[Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge)

H.M.Gimlord

Explorer
GM: Yes. Apologies for the delay. Things have been rough for me for a while. I'll try to get something out tonight or this weekend.

*EDIT*

I've got all the rolls made except for Astrix's. I'll post the update tomorrow night.
 
Last edited:

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H.M.Gimlord

Explorer
Draglin's taunts draw the ire Vythdar and his remaining bodyguard.

"Noooo!" The bodyguard screams in rage, "You'll pay for my brother's blood with your own wyrm boy!" He lifts is voice to his comrades on the rooftops, "Halric! Adiam! Loose your quarrels on the lizard!"

Bolts fly through the air, one of them striking Draglin on the back. The bodyguard smiles.

He rounds on Draglin himself, cutting providing a distraction for Astrix, who swings twice. Draglin manages to duck the first blow, but the ohter catches him before he can move away.

The dragonborn is, once again, sent sprawling to the pavers, but this time a flagstone catches the side of his head oddly, knocking him out cold.

With only Seraphine and Haruka left standing, Vythdar is emboldened, "Why don't you just give up. It will all end the same. You will either be dead, or in a dungeon by the end of the day." [sblock=Enemy Actions]
Archer 1:
Move:
Standard: Crossbow
Target: Draglin
Attack: 1d20+21-2(Range)=31 vs. AC for 1d8+18=24 damage
Bullseye Bolt recharges on Archer's next turn (1d6=5)


Archer 2:
Standard: Bullseye Bolt
Target: Draglin
Attack: 1d20+21=22 vs. ACMiss
Bullseye Bolt recharges on Archer's next turn (1d6=6)

Bodyguard 1:
Standard: Stick & Shift
Target: Draglin
Attack: 1d20+23=43 vs. AC Crit for 33 damage
Granted Shift: Waived


Vythdar Astrix:
Free: take 24 Cold damage from Rain of Steel

Move: to S5

Standard: Double Attack
Target1: Draglin
Attack 1: 1d20+23+2(flanking)=30 vs. AC Miss
Granted Push: Waived
Target 2: Draglin
Attack 2: 1d20+23+2(flanking)=31 vs. AC for 3d8+12=25 damage
Granted Push: to U2 and Draglin is unconscious

[/sblock][sblock=Status]

Gloom: R4 -3/81HP 10/11HS 1AP, Unconscious, Prone, Marked by Bodyguard 2

Haruka: W3 12thp+50/82HP 8/8HP 0AP,+2 to Defenses, (Concealed), Dazed (Save Ends), Cover from melee and ranged attacks at ground level (fence)

Max: Q4 -4/85HP 4/9HS 0AP, Unconscious, Prone, Marked by Bodyguard 2

Draglin: U2-2/93HP 8/10HS 1AP, Unconscious, Marked by Bodyguard 1, +2 power bonus to defenses and +1 power bonus to attack rolls EONT

Seraphine: Q2 18thp+86/97HP 13/13HS 1AP, +2 Defenses, +2 Saves TENT, Enemies have -2 to attack Seraphine TENT Seraphine


Virgil: T4 46/46HP, Marked by Bodyguard 1
Serras: R3 48/48HP, Marked by Bodyguard 1


Blademaster 2: -18/256HP Dead
Blademaster 3: -2/256HP Dead
Archer 1: M23 108/108HP
Archer 2: Y18 108/108HP
Bodyguard 1: S3 77/156HP, Bloodied, marked by Draglin, Vulnerable 5 Cold
BodyGuard 2: -20/156HP Dead
Vythdar Astrix: S5 219/346HP 0AP Lawbreaker's Doom, Cursed by Haruka
[/sblock][sblock=Map]
ApothecaryRound10.png
[/sblock][sblock=Bodyguard]

Bodyguard.png

[/sblock][sblock=Archer]

Archer.png

[/sblock][sblock=Vythdar Astrix]

VythdarAstrixH.png
[/sblock][sblock=Synopsis of story to this point (A.K.A.: A cure for insomnia)]

You are currently located just outside of a cliffside port city named Rioc Alair. The cellar in which they are now belongs to a harbor-side tavern and inn called The Crystal Mug.

