[Adventure] The Paper Chase (Judge: renau1g)

kal'Tarron silently follows Mythra and Grys as far as the Library. The guard on the gate begins to ask him for his papers, but then he sees the avenger's great axe slung over his shoulder and stops, waving him through. "Must be one more of Fallow's" the guard mutters "Damn Fallow..."

Ignoring the other two bickering in the history stacks, kal'Tarron turns towards a row of ancient religios tomes, sure he can find a clue to the whereabouts of their goal.

[sblock=Religion Check]Religion Check (1d20+13=23)
+ Memory of a thousand lifetimes bonus, added to religion check (1d8=2)

= 25[/sblock]
 

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[sblock=OOC]Just waiting to find out what Baracus is doing. I'll NPC a skill check in a few hours if Cleverusername hasn't posted.[/sblock]
 

"I'm going to see what i can find out about the last group.. Meet down at the bar in Khybers Gate?"

"Sounds like a plan." Baracus says and as the group splits up, the Lhazaarian heads towards the Khyber's Gate area, after Grys' description it seemed like the perfect place to get some answers.

Baracus was an impossing figure when he wanted to be and after twisting a few arms (literally) he's sure he found some more info on the disappearing adventurers.

[sblock=ooc]
intimidate (1d20+7=18) - crack some skulls to get some info [/sblock]
 

When he catches up to Mythra in the library, "Hey look Mythra. I found the same book you did." Grys says all excited.
Good for you. says Mythra throwing his copy of "Temples of Ultimate Power" in the nearest waste paper basket.

You might want to try over there says Mythra pointing over to the illustrated section. Or maybe you could count the books on the opposite end of the building for me. Very important.
 

It's frustrating work trying to find mention of the temple in the library - the academic works there very rarely mention specific examples of temples complete with accurate information on their whereabouts, and when they do, few of the examples beneath Sharn seem to be in anything like the right area. Eventually, though, their persistence pays dividends as they come across scattered mentions of sacred Dhakaani remains in the right area which were built upon last century and now lie beneath an inn named the Slag Pit.

Upon meeting up with Baracus and Serris, it seems that their efforts at leaning on the locals in Khyber's Gate have turned up a good amount of corroborating evidence. Their enquiries were met at first with a good deal of hostility, particularly when the subject of the temple was broached, but between Serris's street smarts and Baracus's looming presence behind him, they eventually managed to gain a good amount of cooperation. Certain people recalled a fresh-faced group of adventurers who were asking around about a Dhakaani temple a little while back, and they were seen to spend a considerable amount of time in the Slag Pit.

Altogether, once the two groups have shared their findings, their course seems clear. A preliminary reconaissance of the Slag Pit's exterior shows it to be a dive bar of the worst sort. It is built into the cliff face of the natural cavern which bounds this part of the Cogs, and fronts onto one of the crude iron walkways which pass for streets here. A rickety wooden porch has been built over the entry way, and beneath it stand two guards, a bugbear and a hogboblin, eyeing the passers-by malevolently.

The rest of the street, such as it is, is occupied by lean-to shacks and shelters made of scrap metal, wood and filthy rags. The crowds around here are predominantly goblinoid, but with substantial minorities of humans, ogres, and other assorted races. Almost all of them look obviously pooor, and many of them seem to be sizing up the party's shiny equipment. Pickpockets are a constant hazard. The area is badly-lit, with most of the illumination coming in the form of a hellish red glow from the foundries, forges and lava pits that lie further below. The air is hot and close, filled with the heavy smells and overbearing racket of industry and mass poverty.
 
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"Well, this looks like the place." Grys says. "Let's see if the people inside here know anything."

Grys leads the group into the inn, passing between the guards with a "Howdy"
 

Serris takes stock of the situation, "Not the safest looking place, but even if a fight breaks out, it shouldn't turn lethal without help. Would probably help if one of us understood goblin.."
He shrugged, and turned towards the building. "Beer?"


[sblock="description"]He looks like he's about to head towards the place, spear on one shoulder, a slight slouch in his posture. His acting skills aren't incredible, but he's been walking around gossiping for a few hours.. it doesn't hurt that he's actually thirsty.[/sblock]

[sblock="july 4th"]Will be out of town for the weekend. Going to try to check back, but I'm not promising anything. Even if there is no beer IC, there will be OOC.[/sblock]
 

Inside, the bar lives up to all the grim promise of its exterior. Crowded and dirty, with no windows or ventilation, the stuffy heat and the smell of sweat and stale liquor is almost overpowering. There are a few tables scattered around, crowded with wealthier or tougher patrons dicing, playing cards or drinking hard. Between these tables customers are crowded around singly or in groups, guarding their drinks jealously from the jostles of their neighbours. The bar lies at the far end of the low-ceilinged room, staffed by three goblin wenches who scamper back and forth trying to keep up with the clamouring demands of their customers. From somewhere at the back of the dingy room comes a syncopated racket of fast, heavy drumbeats, providing perfect mood music for the chaotic scene.

The group draw plenty of stares as they walk in, but seeing them well-armed, most of the onlookers go back to their drinks fairly rapidly. The noteable exception is a burly ogre in thick hides who sits at the head of a table in one of the near corners, given a respectful distance by the other patrons, drinking with a gangly harpy and several shady-looking humans. The ogre squints malevolently at the party, an obvious challenge apparent in his stare.
 

kal'Tarron says "Meh Tolatola samashita hun - I understand a little. I think I lived in Dahkaan for a time, lives ago"

[sblock=OOC] kal's Cha is pretty ordinary - he's not a great spokesman, more of stick for someone else to wave.

Also, I'm going to assume that he had a short rest between the library and here, so my encounter racial power has reset (correct me if i'm wrong DM) :)

[/sblock]
 
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kal'Tarron nods to the bar: "Behti - mehlog che beer jahate hain" ("Girl, we want 6 beers").

Turning back to the ogre, he says "Ji?" (yes?).

[sblock=ooc]I'm just about out of hindi vocab now, so I'll probably stop writing two versions of my dialogue. Hopefully they'll speak common so I don't have to be the mouthpiece anyway[/sblock]
 

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