[sblock=start of turn]font of life:
natural 1 (sigh)
Quick question to r1, which may have already been answered: do the ppl who were in the last battle have milestones - or more importantly, APs?[/sblock]
Gark struggles to get up. While pinned to the floor, he takes on a bestial composition once more. His wounds heal miraculously again, and within moments he is back on his feet and ready to fight!
[sblock=actions]I notice Gark starts each battle bloodied. He is ok with that.
minor: Longtooth Shifting (+2 dam, +2 regen while bloodied)
standard: 2nd wind (spend two surges, +24 HP); +2 to all def until start of next turn; an ally within 5 squares can spend a healing surge and make a saving throw
move: stuck, so nothing
If anyone is next to me, which I think they are not: mark them
end of turn save:
14 (yay!)[/sblock]
[sblock=everyone read this]I have no idea where everyone's HP and stats are atm, but an ally within 5 squares of Gark can spend a healing surge and make a saving throw. Whoever wants it - take it![/sblock]
[sblock=Gark]
Gark Longtooth Shifter Warden 4
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision
AC:19 (21), Fort:19 (21), Reflex:15 (17), Will:17 (19)
HP:
46/48,
0 temp HP, Bloodied:24, Surge Value:12, Surges left:
2/9
Action Points/Milestones:
0/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Tempest Assault
Warden's Lunge
Longtooth Shifting
Second Wind
Thunder Ram Assault
Warden's Tempest
Student of the Sword
Form of Mountain's Thunder -
Form of Mountain's Thunder Attack
Staggering Weapon
Important Stuff:
- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away
Conditions: +2 dam; +2 regen when bloodied; +2 def until start turn
Full sheet:
Gark[/sblock]