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[Adventure] The Paper Chase (Judge: renau1g)

[sblock=OOC]Player initiative order is unimportant, I only make individual checks to see who, if anyone, gets to go before the enemies on the first round. When it's the players' turn, anybody can post, and I'll resolve actions in posting order.[/sblock]
 

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I see only upper two squares of the map

[sblock=OOC]
I had that problem as well. I rebooted my PC and my DSL modem and it then worked. It appears that the web site for the map has some download issues.

Antithetist might want to start using the ENWorld attachment feature.
[/sblock]
 

[sblock=ooc]
I attached the map, was able to download it. I had problems as well.

Does Mythra get a full round of actions or only standard?[/sblock]
 

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[sblock=OOC]Thanks for sorting out the issues with the map. Everybody gets a full round of actions, there was no surprise round since both sides were expecting a fight.[/sblock]
 

Will try tomorrow, no good access. Antithetist, I put real wish list onto charsheet, unfortunately, it's just result of a macro, no levels or detailed separation. Good news, everything from that list is wanted. Esp. Invulenrable Coat of Arnd ;)
 

Mythra moves closer to the enemies and spreads his fingers outward. A wave of colors erupt from them towards the newfound foes.

[sblock=actions]
Move= F6
Standard= Color Spray.
Roll
C= 19 vs will
C1= 11 vs will
Rw= crit 27 vs will 5 radiant damage (half from being weakened right?)
Rw1= 17 vs will

On hit, 5 radiant damage and dazed until Mythra EONT (remember daze grants combat advantage). (nothing sure if anyone is concealed)

Weaken roll fail.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 36 /38hp, Bloodied 19, Surge Value 19, Surges 4/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0
Second Wind: Not Used

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding


Daily:
Summon Dretch
Summon Tome

Conditions: Weakened



[/Sblock][/sblock]
 

[sblock=actions]

move: C7
minor: Oath of Emnity on c1
standard: Halo fo Fire on c1. Oath of emnity reroll effect. Blood claw extra damage, I take 2hp damage (1d20+10=27, 1d20+10=16, 2d12+6+6=26)
27 vs AC, on hit, does 20 (fire) + 6 damage. I take 2hp hit or miss.

Until the end of my next turn, any enemy that ends its turn next to the c1 takes 5+4(int) fire damage

[/sblock]


kal'Tarron dashes forwards towards the nearer of the corpses. As he advances, he raises his fingers in the horned gesture and spits out the draconic phrases you heard last time. As he nears the corpse, he draws back his axe. The blade is sheathed in fire. Blood drips from his hands as he swings the flaming blade at the corpse. On contact, the fire billows out, surrounding the corpse, burning it's flesh. After the swing, the flames surround the corpse, licking out as though they are looking for more targets. kal'Tarron ignores the winged abomination hanging above his head, for now.
 
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OOC: I have no ranged powers that could change my runestate and I'm out of range of normal move. Therefore:

Orsik moves in front of the group (I5) protecting them with his bulk (protection runestate ASAP)[(/SIZE]. He then pulls the javelin and tosses it toward one of the flyers.
He then hauls up his maul and gets ready to dish out some damage.

OOC: Please roll +9; 1d6+5
OOC2: these seem like melee guys, protection runestate unless stone endurance is used
 

"Hit them hard" Grys shouts and then hurls fire at the fliers, seriously burning one of them.

Mythra moves closer to the enemies and spreads his fingers outward. A wave of colors erupt from them towards the newfound foes. The undead creatures screech and hiss in the sudden brilliance of Mythra's spell, obviously caused extra pain by the radiant attack. Only the leftmost zombie looks to be unaffected.

Orsik moves in front of the group. He then pulls the javelin and tosses it toward one of the flyers. It strikes true, skewering the winged monster through one leg but not seeming to slow it down too much.

He then hauls up his maul and gets ready to dish out some damage.


[sblock=OOC]Orsik Attack and Damage: 1d20+9=18 = hit vs AC, Damage 1d6+5=11.[/sblock]

[sblock=rb780nm] You can't make it to C9, at least not without charging - all the debris-covered squares on the map are difficult terrain. C7 is the only square that I see that you can move to and attack c1 (that will put you 4 squares directly below the flyer in c7; just don't ask how I'm going to manage that on the map). I'll assume that's what you're doing if you don't tell me otherwise by the end of the round.[/sblock]

[sblock=Combatants]c -0 hp
c1 -10 hp, dazed
rw -37 hp, bloodied, dazed
rw1 -10 hp, dazed

Orsik 45/45 hp
Grys 39/39 +2 thp hp
kal'Tarron 44/44 hp
Serris 45/45 hp
Baracus 50/52 hp
Mythra 21/38 hp, weakened (save ends)[/sblock]

[sblock=Map]
attachment.php
[/sblock]

[sblock=OOC]Baracus to move, and I need confirmation on kal'Tarron's action, then I'll post enemy actions.[/sblock]
 

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