Your original party was employed by a gentleman named Jahred who is the leader of the primary constabulary group of Rioc Alair called The Night Watch, to determine the whereabouts of "Professor Aramista" who has gone missing now for several weeks.

Your group have inspected the professors office and found the following documents and curiosities (see clues below) In their investigation, the group has also discovered that a previous group of adventurers were instrumental in ratting out a den of thieves being given sanctuary in this cellar hideout. The proprietor of this establishment at the time, a man named Blagarm Barblacken, was arrested and exiled, while all but one of the tieves were hunted down and executed (most of them as a result of the skirmish the aftermath of which you see here).

The band of thieves was evidently led by a well-to-do member of society named Lars Hallmaster who left town with the city's Master Armorer, a dwarf named Hankel Mast, some time before the hideout was exposed.

The preivous group of adventurers that dispatched the thieves continued to pursue Lord Hallmaster in hopes of rescuing Hankel, believing him to be a lost heir to some kind of fortune.

Upon learning of the hideout from Jahred, your party expressed a desire to investigate, and were given a document signed by the Governor of Rioc Alair, Lord Ekton, giving you privilege to use whatever means necessary to complete your mission.

While talking with Jahred, they also met a man named Vythdar Astrix, a representative of the people of Rioc Alair to Lord Ekton's court. He, too, expressed an interest in seeing the professor found, and returned to Rioc Alair.

Upon arriving at The Crystal Mug, the group was set upon by a band of rough thugs. As the battle wound down, the last of the thugs made a dash for the cellar, in which Dante was killed in a trap, most likely a remnant of the thieves' devices. The poor thug, however executed poor judgement in his escape attempt, by attempting to flee through a locked cellar door. Cornered by Gloom and Draglin, the fellow fell hard.

Upon the thug's chest (as well as others as some of you remember), is an ensignia of polished, gray leather in the shape of a dragon.

Aaron, evidently a junior member of the original gang of thieves who resided under the Crystal mug, shows up having returned from a quest to drum up help in the form of Seraphine and Haruka.

When he returns, he is surprised to find his comrades dead, and his mentor and leader (Lars Hallmaster) missing.

He relates the following information:


  • The thugs that Max, Mab, Dante, Draglin, and Gloom were fighting belonged to a ring of organized crime being led by Vythdar Astrix. He points out that the gray, leather dragon insignia represents Vythdar's mob.
  • Lars Hallmaster is obsessed with finding the origins of a magic knife that channels the power of lightning and storms.
  • Professor Aramista encouraged (and perhaps even directed) Lars' research into the knife's origin so much that he sent Lars to a far-off land, called Erkemhest, to study the history of their continent.
  • Lars suspected Rioc Alair's Master Armorer, Hankel, of having information in this regard.
  • Hankel's father, Bard, was killed in a burglary carried out by the former leader of the thieves (a man named Bradon) in order to find more information about the magic weapon. Bradon panicked when he was discovered, and slew Bard. Hankel then slew Bradon.
Clues from the professor's office: [sblock=Documents left spread out on the professor's bed][sblock=A letter]
Schematics-2.png
[/sblock]This is a map that you recognized as the same map that Jahred showed you back at the Hanged Man in Daunton.[sblock=Map]
AvenrocandErkemhestcopy-2.png
[/sblock]The letter appears to be a draft that was not completed. It is not clear if a completed copy was sent or if Professor Aramista left before he had the chance.[/sblock][sblock=Items on the desk]Several codices are open to pages depicting machinery for smelting metals:
ForgeSchematics2-1.png
ForgeSchematics1-1.png
One document lies next to these codices written in a strange script
History-1.png
[sblock=History DC 25]It is a form of dwarven script. If you can read dwarven you can ask the DM for a translation.[/sblock][/sblock][sblock= Documents found on the professor's reading table]Three maps:[sblock=Map 1]
ThemouthoftheFluss.png
[/sblock][sblock=Map 2]
Aleinheist-1.png
[/sblock][sblock=Map 3]
TheDeadSwampUntranslated.png
[/sblock][/sblock]*NEW*[sblock=Letters found by Haruka in the thieves' den under The Crystal Mug][sblock=Letter 1]
DiscussionontheKnife3-1.png
[/sblock][sblock=Letter 2]
DiscussionontheKnife-2.png
[/sblock][sblock=Letter 3]
DiscussionontheKnife2-2.png
[/sblock][sblock=Letter 4]
DiscussionontheBox-1.png








