed until EoNT; the other specter takes 5 radiant damage (13/2 + + 5 vulnerable / 2 insubstantial).

She pushes the wraith at I7 to I9, the wraith at K5 to M7, and the wraith at M5 to O7.
[/sblock]
 
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Hoping she doesn't back into another hidden enemy, Narvala attempts to move into a position where she can see all (or at least most) of the undead creatures, and touch them with the Flame's power.

[sblock=ooc]
Shift to H5, then Rebuke Undead in I5-M9

atk wraith 1;atk wraith 2;atk specter 1;atk specter 2; dmg (1d20+9=13, 1d20+9=16, 1d20+9=24, 1d20+9=14, 1d10+7=13) 13 vs. WILL is a MISS on the wraith at I7; 16 vs. WILL is a HIT on the wraith at K5; 24 vs. WILL is a HIT on the specter at M5, and if she has line of effect to the specter at K7, 14 vs. WILL is a MISS.

So the wraith at K5 and the specter at M5 take 9 radiant damage (13 + 5 vulnerable / 2 insubstantial) and are dazed until EoNT; the other wraith and the other specter take 5 radiant damage (13/2 + + 5 vulnerable / 2 insubstantial).
[/sblock]
[SBLOCK="Don't forget about debuffs"]Wraith1, Wraith2, and Specter2 all have -2 to defenses. That should be enough to help you hit the Wraith at I7. Also, they are now also prone, thanks to Hymn of Resurgence.

Also, very importantly, don't forget that you can push them two squares! With them both dazed and prone, pushing them out of melee reach will really take them out of action for a round.

Velmont, would it be possible to number the monsters on the map, or include their locations on your status updates?[/SBLOCK]
 
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[SBLOCK="Don't forget about debuffs"]Wraith1, Wraith2, and Specter2 all have -2 to defenses. That should be enough to help you hit the Wraith at I7. Also, they are now also prone, thanks to Hymn of Resurgence.

Also, very importantly, don't forget that you can push them two squares! With them both dazed and prone, pushing them out of melee reach will really take them out of action for a round.[/SBLOCK]

[sblock=ooc]
You're right; editing my post now.
[/sblock]
 

[sblock=Velmont] 2d6+4 amounts to a top damage roll of 16 (2 less than 18) on a critical. Does the wraith get 2 extra points from some other power?

I also have another request. Since some of these guys look alike, it's going to get hard to tell which wraith or spectre we're looking at. Could you please post the coordinates of each creature we can see in front of their name, so we have a better idea of the stats?[/sblock]

"That's right ghostie. Just keep a'comin' after old Arkavas!" You weasley blighters!

[sblock=Actions]
Move: Stand
Minor: If I've got an infusion left (can't remember) I'll use Curative Admixture on Gruff. He gets 10HP.
Standard: Scouring Weapon
Target: The Specter next to Arkavas (I think that's the bloke at M5)
Attack: 1d20+11= 27
Damage: 2d12+6=23 halved, rounded down = 11
Effect: Target has to deal with an -2 to AC UEMoNT[/sblock]

Arkavas' blade makes a graceful arc from floor to... OK well it almost touches the ceiling, but it does manage to slice right through one of the specters, pulling whisps of ghostly substance with it as it goes.

"THEY CAN BE HURT!

And for the love of the bloody Light, Flame, or whatever it is! Somebody help the dwarf!"

[sblock=If the infusion works]
Blue flame shoots from Arkavas' hand, across the hallway, burying itself deep within Gruff's chest. The ebbing of strength stops, and a feeling of vitality fills his body. [/sblock]
 
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