Tenchuu
First Post
Halleck repositioned, and then flung insults at the abomination.
"Is that the best you've got?" Halleck heckled.
[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
INIT: 1d20+4=14
Minor: N/A
Move: Shift to U12 (+1 to AC / Ref)
Standard: Vicious Mockery
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18
Defenses:
AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)
Vitality:
HP: 25/65, THP: 0/14 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:
Basic Melee Attack: +14 vs AC - Harmonic Spellblade Longsword 1d8+8
Ranged Basic Attack: N/A
Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Powers:
At-Will: Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word,Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily:Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Harmonic Spellblade Boon, Benefactor Armor Daily,
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.
4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.
5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.
2. Fight in tavern vs statues.
[/sblock]
[/sblock]
"Is that the best you've got?" Halleck heckled.
|
[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.
Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
INIT: 1d20+4=14
Minor: N/A
Move: Shift to U12 (+1 to AC / Ref)
Standard: Vicious Mockery
- Target1: Abomination
- Attack1: 1d20+12=26 http://invisiblecastle.com/roller/view/3261679/ vs Will
- Damage: 1d6+7=11 psychic damage
- Effect: target takes a -2 penalty to attack rolls until the end of your next turn
- Target: Dwarf
- Attack: 1d20+14=16 +2(CA)=18 Miss
- Damage: 1d8+8=0
- Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.
- Dwarf MBA on Halleck: 1d20+16=35 hit for 1d12+8=16
- Skalisss MBA: 1d20+16=24 +2CA=26 hits for 1d8+12=13+5 from Heric Effort = 18
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18
Defenses:
AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)
Vitality:
HP: 25/65, THP: 0/14 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin
Basic Attacks:
Basic Melee Attack: +14 vs AC - Harmonic Spellblade Longsword 1d8+8
Ranged Basic Attack: N/A
Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage
Powers:
At-Will: Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word,
Daily:
Weapons:
Harmonic Spellblade Longsword +1
Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2
[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.
2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,
3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.
4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.
5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.
2. Fight in tavern vs statues.
[/sblock]
[/sblock]