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[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)


Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Rune of Endless Fire
Vimak deals 2 extra damage to enemies, weapon deals fire&radiant damage, his powers heal 4 more HP


Vimak swings at the giant but misses. Still, he leaves his allies behind, confident they will be able to fell the foe.

[sblock=ooc]

standard: Word of Destruction vs Hill Giant
move to: E 13 (assuming no threatening reach)

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 10 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

WoD (Destruction)
HG gains vulnerability all 2 (but 5 vs OAs) until next round

map
[/sblock][/sblock]
 
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FourMonos

First Post
"Friends, maybe we should fight on the other side of the roots?"

Quan moves north toward the giant. With great concentration, the arrow flies true and strikes the wounded giant in the head, it falls backwards into the cave.

[sblock=actions]
Moement: Move to F-10
Minor: Aspect of the Pack Wolf
Standard: Clever Shot vs. Hill Giant: 1d20+14+1, 1d12+10+2+1d6 → ([9, 14, 1], [2, 10, 2, 5]) Roll Lookup . Hmm, I'll be using Heroic Effort for +4 to hit. Giant is dead.

Zone: Entangling Roots lasts until end of encounter
[sblock=roots] Creates a zone (area burst 2) that lasts until the end of the encounter. The ground zone is difficult terrain for your enemies. When an enemy charges, its movement cannot include any square of the ground in the zone[/sblock]
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf[sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy. [/sblock]
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 0, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

dimsdale

First Post
Massive hits by the paladin and fighter followed by a precision shot by the hunter down the hill giant. On the other front, Nementah distracts the leader while the sorcerer blasts multiple target. With a howl from the leader the wolves charge. Two wolves attack Primera. One of them bites down hard on the unicorn's leg. The leader reaches Nementah, but the shaman's magic prevents the wolf from biting anyone. However, the wolves have gained much ground on the heroes.

[sblock=Mechanics]

Round 3:
Skalisss: Hit HG for 32
Raijin: Hit W4, W6, W7 and W10 for 18
Nementah: Hits DW1 with OA and attack for 16 and DW1 at -5 attack roll if attack other than Primera
Halleck: Hit HG for 7 and -2 to attack roll for HG
Rocco: Hits HG for 23: Grants CA to HG
Vimak: Miss HG
Quan: Kills HG




Total Damage to Enemies:
HG: - Dead
W4: -18
W6: -18
W7: -18
W10: -18
DW1: -16 and -5 to attack anyone other than Primera



Baddies turn:
W6 attack Primera: 1d20+7+2(CA) vs AC: Hit for 8 and Primera knocked prone
W7 attack Primera: 1d20+7+2(CA) vs AC: miss
Dire Wolf 1 attack Nementah: 1d20+10-5 vs AC: miss



Total Damage to Allies:
Primera: 8 damage and prone


[/sblock]


[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 5/13 prone
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 55/55 HS 8/8 AP 1:
Skalisss: 74/74 HS 11/11 AP 1:



Enemies:
Ogre O1:Dead
Ogre O2: Dead
Ogre O3: Dead
Hill Giant HG: Dead
Dire Wolf DW1: 39//67 -5 attack roll
Dire Wolf DW2: 67//67
Wolf W1: 38/38
Wolf W2: 38/38
Wolf W3: 38/38
Wolf W4: 20/38
Wolf W5: 38/38
Wolf W6: 20/38
Wolf W7: 20/38
Wolf W8: 38/38
Wolf W9: 38/38
Wolf W10: 20/38

[/sblock]


[sblock=Enemies]


Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.


Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.

[/sblock]



[sblock=Map]

map

Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]


[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment

[/sblock]


OOC: It's the heroes turn
 
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"I'm sorry." Nementah says to the wolf as she moves closer to the pack and releases a storm from the peaks of the mountains. Frost covers most of the pack, leaving the leader unharmed.

