The door is kicked in a wave of heat slams into the party as the hallway opens onto a steel catwalk, which narrows to a 10-foot-wide bridge as it crosses to the other side. Thirty feet below, molten metal churns. A fine mesh is stretched across the room about 10 feet above the chasm, and on it rests charred humanoid remains.
On the far side of the catwalk is a pair of winged drakes made of steel. Their luminous eyes flair at your arrival. An apparition stands with the creatures. It is a translucent human male dressed in the finery of House Cannith. At his
heart burns a spectral blue flame. His eyes, mouth, and hair share a similar fire. The ghost looks surprised to see you, a scowl crosses his face.
[sblock=OOC]
Surprise Round.
This is a reposting of Haestus' description for Gark, the rest of you encountered him right before he animated the traps and undead previously.
[/sblock]
[sblock=Features of Area]
Illumination: Bright light from the molten metal.
Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.
Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. [/sblock]