As the group begins to move towards the cavern, you spot a pair of hobgoblins further in the cave farther in the cave. Several torches are placed on poles wedged into debris around the room. Several boulders—8 or 9 feet tall—stand here and there. Passages lead off from the cavern.
One of them carries a large polearm, a glaive, and the other carries a pair of scimitars. They seem to have noticed you as one turns over its shoulder and calls to somewhere outside your vision. With an almost unnatural sixth sense, Haltor, who had just finished tying up the animals at the time, feels White Eye tense up as the Clawfoot picks up the scent of the enemies. His years of training with the mount enable him to react far quicker than anyone else.
[sblock=Perception 15]
A couple of large, reddish-brown patches stain the floor. (BL/BM 13/14 & BI/BJ 18/19)
[sblock=Religion/Arcana DC 15]
These are called Blood Rocks, they can conjure feelings of great battlelust in someone standing on them.
ooc - game terms, you crit on 19 or 20 while on them (the green splotches. Good job Wotc, way to have your maps match the description

) [/sblock][/sblock]
[sblock=Passive Perception DC 24]
You spot 5 more hobgoblins hiding behind various rocks, ready for an ambush.[/sblock]
[sblock=ooc]
On the map s hobbo is scimitar, g hobbo is glaive-wielder. So funny story, I rolled their hide checks and got a 1 and a 2.... Apologies for the map, it's hard because they're pretty far away.
Init (incl. Combat Leader bonus):
Haltor - 23 <- you're up
Vist - 18
Alex - 18
Enemies - 16
Varak - 15
Harresh - 15
Init (Haltor; Vist, Alex, Harresh, Varak) (1d20 6=23, 1d20 6=18, 1d20 4=18, 1d20 4=15, 1d20 8=15)init (enemies) (1d20 8=16)[/sblock]
[sblock=Terrain Features]
Illumination: Bright light from the torches
Boulders: The boulders are blocking terrain.
Debris: Debris from the excavation, as well as loose rocks, scree, and accumulated trash, are piled up in various parts of the chamber. This is difficult terrain, as marked on the map.[/sblock]