The abomination takes a beating from the party from melee weapons and spells. So violent was the attack that it left the creature prone and dazed. A lessor foe would have died, but not this one. During the entire time it was being attack, the creature never took its eyes off Rocco. Given its chance, the creature stands, and without a sound, unloads a flurry of attacks against Rocco, four of which miss due to the quick reflexes of the dwarf as well as the protective auras of Skalisss and Bell. However, two of them hit, one of which so much power that it lifts the dwarf off the ground and hurls him into the air. Rocco does manage to remain on his feet when he lands
[sblock=Mechanics]
Heroes turn:
Quan: Hits for 17 and statue dazed (save ends)
Nementah: hits for 12 and grants CA to Rocco
Primera:
Halleck: Hit for 15, +5 hp regain for a hit from here on out, +5 damage
Skalisss: Hit for 24 and 2 surges spent
Raijin: Hit for 31, AP spent, if enemy hits Raijin, 5 more damage and enemy moved
Rocco: Hit for 25, marks statue
Vimak: Hit for 18, and many effects to adjacent allies
Bell: miss, but any ally hits target for rest of encounter: regain 4 hp
Earth: Hits statue for 58 and statue prone and slowed: overides rocco's mark, CA granted to statue; used AP
Jarel-karn: Hit for 83 and mark
Damen: Hits for 27
Phoenix: Hit for 60 fire damage
Total Damage to Enemies:
Abomination Statue
Damage 380 (take away the 50 temp) 330: dazed (save ends) prone, slowed, 5 ongoing (save ends)
Baddies turn:
Abomadation
take 5 ongoing damage
movement: stand
AP: basic attack vs Rocco:
swing 1: 1d20+16 vs Rocco AC: for 2d10+6 = Hit for 20
swing 2: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 3: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 4: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 5: 1d20+16 vs Rocco AC: for 2d10+6 =
Hit for 14
swing 6: 1d20+16 vs Rocco AC: for 2d10+6 Miss
save vs ongoing: fail
save vs dazed: fail
Total Damage to Allies:
Rocco: -34
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 29/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35+9+HS THP 7,
Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1 DEAD
Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1 DEAD
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2
[/sblock]
[sblock=Enemy Information]
The Abomination Statue
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP 270/600 THP 0: Bloodied 300 AP: 1/2
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2
Action Points 2
BMA 6 (standard, at-will)
Reach 2; +16 vs AC; 2d10+6 damage, and the target slides 2 if it is Large size or smaller.
Breath of the Abomination (standard, encounter) recharged when first bloodied
Close blast 5; +14 vs Fortitude; 3d10+6 necrotic damage, plus the target takes ongoing 5 necrotic damage and is weakened (save ends both).
Abomination Arua 1
Triggered when Abomination is bloodied
Any character who starts its turn adjacent to the abomination take 10 necrotic damage
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
ooc: Round 6 begins now
[sblock=Mechanics]
Heroes turn:
Quan: Hits for 17 and statue dazed (save ends)
Nementah: hits for 12 and grants CA to Rocco
Primera:
Halleck: Hit for 15, +5 hp regain for a hit from here on out, +5 damage
Skalisss: Hit for 24 and 2 surges spent
Raijin: Hit for 31, AP spent, if enemy hits Raijin, 5 more damage and enemy moved
Rocco: Hit for 25, marks statue
Vimak: Hit for 18, and many effects to adjacent allies
Bell: miss, but any ally hits target for rest of encounter: regain 4 hp
Earth: Hits statue for 58 and statue prone and slowed: overides rocco's mark, CA granted to statue; used AP
Jarel-karn: Hit for 83 and mark
Damen: Hits for 27
Phoenix: Hit for 60 fire damage
Total Damage to Enemies:
Abomination Statue
Damage 380 (take away the 50 temp) 330: dazed (save ends) prone, slowed, 5 ongoing (save ends)
Baddies turn:
Abomadation
take 5 ongoing damage
movement: stand
AP: basic attack vs Rocco:
swing 1: 1d20+16 vs Rocco AC: for 2d10+6 = Hit for 20
swing 2: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 3: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 4: 1d20+16 vs Rocco AC: for 2d10+6 = Miss
swing 5: 1d20+16 vs Rocco AC: for 2d10+6 =
Hit for 14
swing 6: 1d20+16 vs Rocco AC: for 2d10+6 Miss
save vs ongoing: fail
save vs dazed: fail
Total Damage to Allies:
Rocco: -34
[/sblock]
[sblock=Stats]
Party:
Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1
Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24
Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1
Rocco:
HP 29/74 THP 0, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1
Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1
Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1
Raijin: -35+9+HS THP 7,
Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison
Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1
Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1
Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1
Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1
Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1
Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD
Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1 DEAD
Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1 DEAD
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2
[/sblock]
[sblock=Enemy Information]
The Abomination Statue
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP 270/600 THP 0: Bloodied 300 AP: 1/2
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2
Action Points 2
BMA 6 (standard, at-will)
Reach 2; +16 vs AC; 2d10+6 damage, and the target slides 2 if it is Large size or smaller.
Breath of the Abomination (standard, encounter) recharged when first bloodied
Close blast 5; +14 vs Fortitude; 3d10+6 necrotic damage, plus the target takes ongoing 5 necrotic damage and is weakened (save ends both).
Abomination Arua 1
Triggered when Abomination is bloodied
Any character who starts its turn adjacent to the abomination take 10 necrotic damage
[/sblock]
[sblock=map]
Map
[/sblock]
[sblock=Adventure Summary]
Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
ooc: Round 6 begins now
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