(Adventure) The Island of Varras'zul (Manzanita Judging) (Concluded)


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The sound of Scun's voice echoed across the chamber as he placed his spell of healing to work upon his wounds. Positive energy washed over the half-orc, mending fractures, cuts and other bodily damage until Scun was completely healed. Not even scars remained in the magick's wake. (Scun: 9/9)

Axes in hand, Rasereit kicked open the door. The sound of impact and the grinding of hinges echoed across the chamber but brought little in the way of reaction.

The dust was thick in this room. Clouds of it obscured vision and provoked sneezes from the party. Only when it settled did the dwarf and his companions get a better look.

Lining the walls were bookshelves, each in various states of disrepair. Those that were still servicable mostly held what were once tomes and books.

The main attraction of the room was an iron door opposite to the one just opened. It stood out as a relatively new addition to the room's construction. Cosmetic spots of ruin along its surface evidenced its antiquity in such a dry environment. It was closed shut, locking air-tight whatever it hid behind it.

Besides the shelves, there were a few intact pieces of furniture. A 10-long rectangular table stood on its side, blade marks scarring its top and edges. A few chairs lay scattered about. Only two of the five were still usable. Both were damaged lightly and aged heavily.
 

"I wonder what if that's designed to keep us out" Ogrin says, "or something else in."

"Either way, there's no immediate danger here... let's check out the big room."
 

"Aye, agreed." With a mighy gust of wind, Rasereit clears his nostrils directly onto the rubble floor. "Yeh, that's better. Let's go." He backs out of the room and strides out to the dais, stopping to examine the stonework.
 

As Rasereit strode to the edge of the shadowy hemi-sphere, the sound of rubble falling loose stopped him in his tracks. Turning to his left, he saw the pile of rubble move and shift.

Bursting out of the rubble and into the small pool of water was a Large centipede-like creature. Eight tiny versions of it scrambled about its dozens of legs. Distrubed by the party's presence, it chattered its mandibles at them. The verminous monster shivered its crimson and sable carapace, much like a dog rids itself of water but much more alien and more malign.

Mona threw up an incantation, asking her deity to bless the party in its time of need.

Ogrin's turn

Code:
round 1
20  Mona
17  Ogrin (3/7)
17  Centipedes
16  Nezrak (5/5)
12  Rasereit (9/15)
09  Rillian (3/6)
07  Scun (9/9)
 

Ogrin groans. "More vermin!"

He moves to the pillar near the staircase (K21) and readies an attack with his rapier against any foe that comes within reach. He'll keep the torch in his left hand... for now.
 
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The many-legged horror rushed Ogrin, allowing the halfling but a single strike ere its attack commenced. The halfling's rapier pierced an area between chitin plates but did not appear to do any injury to the vermin.

The vermin snapped its mandibles at Ogrin, trying to catch the halfling's arm. But Ogrin was too quick and he dodged the vicious bite.

Its smaller kin moved with it. They stayed beneath their larger cousin, their shorter legs allowed them little else but movement for the moment.



Nezrak's turn

OOG1: The Large Centipede is at I19 and J20.

OOG2: Note that I'm trying out the invisible castle dice. Tell me if you guys like this better than the old method.
 

"Crawlies...", Nezrak says with a sigh. He then tries to move to a position to surround the vermin (K18, trying to stay out of reach) and takes a swing at the larger enemy.
 
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