The head priest reals back surprised at the ferocity of his attacker. He stops his ritual and turns his attention to the attacker.
You fool...you have no idea what you have done! Turning his hand to the fighter
I will deal with you and the rest of you later.
As he finishes his statement he fades away, only to reappear inside the ring of priests. In a harsh voice he commands the priests around him.
Keep them away from me! We are almost finished! The priest closes his eyes and mumbles a prayer. The deep wound caused by Haaku seems to mend, but not all the away. He then continues with the ritual.
The priests, in response to their leader's command, turn outward and raise there hands. Black necrotic mist emit from their hands spreading around the the perimeter of the priests.
GM: | anyone within the black necrotic mist at the start of their turn takes 5 necrotic damage. Also the zone of darkness on the map is dim lighting | |
In addition, black necrotic filth collects in the palm of the priests' hands. After a blob one foot in diameter is formed it is thrown at the heros who are with in the priests' line of sight. Three blobs are aimed at Haaku, all of which hit him. In addition to the pain the fighter/monk feels weakened by the attacks. One priest hits one of the bard's pets and one hits Leather, both of whom are now weakened as well. The sorcerer with catlike reflexes manages to dodge the blob thrown at her.
The guards respond with powerful attacks as well. One steps to the right and slams his two-handed weapon into Leather causing him great pain and knocking him to the ground. The other guard flanks the fallen hero and chops down with his weapon causing a minor wound. Attacks from the other two guards cause the same effect to one of the bard's animals and to the bard as well, both of whom are now prone
[sblock=priest attack]
Mote of Corruption (standard; at-will) ✦ Necrotic
The priest hurls a black glob of necrotic filth.
Ranged 10; +7 vs. Reflex; 1d6 + 4
[sblock=arcane 20]
everytime you the priests attack with their necrotic ranged attacks you notice that the high priest seems to gain strength and vigor
[/sblock]
[/sblock]
priest 1: Attack vs Hakuu reflex 1d20+7 for 2d6+4 necrotic damage and target is weakened (save ends): =
hit (20) for 10
priest 2: Attack vs UX reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends)
Hit (25) for 9
priest 3: Attack vs Leather reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends):
Hit (23) for 5
priest 4: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends):
Miss
priest 5: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends):
Hit (26) for 6
priest 6: Attack vs Hakuu reflex 1d20+7 for 1d6+4 necrotic damage and target is weakened (save ends):
Hit (23) for 10
High Priest:
movement: Teleports to current location
minor: second wind (heals for 20)
action: resume ritual
G1: Powerful Strike vs UX AC: 1d20+10 for 1d10+3 damage and target knocked prone:
Hit (25) for 11 and UX is knocked prone
recharge power:
nope
UX is marked by G1
G2: Powerful Strike vs F AC: 1d20+10 for 1d10+3 damage and target knocked prone:
Hit (23) for 9 and Flangrim is knocked prone
recharge power:
yep
G3: Shift to curent location and attack with Powerful Strike vs Leather AC: 1d20+10 for 1d10+3 damage and target knocked prone: Hit (27) for 10 and Leather knocked prone.
recharge attack:
yep
G4: Shift to curent location and attack with basic attack 1d20+10+2(CA) vs Leather AC:
hit (28) for 4
GM: | Stop ritual with in 5 rounds you earn extra XP...good luck | |
[sblock=High priest hp tracking]
-88 from Haaku's attacks, +20 from second wind +25 for 5 hits from necrotic filth: three on Hauka, one on XU and one on Leather = 157/200
[/sblock]
@
Son of Meepo Who is XU, please include its stats? I gave all of your damage to g2 @
Son of Meepo @
Goldhammer please post your attacks on the map where Leather and Haaku posted there
GM: | again...sorry for the late posts. I promise to do better | |