[sblock=FourMonos]
no mistake on your part. I goofed again
[/sblock]
[sblock=MetaVoid]
I don't have my books with me. Can you tell me what +1 NAD means?
[/sblock]
The heros continue their assault on the bandits. One of the thugs fails from a blast from the sorcerer. Another falls from combined attacks from Skalisss, Jailin, and Rocco. And, although still alive, the leader is brutally attack by spell and melee attacks.
HANK, WE NEED HELP OUT HERE!
Whats the problem? They're just body guards? Handle them or I'll kill you myself.
EVERYONE'S ALREADY DEAD!
Your going to be dead when I finish off these bastards. You can count on that!
The leader's call is answered however. All hell breaks loose. You just stirred up a hornet's nest.
Reinforcements come from multiple areas ally entrances and roof tops. The archers send a barrage of arrows fly towards multiple targets. Some hit, many bounce off Skalisss's armor. Foes on the streets start working there way into battle
[sblock=Nementah]
You discover that the victims are unconscious but all vitals are fine
[/sblock]
Hi Nementah, don't worry about these two. I'll take care of them.
I have powers that my mom and dad don't know about. She smiles and then closes her eyes. Her face begins to glow a silver hue. In a snap, her eyes open, revealing blazing silver radiant light. Silver radiance burst from Lerrick's body, encasing the victems.
Wake up you two and help my friends.
[sblock=Tenchuu and Walking Dad]
Welcome to Mark of Trogdor. Feel free to roleplay your characters from here on out. Lerrick heals both of your characters for 16 + you spend a healing surge. You can start your turns now. You'll have to get up first

[/sblock]
[sblock=Mechanics]
Nementah: Attack BK1 Miss
Heal Check: You discover that they are unconscious, all vitals are good to go
Primera: all adjancent allies gain + NAD's
Jailin: Roar of thunder: Hits for 23 on BB1, BK1 and kills B3
Quan hit BK1 for 19 (power spent: Heroic Effort) and foe is knocked prone, -2 to all ranged and area attacks
Skalisss: Divine Reverence: Hits both BB1 and BK1 for 9 and foes are dazed tent. AP Piercing smite BB1 for 21 (powers used: Divine Reverence and Piercing Smite)
Rocco: Take 3 damage
Powers Used: Sweeping Blow and Funneling Fury BK1 = 29 and BB1 = 22
fails SA vs on-going damage +1 to AC and Reflex TBNT: Marks Both BB1 and BK1
Baddies turn:
BK1: Stands up: (only action)
Archer attacks: Rolled at Random: 1, 4, 3, 5, 2, 5, 1, 5, 5, 2 (don't pay any attention to the numbers to the left: They helped my determine randomly who was targeted by the archers.
BA1:
1st Bolt vs AC+11 miss and 2nd Bolt vs AC+11 = 27 for 14
1st Bolt miss 2nd bolt Hit Raijin for 14
BA2:
1st Bolt AC+11 = 20 for 11 and 2nd Bolt vs AC+11 = 19 for 12
1st Bolt hits Nementah for 11 2nd Bolt Skalisss miss
BA3:
1st Bolt AC+11 = 14 for 6 and 2nd Bolt vs AC+11 = 23 for 11
1st Bolt Rocco miss 2nd bolt Skalisss miss
BA4:
1st Bolt AC+11 = 30 for 11 and 2nd Bolt vs AC+11 = 30 for 7
!st Bolt Quan hit for 11 2nd Bolt hit Skalisss for 7
BA5:
1st Bolt AC+11 = 24 for 7 and 2nd Bolt vs AC+11 = 25 for 10
1st Bolt Quan hit for 7 2nd Bolt Skalisss miss
BA6:
1st Bolt AC+11 = 21 for 11 and 2nd Bolt vs AC+11 = 21 for 6
1st bolt Skalisss miss 2nd bolt Rocco miss
[/sblock]
[sblock=Stats]
Quan: Q6
32/50 HS 7/7 AP 1: Powers used: Assassins's Shroud 1
Rocco: P6
53/61 THP HS 11/12 AP 0:
5 on-going damage save ends:
Nementah R6:
45/56 HS 11/11 AP 1
Raijin: Q7:
34/48 HS 6/6 AP 1:
Skalisss: P7:
61/68 HS 11/11 AP 0
Welcome aboard Walking Dad and Tenchuu (Please provide stat blocks when you do your action
Enemies:
Bandit Minions B1:
1//1 DEAD
Bandit Minions B2:
1//1 DEAD
Bandit Minions B3:
1//1 DEAD
Bandit Minions B4:
1//1
Bandit Minions B5:
1//1
Bandit Minions B6:
1//1
Bandit Minions B7:
1//1
Bandit Minions B8:
1//1
Bandit Berserker BB1:
66/66 DEAD
Bandit Berserker BB2:
66/66
Bandit Berserker BB3:
66/66
Bandit Knife Fighter B1:
62/162 AP 0, Marked by Rocco, DAZED, no longer prone
Bandit Knife Fighter B2:
162/162
Bandit Archers BA1
43/43/
Bandit Archers BA2
43/43/
Bandit Archers BA3
43/43/
Bandit Archers BA4
43/43/
Bandit Archers BA5
43/43/
Bandit Archers BA6
43/43/
[/sblock]
[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.
Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.
Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
)
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage
Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot (standard; recharge : : X fl))
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.
[/sblock]
[sblock=Map]
map
Note: Archers have cover -2 for hero attack rolls
[/sblock]
[sblock=Adventure Summary]
Motives
Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]
OOC:
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I might have gone a little overboard here, but your are in the main head quarters of a bandit hideout. That can never be easy can it? It is your turn. Have at it!
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