DiscussionontheBox2-1.png
[/sblock][sblock=Seraphine]The inscription on the bottom of the box is written in Draconic. It reads, "ihk sia deevdru Hankel", which, when translated, reads, "For my son, Hankel"[/sblock][/sblock]

It appears that Vythdar Astrix is running some kind of protection racket. While attempting to purchase magic items from a smuggler, the party is attacked by Vythdar and his powerful henchmen. The apothecary, serving as a front for the illicit magic item shop, burns to the ground, taking the life of its proprietor, but not until after the group stocks up.[/sblock]
GM: Let the IA's and Retcons begin! ;)
 



TwoHeadsBarking

First Post
Haruka appears at Draglin's side with a plume of smoke. "Get up, damn you! she practically screams as she quickly tends to his wounds.

[sblock=Actions]
Minor: Curse the bodyguard.
Move: Ethereal Sidestep to T1, retain concealment.
Standard: Heal check on Draglin to activate his second wind. 19 which is a success.

If Astrix or the bodyguard hits me with a melee attack, I'll use Delban's Deadly Attention as an immediate interrupt. +17 vs Will, 1d8+12 necrotic damage (+3d8 from the curse) on a hit, and you choose whether the attack does half damage or if the attacker takes an additional d8 from the hit.
[/sblock]

[sblock=Haruka's mini-stats]Haruka Sato human Warlock/Adroit Explorer 12
Initiative: +7 | Passive perception: 25 | Passive Insight: 25
AC: 24 | For: 21 | Ref: 24 | Will: 25
HP: 50/82+12 | Bloodied: 41 | Surge value: 20 | Surges: 8/8
Resist: 10 fire, 5 necrotic
Speed: 6 | Languages: Allarian, Tsugo
AP: 0 | Second Wind: not used | Fell Scorn: 0
Melee Basic Attack: +19 vs AC, 1d4+8 damage
Ranged Basic Attack: +15 vs AC, 1d4+4 damage
Powers: Eldritch Strike, Gift to Avernus, Hand of Blight
Hellfire and Brimstone, Cruel Bounty, Deadly Attention of Delban, Pain to Pleasure, Sorcerer-King's Decree
Malicious Shadow, Flames of the Smoking Crown, Curse of Black Frost
Heroic Effort, Beguiling Tongue, Dark One's Own Luck, Ethereal Sidestep, Destined for Greatness
Incisive Dagger, Armor of Dark Majesty, Periapt of Cascading Health, Prison of Salzacas, Blackleaf Gloves

Conditions:
+2 to all defenses vs Cursed enemies
Concealed

[/sblock]
 

Luinnar

First Post
OOC: Thanks TwoHeadsBarking! I really need that Armor of Dark Deeds for my perma-concealment ;)


I'm not gone that easily,
Draglin says getting up and wiping blood from his mouth. Come and get me, False Dragon! he shouts, Astrix just laughs at his threat but the bodyguard comes in to defend his master and Draglin gets in a blow with one side of his double sword.

[sblock=actions]
Spend SW: Draglin gets +1 to attack EONT from mighty surge.
Move:Stand up

Minor:Hunter's Quarry on the Bodyguard.

Standard: Come and Get It! close burst 3
rolls
31 vs will Bodygurd, hit, he is pulled to T3, marked EONT, gains 5 cold vulnerability EONT and takes 22 +5 (vulnerability) + 11 (hunter's quarry)=38 cold damage.

