Gark, get over here! Harresh, get those things off Varak! The halfling held tight onto White-Eye's reign's, keeping his seat, but grunting through the pain. His face grim behind his fighting mask, he waited for the warden to assist. Haltor then leaned forward with his blade, flicking it across one of the drakes, daring it to attack, they do not take the bait.
[sblock=sg]
miss[/sblock]
The shifter grins. He doesn't have to be told twice.
He races forward, hopping over the newly formed pit with ease and building steam into a full-out assault. Lowering his glaive at the last moment he seems to have missed his target...
Harressh pounds into the room and onto the grating, skidding to a stop, and opens his jaws wide. One after another, three yard-long spears of pure blue ice spit from his jaw towards the three enemies menacing the fallen halfling across the gap. A greasy, unhealthy aura surrounds the projectiles.
Varak tries to defend himself from the lava wraiths, but to little effect. The half-orc roars, spinning his blades about him in a flurry of strikes and slashes. The wraiths dissolve before him and he moves toward the edge to climb up.
Varis moves forward to the edge of the hole.
"Come doggy, doggy!" He mocks one of the drakes, his bardic magic enhanced by his sword and mark. The dragon feels compelled to leave the platform, but it's metallic wings bear it aloft.
Haestus soliloquies as he strides towards the halfling and the shifter,
"So I see you brought a Lyrandar with you, that lowly House would be nothing without our inventions! You shall not grow rich off our backs" the shade growls as suddenly white hot flames burst into being, scorching the minds of the adventurers. The flames are everywhere!
The drake still on the walkway takes advantage of the distracted Haltor and its teeth manage a near-lethal blow that leaves the halfling warleader unconscious from blood-loss. The remaining drake flies past Gark and Haltor, landing back on the walkway and charging towards the dragonborn, but its clumsy flying disrupts the attack and it nearly falls at Harresh's feet.
[sblock=Enemy Actions]
Haestus: shift to H6. Standard: Forge's Wrath - close burst 2 -
vs will (haltor, white-eye, gark); psychic damage (1d20+11=31, 1d20+11=30, 1d20+11=17, 2d6+5=11) crits Haltor for 17, hits White-eye and Gark for 11. Also, you believes you are surrounded by fire; if the target leaves its space, it takes 2d6 + 5 psychic damage (save ends). While the target remains in its space, all other targets have concealment against the target. Haestus t-ports to G4 as part of this attack.
Drake 1: Bite Haltor:
btite haltor (1d20+12=23, 2d6+8=14) hits for 14, ko'ing Haltor.
save (1d20=13) (forgot -2) but still saves
Drake 2: fly to H11 then charge Harresh -
charge harresh (1d20+13=14, 2d6+8=15) miss
[/sblock]
[sblock=Unlocked Stats]
Haestus: 20 AC; 19/20/?? F/R/W
Drake: 21 AC; ??/20/18 F/R/W
[/sblock]
[sblock=OOC]
Haestus: -12hp; insubstantial, used Forge's Wrath
Drake 1: -18hp; -2 to saves vs. ongoing damage until end of encounter
Drake 2: -10hp; flying
Gark: 37/48; believes you are surrounded by fire; if the target leaves its space, it takes 2d6 + 5 psychic damage (save ends). While the target remains in its space, all other targets have concealment against the target.
Haltor: -8/42; bloodied, believes you are surrounded by fire; if the target leaves its space, it takes 2d6 + 5 psychic damage (save ends). While the target remains in its space, all other targets have concealment against the target. dying, unconscious, 0/3 death saves
Varis: 49/49
Varak: 21+5 thp/51, 30' down
Harresh: 45/45; 6/7 surges, resist 5 fire until the end of the encounter.
White-Eye: 35/46; same effect as Haltor.
Init:
Heroes up
[/sblock]
[sblock=Features of Area]
Illumination: Bright light from the molten metal.
Rails: The catwalk and balconies have rails, which give any creature forced over an edge a +2 bonus to the saving throw to avoid falling.
Safety Mesh: The safety mesh is inches above a sea of molten metal. A creature that starts its turn on the mesh takes 5 fire damage. When you start your turn on the mesh, you take 5 fire damage. It's a DC 15 athletics check to climb, so it'd be a double move to climb, provided you make 2 successful checks.
[/sblock]