[sblock=Actions]
Move: Shift to F14, Primera moves to C20 ([MENTION=79956]dimsdale[/MENTION], Primera cannot be proned and doesn't grant CA, she's a conjuration not a creature; conversely, she cannot flank, shift, grant cover and do other things creatures do)

Minor: Activate Repulsion Armor

Standard: blast A15-E19 Cleansing wind of the North vs Fort(W4; W10; W5; W8; DW2); cold damage (1d20+10=27, 1d20+10=13, 1d20+10=21, 1d20+10=14, 1d20+10=25, 1d10+5=10)
hit W4; W5 and DW2 for 10; W8 and W10 for 5

Immediate Interrupt: if WD 1 attacks Nementah use Infectious Spark
Immediate Reaction: if enemy within 2 moves (including WD1) on it's turn, Nementah shifts 3 to B12
[/sblock]

[sblock=Nementah]
Initiative +4; Senses Passive Insight 16, Passive Perception 22
HP 56/56, Bloodied 28, Surge Value 14, Surges 11/11
AC 19; Fortitude 19, Reflex 18, Will 19
1 AP
Speed 6

+1 to hit vs bloodied enemies

Spirits Shield
Protecting Strike
Call Spirit Companion
Spirit of the Tempest


Voyage of the Ancients
Wrath of the Destroyer
Pursuit of the Hunter
Healing spirit
Healing spirit
Speak with spirits
Certain threat


Cleansing Wind of the North
Protective Roots
Winds of Pain and Succor
Spirit of the Keeper



Repulsion Armor daily

[/sblock]

[sblock=Primera - please read]
Primera grants to those adjacent:
+1 NADs
+4 to surge value on second wind
+8 to surge value on healing spirit
4thp on healing spirit

Primera can make OA:
Trigger: Enemy leaves a square adjacent to SC without shifting
Attack: +10 vs. Reflex
Hit: 4 damage
Effect: One ally within 5 squares of SC regains 4hp

Primera CANNOT flank, grant CA, cover
Primera cannot be targeted or damaged by area attacks, she's not subject to status effects

If she takes 13hp in single melee or ranged attack she dissapears and Nementah takes 8damage (can be reduced by DR)
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Rocco turns from the falling giant and charges into the fray. He crashes into the lead wolf, his axe hand leading.

"Back off, curr or I'll make the rug out of you!"

[sblock=Actions]
Standard: Charge vs WD1 AC; damage (1d20+13+1+1=25, 1d8.minroll(2)+10+5=22) - MARK

Immediate Reaction: if WD attack and misses Rocco, Rocco makes MBA against it (Counterstrike guards)
Immediate Interrupt: Combat Challenge attack if WD attacks anyone but Rocco
to hit: +16(+1 if Vimak adjacent) 1d8.minroll(2)+10+5
[/sblock]
 

FourMonos

First Post
Quan looses arrows faster than the eye can follow at the charging wolves. Looks like he should have been paying closer attention as only one arrow finds the wolve's hides.

[sblock=actions]
Movement: Shift to G-9
Standard: Rapid Shot at B-18 vs. WD2, W5, W8: 1d20+12 → [11,12] = (23), 1d20+12 → [3,12] = (15), 1d20+12 → [3,12] = (15) Roll Lookup . Wow, what a cruddy round. Looks like I only hit WD2 (not sure if he had it, but even if he had partial cover) for: 1d12+10 → [7,10] = (17) Roll Lookup .


Zone: Entangling Roots lasts until end of encounter
[sblock=roots] Creates a zone (area burst 2) that lasts until the end of the encounter. The ground zone is difficult terrain for your enemies. When an enemy charges, its movement cannot include any square of the ground in the zone[/sblock]
[/sblock]


[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 6
Active Stance: Aspect of the Pack Wolf[sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy. [/sblock]
Status: none
Initiative: +8, Passive perception: 21, Passive Insight: 16
AC: 21, For: 16, Ref: 20, Will: 17 HP: 50/50, Bloodied: 25, Surge value: 12, Surges/day: 7/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 0, Second Wind: unused
Powers: Aimed Shot, Clever Shot, Rapid Shot,
Disruptive Shot, Disruptive Shot, Reactive Shift, Assassin's Shroud 1 2, Heroic Effort, Boots of Free Movement
Healing Lore, Entangling Roots, Shadowdance Leather[/sblock]
 

dimsdale

First Post
The encounter continues... Round 4

As the wolves continue to advance into the cave, a loud howl, deeper and stronger than the others you have heard from the pack resonates throughout the passageway. Its source is from beyond the cave entrance. Wooooh...got a big one coming! warns Lerrick from the safety of the trees. One can tell that the wolves, including their leaders, fear it. The leader in back, recently witnessing her mate get pummeled by Rocco, sees that the strength of the heroes is much stronger than she anticipated. She turns to Nemantah and communicates to the wilden as the battle rages on.

[sblock=Nementah only]
Grrrr...You attack us because we attack you. Grrrr...We attack you because we have to. Grrrr....You kill the one that howls and we leave you alone. You tell me now and I'll order others...stop...grrrr... quick...Grokk is coming...he like you kind to eat.
[/sblock]

OOC:
This is all part of round 4.