Astrix: 30 vs will miss, Astrix is marked EONT.
[/sblock]
[sblock=Draglin's Stat Block]
Draglin, Dragonborn Fighter/Shock Trooper 12
Passive Perception 21, Passive Insight 16
AC 28 Fortitude 25 Reflex 24 Will 17
HP 24/96 Bloodied 46 Surge Value 24, Surges 10/10
Speed 6, Initiative +11
Action Points: 0
9 fire resistance (wile hold Frost Brand Double Sword +3)

Basic Attack Short Sword; +21(+3 with CA), 1d8+19(+2 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

Damage Summary:+6 from STR, +2 power bonus from Virgil's aura, +2 item bonus from iron armbands, +3 feat bonus with a cold weapon from Silvery Glow feat, +2 with CA from Light Blade Expertise (enemies in Virgil's aura grant CA to Draglin), +3 from weapon enhancement, +2 from gloves of cold, +1 with Two Weapon Fighting, +2 from tempest technique=23 and +5 when they have vulnerability to cold because of lasting frost.

Combat Challenge: At Will Immediate Interrupt Melee
Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
Effect: Sir Draglin makes a melee basic attack against that enemy

Footwork Lure
Dual Strike

Combat Challenge
Summon Virgil

Come and Get It
Off-hand Strike
Grit and Spittle
Rain of Blows

Shocking Twister
Kirre's Roar
Dragon Breath
Feral Hide Armor +2
Amulet of Life +1

Hunter's Quarry
Second Wind
Backlash Tatoo

Villian's Menance
Rain of Steel
Bedeviling Assault
Quick Short Sword +2

Mighty Surge
Assault Footwork


Effect: Rain of Steel
[/sblock]
[sblock=Virgil the Lizard Fey Beast Companion (Young Owlbear)]
Virgil Player Luinnar Lizard (Owlbear) Fey Beast Companion (Unaligned) Level 12 (XP As Draglin) Initiative As DraglinPassive Insight 16 Passive Perception 23; Senses Darkvision
HP
46 Bloodied 24 Surge Value N/A; Surges Per-Day Draglin
AC
25 Fortitude 27 Reflex 23 Will 27
Speed
6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 14 (+2) Con 17 (+3) Int 2 (-4) Cha 6 (-2)
Racial Abilities
Aura 1:Allies gain +2 power bonus to damage rolls against enemies in aura. Enemies in aura grants CA to Draglin.
Basic Attack +17, 1d12+6
Languages Owlbear
[/sblock]
 

Iron Sky

Procedurally Generated
OOC: Been camping all weekend, going to use Glorious Charge which will heal Close Burst 2 of wherever Seraph ends her charge 7hp. Should get people on their feet for another round at least. Don't have time tonight, maybe tomorrow - if not it's probably not going to happen until Wednesday.
 

Iron Sky

Procedurally Generated
Seraph rushes forward, her rapier slamming through the last bodyguard's back. As his corpse slumps to the ground, his life force bleeding into Seraph's companions in arcs of shadow and light, she turns towards Astarix, blazing like the sun.

"I'd make you the same offer, but we don't have a dungeon so your choices are much more limited."

OOC: Summary:
Serras is in S2, while adjacent to him enemies grant CA to all PCs, PCs gain +1 defenses.
Seraph is in S3 at 12+83/97hp, +1 defenses(Serras), enemies have -2 to attack her(Astral Splendor).
All Allies heal 7 hp and gain +1 to hit and +6 to damage TenT.


[sblock=Actions]Move: Seraphine shifts to P3, Seraph shifts to S2.
Standard: Charge to S3, Glorious Charge, taking 6 THP damage for +6 damage and triggering Vanguard Rapier: 1d20+20+1(charge)+2(CA, Serras)=35 AC, hit, 2d8+9+1d8+1d6(charge)+6(Vice)+8(CA)+2(bloodied), rolled twice=45 damage, dead. All allies in burst 2(everyone) heals 7hp, gains +1 to hit and +6 to damage TenT.

