[Adventure] The Paper Chase (Judge: renau1g)

Baracus continues to try and pummel the corpse into submission, but the stink coming off the creature continues to throw off his aim.

[sblock=OOC]

Standard: grappling strike on corpse (1d20+11-5=16, 1d6+8=12) "hits" AC 16 for 6 & is grabbed
Free: Mark corpse
End of turn- save (1d20=11)
[/sblock]


[Sblock=stats]
Male Human Fighter 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 14
HP 32/52hp, Bloodied 26, Surge Value 13, Surges 7/11
AC 22; Fortitude 23, Reflex 16, Will 16
Speed 5
Action Points:0
Second Wind:Not Used

Powers:
At will:
Grappling Strike
Knockdown Assault
Dual Strike


Encounter: Takedown Attack
Slamming Rush
Forceful Drag



Daily:
Villain's Menace
Dwarven Scale Armor +1

[/Sblock]
 

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Serris quickly appraises both enemies, and glides across the rubble to reach the walking corpse. He strikes out at it, trying to get it to falter before the psychic onslaught, but its single-minded hunger is not so easily overcome.

Big goliath moves around closer enemy, flanking it with Mythra.
"Don't you fall on me, gladiator. We're coming, punch that corpse that it feels it!"
shouts Orsik to beleguared warrior as he draws one of his healing runes, blood red again. As Baracus feels the healing, his fists grow heavy and hard as his blood collects over them.

Orsik then swings the maul, which leaves traces of red in it's wake as it heavily slams into the enemy. Small motes of red swirl around it, exaggerating it's moves, making it easy for Orsik to predict next attack.

Mythra nimbly steps away from his foe and unleashes more of the invisible Winged Horde on it but once again failing to make an impression.

kal'Tarron advances on the Corpse locked in combat with Barracus. He swings his axe, connecting with the corpse, but a chance movement from the target robs his blow of much of its power.

Grys moves in for the kill. "Pull back from the corner guys. That thing will have to come out and we can surround it. Can you wrestle that thing out into the open Baracus?" Grys shouts out. The last winged zombie falters under his assault and drops to the ground.

Baracus continues to try and pummel the corpse into submission, but the stink coming off the creature continues to throw off his aim.

* * *

The corpse once again hurls necrotic goop at Baracus, but it goes wide this time and splats unpleasantly against the wall nearby.


OOC: Mythra can’t shift to I4, it’s difficult terrain (déjà vu...). I shifted him to I6 instead.
Enemy Actions: C - regen 5 hp. Attack Baracus with Mote of Corruption, provoking an OA from him. OA: 1d20+11=18-5 from aura = miss vs AC. Mote of Corruption 1d20=2+? = miss vs Ref.
Combatants: c -17 hp, marked by Baracus
c 1 dead
rw dead
rw 1 dead
rw 2 dead
rw sb - dead
rw sb dead

Orsik 45/45 hp

Grys 27/39 hp +2 thp
kal'Tarron 31/44 hp
Serris 45/45 hp
Baracus 35/52 hp
Mythra 27/38 hp

Reminder: sblocks seem messed up, please don't use them until they're fixed.
 

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Mythra moves across the room and casts another spell hoping to slay his foes.

[sblock= are fixed]
Move: C7
Standard: Winged Horde on A2 (it only hits enemies).
Roll
17 vs will,
On hit: 3 psychic damage and until end of Mythra's next turn cannot take opportunity attacks.
 

Grys moves up to assist, throwing magical shields in front of the foe.

[sblock=Actions]
Move: double move to C3
Minor: Aegis of Shielding on C. C is marked by Grys. If it attacks anyone other than Grys, it is at -2 and the attacked PC takes 6 less damage from a successful attack.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions: 2 temporary hit points
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 27/39
Bloodied 19
Surge Value 9; Surges Per-Day 5/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 

PROTECTION: adjacent allies gain DR 2

Orsik runs between the columns and tenses. His strong legs push him upward and he lands clearly using the wall to bounce toward the zombie without pushing Serris away.

His maul however catches the wall and he misses the beast.

Still, powerful presence of the goliath sheets Baracus in protective aura.

Jump E3->C1; Symbol of the Wrath Reversed vs AC; damage (1d20+14=33, 1d20+10=15, 2d6+6=14)

Bah, I could've cleared 5 square jump, but cannot hit side of the barn :) I think it's a miss even if it grants CA somehow (which is not included) Also, I didn't include bonus from vengeful since it missed last turn :(
 

Serris thrusts between his allies, managing not to hit anyone.

[sblock=actions]Standard: Spectral Legion on C
Spectral Legion on C (1d20+9, 1d10+4=[3, 9], [8, 4])[/sblock]

[sblock=sheet]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:45/45, Bloodied:22, Surge Value:11, Surges Left: 9/11
Power Points: 0/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

kal'Tarron makes another powerful swing against the shambling corpse.

Mythra moves across the room and casts another spell hoping to slay his foes.

Grys moves up to assist, throwing magical shields in front of the foe.

Orsik runs between the columns and tenses. His strong legs push him upward and he lands clearly using the wall to bounce toward the zombie without pushing Serris away.

His maul however catches the wall and he misses the beast.

Still, powerful presence of the goliath sheets Baracus in protective aura.

Serris thrusts between his allies, managing not to hit anyone.

* * *

Baracus swings a mighty haymaker and connects solidly with the zombie’s head, with an effect something like an overripe pumpkin being smashed. A split second later the corpse’s bloated body follows suit, spontaneously erupting in a shower of putrid ichor over Baracus and kal’Tarron. Happily, both of them prove hale enough to withstand the blast with no worse effects than a new coating of filth.

[sblock=Baracus’s Turn]NPCing to keep things moving. Grappling Strike vs C: 1d20+11=23 -5 from aura = hit vs AC, Damage 1d6+8=14[/url [/sblock]

[sblock=Death Burst] C explodes in burst 1 as it dies. Baracus: [URL="http://invisiblecastle.com/roller/view/2655934/"]1d20=8
+? = miss vs Fort, kal’Tarron 1d20=2+? = miss vs Fort.[/sblock]

With the last of the undead put to rest, the ancient stone temple stands quiet and still once more, and the party are able to catch their breath.
 

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