With little ability to reach the targets Murphy simply moves forward and takes a few moments to catch his breath, shaking his head at Tonk's disappearance.
[sblock=ooc]
*John - should I be at 21/45 hp instead of 16+5 thp as those should have been eaten up before the regular hp?
Move: To F5
Free: shroud on biker 3
Standard: Second Wind (+11 hp & +2 defenses TSNT [not noted below])
Minor: n/a
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[sblock=ministats]
Murphy Tang Male Human Assassin 6
Initiative: +6, Passive Perception: 17, Passive Insight: 14, Senses: Normal
AC:22, Fort:17, Reflex:20, Will:20
HP:32/45, Bloodied:22, Surge Value:11, Surges left:5/8
Action Points: 1
Powers:
Executioner's Noose
Shadow Storm
Assassin's Shroud
Shadow Step
Changeling Disguise
Shadow Darts
Army of the Night
Sneak Attack
Changeling's Trick
Cloak of Shadows[/s]
Slayer's Escape
Shade Form
Boots of the Fencing Master
Targeted for Death
Twilight Assassin
Talon Amulet
Deathcut Leather Armour
Conditions:
Important Stuff: When Murphy kills with a melee attack, gains 5 thp.
When attacking with CA, add +1 damage (Talon Amulet)
Full sheet:
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