Quan, Nementah and Rocco have gone already. Vimak, Halleck, Raijin and Skalisss have actions before the enemies. Note: The four heroes who haven't gone yet have no idea about the communication between Nementah and leader. You'll have your attack as well as the wolves before we start Round 5, which is when Nementah can relay any message to you.


[sblock=DM notes: Please Ignore]
[sblock=Mechanics]

Round 4:
Skalisss:
Raijin: Hits DW1 for 15
Nementah: Hits wolves W4, W5 and DW2 for 10 and W10, W8 for 5
Halleck: Hit DW1 for 10, wolf attacks for 12 and Halleck falls prone.
Rocco: Hits DW1 for 22, Mark DW1, and grants CA to DW1, Miss on free attack granted by Rocco
Vimak: Hits DW1 for 11
Quan: Hits DW2 for 17




Total Damage to Enemies:

W4: -10
W5: -10
W8: -5
W10: -5
DW1: -36
DW2: -27

Baddies turn:
DW1: Granted attack on Halleck hits for 12 and knocks him prone


Total Damage to Allies:


[/sblock]


[sblock=Stats]
Quan: 50/50 HS 7/7 AP 1:
Rocco: 42/61HS + 0 TEMP 12/12 AP 1: Prone
Nementah: 61/61 HS 11/11 AP 1:
Raijin: 56/56 +7 TEMP HS 6/6 AP 1:
Primera: 13/13
Vimak: 54/54 HS 10/10 AP 1:
Halleck: 55/55 HS 8/8 AP 1:
Skalisss: 74/74 HS 11/11 AP 1:

Enemies:
Ogre O1:Dead
Ogre O2: Dead
Ogre O3: Dead
Hill Giant HG: Dead
Dire Wolf DW1: 39//67 -5 attack roll
Dire Wolf DW2: 67//67
Wolf W1: 38/38
Wolf W2: 38/38
Wolf W3: 38/38
Wolf W4: 20/38
Wolf W5: 38/38
Wolf W6: 20/38
Wolf W7: 20/38
Wolf W8: 38/38
Wolf W9: 38/38
Wolf W10: 20/38

[/sblock]


[sblock=Enemies]


Dire Wolf
Initiative +7 Senses Perception +9; low-light vision
HP 67; Bloodied 33
AC 19; Fortitude 18, Reflex 17, Will 16
Speed 8
mBite (standard; at-will)
+10 vs. AC; 1d8 + 4 damage, or 2d8 + 4 damage against a prone
target.
Combat Advantage
The dire wolf gains combat advantage against a target that has
one or more of the dire wolf’s allies adjacent to it. If the dire
wolf has combat advantage against the target, the target is also
knocked prone on a hit.


Grey Wolf
Initiative +5 Senses Perception +7; low-light vision
HP 38; Bloodied 19
AC 16; Fortitude 14, Reflex 14, Will 13
Speed 8
mBite (standard; at-will)
+7 vs. AC; 1d6 + 2 damage, or 2d6 + 2 damage against a prone
target.
Combat Advantage
If the gray wolf has combat advantage against the target, the
target is also knocked prone on a hit.

[/sblock]



[sblock=Map]

map

Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]


[sblock=Adventure Summary]
Motives
Deliver Lerrick to Brother Buchta
Deliver a strange metalic sphere to Brother Buchta

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
Prevented a possible encounter with a pack of wolves...for the moment

[/sblock]


OOC: It's the heroes turn

[/sblock]
 
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johnmeier1

Explorer
Raijin tosses a thunderous bolt at the wolves before retreating.

OOC: Standard: Stormwalk on WD1
Move: Walk to F9
I passed the stench roll once, dimsdale, so I have to do it again?
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 7

RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)

Battle Wrath
Vimak deals 3 extra damage to enemies who hit him in the previous round.

Rune of Endless Fire
Vimak deals 2 extra damage to enemies, weapon deals fire&radiant damage, his powers heal 4 more HP

WoD (Destruction)
WD1 gains vulnerability all 2 (but 5 vs OAs) until next round (if Vimak hit)


Vimak swings his brightly burning halberd, causing wounds and weakening the wolves defenses.

[sblock=ooc]

standard: Word of Destruction vs adjacent wolf

fluff assumes a hit

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 59 / 59 Bloodied: 29
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:14 Surges per day: 10 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 2/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

map
[/sblock][/sblock]
 
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