Adventure Suggestions Needed- wilderness or small town

JoeBlank

Explorer
Just wanted to see if I can get some suggestions on a decent little adventure, nothing monumental or world-changing.

We rotate DMs, and I just got the call to put something together because the main DM is too busy lately. The characters are far from home, and making their way back. They might run across something interesting in the wilderness or a small town.

Not too far from the PCs' currenty location, I have recently used Whispering Woodwind, and would love another adventure along these lines. PDF would be ideal, as we run the game online and I like to be able to cut and paste a little for some descriptions and such.

The characters will be:

  • Human Wizard 5
  • Human Fighter 2/Rogue 5
  • Human Rogue 2/Fighter 3/Cleric 2
Any suggestions?
 

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This is an idea I stole from these boards a while back:

The party is sitting at an inn, celebrating their latest adventure success. The door opens and they turn to see who it is...and everything goes black.

Next thing they know, it is cold and something wet is on thier skin.

What has happened is this: The person entering the inn was a medusa and they were turned to stone. 12 years have passed and it is now winter (which is why it turned cold all of a sudden). They have been transformed back to flesh by the mayor of the town they once aided (the town where the inn was located). He has spent the last several years trying to amass enough money to have them permenantly transformed back to flesh, but he has failed.

All he could manage was to acquire enough money to buy a salve that turns them to flesh for one week (which is why their skin is wet). But if they can drink an elixir made from the blood of the "Stone Lord" (the medusa), the change to flesh will be permenant. So, they must find the medusa, kill him and drink his blood.

The problem is that in the dozen years that have passed, the "Stone Lord" has managed to overthrow the entire region and set himself up as dictator. He lives a couple of days away in a fortress.

To further complicate matters, the "statues" of the party were left at the inn as a display of what happens to those who would oppose the will of the Stone Lord. When they go missing, word will get back to the Stone Lord fairly quickly and he will be prepared for them.

This turned out to be great fun as an adventure because the party was on a tight timetable and had to keep moving forward (which is what I want when I'm running a one shot). They were immediately faced with the dilemma of heading for the fortress with all due haste or trying to kill the garrison of bugbears that the Stone Lord had stationed at the town to keep them from sending word about their "escape".

----------------
I modified the basic premise to ignore the Stone Lord. The party had to seek out a Troll shaman (a real nice "guy" who always wore a shawl and liked to drink tea) who sent them to collect several exotic ingredients needed to brew a permanent cure. The monkey wrench was that they never knew when the temporary cure would wear off - I arbitrarily set it to wear off for one random party member each week - so there was a lot of tension as they raced to get the ingredients before it was too late.

If you use this idea, you'll probably want the pc's to be "restored" only a few days after being stoned (the wet and cold can be from a recent rain shower), but otherwise you could use the idea pretty much as is.
 

OK, let's see if I can describe this without confusing you too much. :p
It's a bit of a wild goose-chase that I made up on the fly, so excuse any glaring shortcomings :heh:
Alright, so basically my idea is this: You can do both the small town and the wilderness adventure in one ;)
Say the PCs, on their way home from their previous adventure some across a rather quaint hamlet and decide to stay the night there. The town is all a-buzz and nervous because there have been various sightings recently of a Nightmare in the surrounding woods. The characters, being the good-hearted heros that they are (or greedy opportunists who see a chance to make some extra cash, whichever) decide to try and track the thing down and remove the threat. What the PCs don't know is that it is actually a unicorn, asperi or pegasus (your choice) that has had a permamnent illusion placed on it so that it looks like a nightmare. When they encounter it it will of course behave in a very un-nightmare-like manner (not charging them on sight with murder in it's eyes), which should tip them off that something's amiss. If not and they engage the thing and kill it, the illusion should wear off upon its' death, revealing it's true nature. If however they catch on and communicate with it somehow then they will discover its true nature that way. Either way, it's not sure how the illusion came to pass, and the characters should be inclined to investigate. Back at town the PCs can consult the local wise-woman, who they are told would be the most likely to be able to help them (this is also the same woman the equine victim was trying to find, hence the sightings). When the PCs enquire with her she tells them that the most likely culprit is a certain Night Hag which she knows lairs in a minor bog not a day's journey from the town. Deciding that at the very least they could rid the town of a dire threat, if not put the illusionary culprit to the sword, they decide to go after the night hag.
The night hag, like the rest of her kind, is a merchant of souls from the evil outer planes, and uses a cave in said bog here on the material plane as a storehouse and a sort of "getaway" if you will. The PCs will of course confront her, and that encounter will obviously be resolved in whatever manner they use to approach it, either through diplomacy or mortal combat or anything inbetween. In any case, she is not in fact the one who did it (what possible purpose would that serve her?). She does however have an idea as to what caused it. And she would be willing to help the characters deal with it, because it's caused her a certain ammount of trouble as well. Now of course comes the obvious moral dilemna, kill the foul creature (or try to) and attempt to solve the problem on their own, or accept the help of a not-necessarily-reliable agent of evil?
The problem seems to be a curious (if ambiguous) one emanating from another cave within the bog. It's influence is that it has been causing various random magical effects to spontaniously occur in a certain radius from the cave. Within the cave is a very long-forgotton shrine to Boccob (or the equivilant god of magic in your campaign), this is the source of the magical out-bursts. The night hag has an elixer that, once poured over the shrine, will nullify it's power. Problem is, the shrine automatically targets anyone within a certain radius of it with random spells (one per crature w/in the radius per round, the spell is determined randomly in a method of your choosing). Furthermore, it is surrounded by a wall of force...
Once the shrine has been dealt with you're free to play the night hag as you see fit. She may hold true to her word and leave, satisfied the threat is over, she may turn on the PCs, wanting to add more souls for her stock, she may turnout to be working on a material-plane beach-head for evil outsiders and, now that the landing point is secure, start summoning demons or devils or yugoloths or what-have-you, she may turn out to be really a celestial in disguise, whatever you want to do. Also, there should be one or two magic items on the shrine for the PCs to snatch up (or fight the night-hag for :p ).
It's a loose description, I know, but there's plenty of room for you to add or remove whatever you like. Hope you can use it as a fun little aside, good luck! :)
 

Thanks for the suggestions so far, keep 'em coming.

Mark - Not a bad idea. I'm not sure I want Jalston to have that size of a dungeon beneath it. I made the city a good bit smaller in my game. I'm reading thru Halls of Anarchy and may use portions of it.

Sir Whiskers - I think I remember seeing that idea too. An interesting idea, especially when you leave the characters in stone form for an extended duration. Unfortunately, the PCs faced a medusa on the journey to find the prince, and may be visiting her on the way back, so I can't really use one for this little adventure.

Lu Wei Fong - Also some interesting ideas here. I'm hoping for a more "out of the box" adventure I can modify and run, but some of your ideas could see their way into the modifications.

Anyone else? Surely there are PDFs and short print adventures out there that I am overlooking.
 

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