[sblock=Seraph's Statblock]Seraph, Female Human Blackguard(Rogue)/Adroit Explorer 12
Passive Perception: 22, Passive Insight: 19
AC: 32, Fort:26, Reflex: 27, Will:29, Resist 6 Ongoing -- Speed:5
HP:12+83/97, Bloodied:48, Surge Value:24, Surges left:9/13
Initiative +8, Action Points: 0

MBA
: +20 vs Ref, 1d8+14 radiant damage, +2 saves, 3 THP, enemy vulnerable 5 Radiant. RBA: Range 5/10, +10 vs AC, 1d4+2 damage.

Powers
: Virtuous Strike, Dread Smite x 2, Mocking Smite x 2, Virtue, Vice's Reward, Shroud of Shadow, Reactive Surge, Destined for Greatness, Sneak Attack, Second Wind, Majestic Halo, Glorious Charge, Servant of Vice, Astral Splendor
Items
: Summoned Armor, Apoli's Sun Blessing, Madstone x2, Healing Potion x2, Potion of Cure Light Wounds x2, Symbol of Scorned Fate, Apoli's Sun Blessing, Vanguard Weapon, Ring of the Radiant Storm

Notes
: *Charge attacks don't provoke OAs, deal +1d6+1d8 damage, and can shift 1 after the attack *Roll radiant damage twice and take the highest *+8 damage with CA *+2 damage vs bloodied *1/round take 6 damage while have THP to deal +6 damage on next attack *+5 power bonus to next attack roll against first enemy to bloody *DR 10 TenT on AP *Save vs daze/stun at start of turn *Gain CA first round of combat

Serras, Spirit Tiger (Displacer Beast) Companion
Passive Perception: 14, Passive Insight: 14
AC: 29, Fort:23, Reflex: 27, Will:27 -- Speed:7
HP:48/48, Bloodied:24, Surge Value:12
MBA: +17 vs AC, 1d8+6 damage and gains concealment TenT.
Notes: *Allies adjacent to Serras gain +1 defenses *Enemies adjacent to Serras grant CA[/sblock][/sblock]
 

Velmont

First Post
Under Serpah healing, Gloom awake, but this time, he doesnt hesitate, he stands up and quickly double slash at Astrix.

[SBLOCK=OOC]
Before: Healed 7 damage => 7/81
Start: Regen 2 => 9/81
Move: Stand Up
Minor: Ardent Vow on Astrix
Standard: Holy Strike vs AC on Astrix (1d20+18+1=38, 1d12+12+2+5+5+6+10=51) Hit Astrix for 51 damages and Astrix is under Gloom's Divine Sanction and is slowed UEoNT.
Action Points: Blast at S3-U5 Death Angel vs Will on Astrix (1d20+18+1=36, 3d12+12+2+5+6=43) Hit for 43 damages and Astrix either move his full move away from Gloom or is dazed and Gloom teleport at U3.
Free: Lauto's Shroud (1d12=4) Rerolled the 2 for a 4, for a new total of 45.

Summary: Astrix was dealt 96 damages, is under Gloom's sanction, is slowed UEoNT and either move away from Gloom his speed or is dazed (save ends)
Gloom is at U3.[/SBLOCK]


[SBLOCK=Gloom's Stats]Gloom
Longtooth Shifter Paladin 10
Initiative +5
Passive Insight 27; Passive Perception 22; Low-Light Vision
HP 6/81; THP 0; Bloodied 40; Surge Value 20; Surges Per-Day 10/11
AC 26; Fortitude 23; Reflex 18; Will 23
Resist Cold 5, Resist Necrotic 5.
Speed 5
Action Points: 0

Current Effects: None

Basic Attack: Blood Fury Fullblade +18 vs AC 1d12+12 damage

Skills: Athletics +10, Endurance +11, Insight +17, Intimidate +12, Nature +12, Perception +12, Religion, +9
Languages: Common, Eladrin

