At the call of the warlord the party surrounds the dwarf and pummel it with a fury of blows, the last of which came from the dragonborn paladin. The dwarf crumbles to the floor. This triggers a powerful surge of energy which pulsates through the entire room. As the party members look on the energy seems to fade away. From the west wall of the room the same shadow messenger appears and moves foward a few steps, then stops.
Rocco Shadowlost, it is time for the final test. Prepare yourself now.
ooc: You may spend a Healing Surge here...quickly though
Then the shadow messenger turns to the three other statues. The pulsating energy begins to resonate again, intensifying with every beat. As the it does so the shadow messenger moves back into the wall, fading into darkness. Dark energy begins to flow through the three statues facing the party. Their red eyes burns brighter. A moment later a flash of light bursts throughout the room, causing momentary blindness. As the party regains their sight, they see that the goliath and half-elf statues have activated. Instead of attacking the party, they turn towards the elf statue in the middle. In unison, they step towards the elf, which engulfs their bodies, fusing the three together to create a colossal statute of the same material as the others, only this one contains six arms, all of which wield weapons. It pauses for a moment, then immediately turns its head towards Rocco, with its red eyes boring deep into the very depths of the dwarf's soul. It then steps towards the party in attack formation.
ooc: This triggers the damage from the flame sphere. I'll include it on the next update after everyone rolls initiative. Please state whether or not you spend a surge
shadow abomination initiative:
11
ooc: If your roll is higher than 11, the stats are the same as the others...except the hp

AC 24, Fortitude 23 Reflex 21, Will 22
If your initiative is higher you can attack.
[sblock=Mechanics]
Heroes turn:
Quan: Miss: SAVES vs ONGOING! Yay Quan

Nementah: Miss: Protective roots: Resist all to JK, Ra, H, Ro, E, Be and S, OA miss
Primera:
Halleck: Hit for 30 and then takes 16 damage: +5 to ac against dwarf: OAs from everyone, OA: hit for 20
Skalisss: Hit DS for 26, OA Hit for 25, OA hit for 20
Raijin: Hit for 22, OA Miss
Rocco: Hit for 27, mark until overide, trigger if DS attacks Halleck, OA Hit for 25
Vimak: Hit for 15, adj allies have +2 resist all, Dwarf has vulnerability 2 (5 vs OA's), OA miss
Bell: Bell misses: if DS misses then Bell has a triggered action, OA miss
Earth: Miss, would have hit if the shadow power wasn't in play, OA miss
Jarel-karn: Miss
Damen: HS DS for 20
Phoenix: Miss dwarf, trigger attack vs three statues if the start turn in current location: 1d4+15
Total Damage to Enemies:
Dwarf Shadow:
-236 so far this round
since dwarf had 186 +50 Temp, that brings it down to 0...so, dead
Baddies turn:
Dwarf Shadow Statue:
DEAD
Total Damage to Allies:
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 56/74 THP 7, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35+9+HS THP 7,
Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1
DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1
DEAD
Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1
DEAD
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2
[/sblock]
[sblock=Enemy Information]
The Abomination Statue
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2
Powers ??
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]