[Adventure] The Cannith Caper (Judge: THB)


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[sblock=Map]R1, I'm having issues viewing the map. It looks like only half of it loaded, maybe? I can't see where Talos it to decide who I'm doing what to.

WD, is there any chance you can name the squares you're pushing enemies into in the future? It might make things easier for the rest of us in times to come.[/sblock]
 

OOC: Pushing destinations if hit:

D1 - no push, blocked by machine.
V1 - J10, or is there a rule about pushing someone in another one's square?
H1 - to f13 (think he is a minion, so will die on a hit, so it doesn't matter)
B2 - F12
 

[sblock=ooc] renau1g, does Braddock get a saving throw versus being knocked prone from dwarven racial Stand Your Ground? Also, is Haltor in H11? [/sblock]

[sblock=ooc]
Yes you get a save. Forgot about that one. Feel free to roll it.

Haltor is in L11, White-Eye is L12, sorry for the same token [/sblock]
 

[sblock=OOC]http://invisiblecastle.com/roller/view/2812839/

Free: Infernal Wrath (1d6+5=6) vs V1
Free: all damage becomes fire damage
Move: shift to to 10N
Standard:Beguiling Strands (D1, V1, h1, B2) (1d20+9=19, 1d20+9=26, 1d20+9=21, 1d20+9=11), 5 fire damage on hit and pushed 5 sq north (up on the map)
Minor: sustain Flaming sphere

My second character. Needs 2nd approval.

[sblock=Mini stat block]
Deimos Vrago
Perception: 13 Insight: 20 Low-light Vision
AC 19 Fortitude 16 Reflex 18 Will 19
Initiative: +3
Hit Points: 25 / 36 Bloodied: 18
Temporary Hit Points: 0
Resist: fire 6
Saving Throw: -
Action Points: 1 Second Wind: 1
Milestones: 0
Healing Surge:9 Surges per day: 8 / 8
At-Will Powers: Flaming Staff, Magic Missle, Freezing Burst, Beguiling Strands
Encounter Powers: Infernal Wrath, Charm of Misplaced Wrath, Color Spray, Shield
Daily Powers: Flaming Sphere, Extra fire damage

Condition:

[/sblock]
[/sblock]

[sblock=ooc]
Assuming that targets Will? It hits D1, V1, and kills h1 [/sblock]
 


Despite the blow from the bugbear, Braddock is not knocked down. He steadies himself before slamming his hammer into the bugbear, eldritch forces sending it reeling.

"Come then, ye tart basterd. Yer mother must be ashamed."

[sblock=actions]
Saving throw versus knocked prone: 1d20 → [13] = (13) Roll Lookup . Hah!
Minor: Warlock's Curse B1.
Minor: Second Wind. +2 to defenses.
Standard: Eldritch Strike vs. Bugbear B1: 1d20+11, 1d10+9 → ([13, 11], [3, 9]) Roll Lookup . (assuming AC 24 hits). Curse damage: 1d6 → [6] = (6). Roll Lookup . Hit AC 24 for 18 damage. Shift B1 to 0-10.
Saving throw: 1d20 → [4] = (4) Roll Lookup . Still can't shift...
[/sblock]

[sblock=ooc] I don't think anyone was next to me when the cursed minion died, so no pact boon. Also, I don't see Talos on the map? [/sblock]

[sblock=ministats] Braddock the Historian, level 4 Warlock
Status: +1 NAD TENT, +2 defenses vs cursed enemies, +2 defenses from second wind. Can not shift (save ends).
Active Vestige: King Elldyr (Eyes: Next ally gets saving throw. Boon: Adjacent ally gets +2 defenses.)
Init: +3 Speed: 5 Perception:12 Insight: 12
AC: 18 (20/22) NAD: F:21/23 (18) R:20/22 (17) W:17/19 (14)
HP: 32/47 Surges: 10/11 Surge Value: 11 AP: 1
Languages: Dwarven
Str:10 Dex:13 Wis:10 Con:20 Int:16 Cha:10
MBA: +11 vs. AC, 1d10+9

Powers:
At-Will: Eyes of the Vestige, Eldritch Strike, Warlock's Curse
Encounter: Clarion Call, Fortune Binding, Second Wind
Daily: Vestige of Thaxter, Charm of Hearts, Leather Armor of Dark Magesty

Benefits: +2 defenses against cursed enemies. +1 NAD after using Warlock's curse TENT.
[/sblock]
 
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[sblock=start of turn]font of life: natural 1 (sigh)

Quick question to r1, which may have already been answered: do the ppl who were in the last battle have milestones - or more importantly, APs?[/sblock]
Gark struggles to get up. While pinned to the floor, he takes on a bestial composition once more. His wounds heal miraculously again, and within moments he is back on his feet and ready to fight!

[sblock=actions]I notice Gark starts each battle bloodied. He is ok with that. :)

minor: Longtooth Shifting (+2 dam, +2 regen while bloodied)

standard: 2nd wind (spend two surges, +24 HP); +2 to all def until start of next turn; an ally within 5 squares can spend a healing surge and make a saving throw

move: stuck, so nothing

If anyone is next to me, which I think they are not: mark them

end of turn save: 14 (yay!)[/sblock]
[sblock=everyone read this]I have no idea where everyone's HP and stats are atm, but an ally within 5 squares of Gark can spend a healing surge and make a saving throw. Whoever wants it - take it![/sblock]
[sblock=Gark]Gark Longtooth Shifter Warden 4
Initiative: +4, Passive Perception: 22, Passive Insight: 15, Senses: Low-light vision
AC:19 (21), Fort:19 (21), Reflex:15 (17), Will:17 (19)
HP:46/48, 0 temp HP, Bloodied:24, Surge Value:12, Surges left:2/9
Action Points/Milestones: 0/0
Powers:
Font of Life
Nature's Wrath
Warden's Fury / Warden's Grasp
Tempest Assault
Warden's Lunge

Longtooth Shifting
Second Wind
Thunder Ram Assault
Warden's Tempest
Student of the Sword

Form of Mountain's Thunder - Form of Mountain's Thunder Attack
Staggering Weapon

Important Stuff:
- Gark's mark: attacks that don't include him take -2 and trigger an interrupt if they are next to him or a reaction against those up to 5 away

Conditions: +2 dam; +2 regen when bloodied; +2 def until start turn

Full sheet: Gark[/sblock]
 

[sblock=evilbob]
Yes, both Gark & Haltor hit a Milestone for the epic battle against the shade

re: bloodied each start of battle. Yeah who needs Bloodfury weapons when you have an Evil DM ;)
[/sblock]
 

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