Powers
[ ]Ardent Strike
[ ]Holy Strike
[ ]Divine Challenge
[ ]Iron Wolf Warrior

[ ]Second Wind
[X]Longtooth Shifting
[ ]Iron Wolf Charge
[X]Channel Divinity (Divine Mettle or Divine Strength)
[ ]Heedless Fury
[ ]Fortune Spurred Smite
[X]Crescent Moon
[X]Call of Challenge
[ ]Dispensed Justice
[ ]Benediction
[X]Lawbreaker's Doom

[4]Ardent Vow
[ ]Blood of the Mighty
[X]Frenzying Smite
[X]Death Angel
[ ]Aspect of Ferocity

[X]Blood Fury Fullblade [E]
[X]Lauto's Shroud (The Raven Queen's Shroud) [E]
[ ]Verve Layered Plate Armor [D]
[ ]Frost Gauntlet [D]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [D]
[ ]Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) [D]
[/SBLOCK]
 
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Luinnar

First Post
Under Serpah healing, Gloom awake, but this time, he doesnt hesitate, he stands up and quickly double slash at Astrix.

[SBLOCK=OOC]
Before: Healed 7 damage => 4/81
Start: Regen 2 => 6/81
Move: Stand Up
Minor: Ardent Vow on Astrix
Standard: Holy Strike vs AC on Astrix (1d20+18+1=38, 1d12+12+2+5+5+6+10=51) Hit Astrix for 51 damages and Astrix is under Gloom's Divine Sanction and is slowed UEoNT.
Action Points: Blast at S3-U5 Death Angel vs Will on Astrix (1d20+18+1=36, 3d12+12+2+5+6=43) Hit for 43 damages and Astrix either move his full move away from Gloom or is dazed and Gloom teleport at U3.
Free: Lauto's Shroud (1d12=4) Rerolled the 2 for a 4, for a new total of 45.

Summary: Astrix was dealt 96 damages, is under Gloom's sanction, is slowed UEoNT and either move away from Gloom his speed or is dazed (save ends)
Gloom is at U3.[/SBLOCK]


[SBLOCK=Gloom's Stats]Gloom
Longtooth Shifter Paladin 10
Initiative +5
Passive Insight 27; Passive Perception 22; Low-Light Vision
HP 6/81; THP 0; Bloodied 40; Surge Value 20; Surges Per-Day 10/11
AC 26; Fortitude 23; Reflex 18; Will 23
Resist Cold 5, Resist Necrotic 5.
Speed 5
Action Points: 0

Current Effects: None

Basic Attack: Blood Fury Fullblade +18 vs AC 1d12+12 damage

Skills: Athletics +10, Endurance +11, Insight +17, Intimidate +12, Nature +12, Perception +12, Religion, +9
Languages: Common, Eladrin

Powers
[ ]Ardent Strike
[ ]Holy Strike
[ ]Divine Challenge
[ ]Iron Wolf Warrior

[ ]Second Wind
[X]Longtooth Shifting
[ ]Iron Wolf Charge
[X]Channel Divinity (Divine Mettle or Divine Strength)
[ ]Heedless Fury
[ ]Fortune Spurred Smite
[X]Crescent Moon
[X]Call of Challenge
[ ]Dispensed Justice
[ ]Benediction
[X]Lawbreaker's Doom

[4]Ardent Vow
[ ]Blood of the Mighty
[X]Frenzying Smite
[X]Death Angel
[ ]Aspect of Ferocity

[X]Blood Fury Fullblade [E]
[X]Lauto's Shroud (The Raven Queen's Shroud) [E]
[ ]Verve Layered Plate Armor [D]
[ ]Frost Gauntlet [D]
[ ]Lauto's Shroud (The Raven Queen's Shroud) [D]
[ ]Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) [D]
[/SBLOCK]
OOC: You always heal from 0 HP when you have negative HP, so you should have 9 HP :)
 

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