"Hit them hard" Grys shouts and then hurls fire at the fliers, seriously burning one of them.
Mythra moves closer to the enemies and spreads his fingers outward. A wave of colors erupt from them towards the newfound foes. The undead creatures screech and hiss in the sudden brilliance of Mythra's spell, obviously caused extra pain by the radiant attack. Only the leftmost zombie looks to be unaffected.
Orsik moves in front of the group. He then pulls the javelin and tosses it toward one of the flyers. It strikes true, skewering the winged monster through one leg but not seeming to slow it down too much.
He then hauls up his maul and gets ready to dish out some damage.
[sblock=OOC]Orsik Attack and Damage:
1d20+9=18 = hit vs AC, Damage
1d6+5=11.[/sblock]
[sblock=rb780nm] You can't make it to C9, at least not without charging - all the debris-covered squares on the map are difficult terrain. C7 is the only square that I see that you can move to and attack c1 (that will put you 4 squares directly below the flyer in c7; just don't ask how I'm going to manage that on the map). I'll assume that's what you're doing if you don't tell me otherwise by the end of the round.[/sblock]
[sblock=Combatants]c -0 hp
c1 -10 hp, dazed
rw -37 hp, bloodied, dazed
rw1 -10 hp, dazed
Orsik 45/45 hp
Grys 39/39 +2 thp hp
kal'Tarron 44/44 hp
Serris 45/45 hp
Baracus 50/52 hp
Mythra 21/38 hp, weakened (save ends)[/sblock]
[sblock=Map]
[/sblock]
[sblock=OOC]Baracus to move, and I need confirmation on kal'Tarron's action, then I'll post enemy actions.[/sblock]