Antithetist
First Post
"Serris, move quick. I need your spot." Grys shouts.
Serris duly moves aside, going to egg on Baracus as he pummels his victim.
Grys blinks to the centre of the chamber, unleashing fiery magic upon the flyers. All but one of them gives a blood-curdling scream of pain as the fire catches and lights them up.
Filled with the anger of Balinor at these foul creatures, kal'Tarron is energized as he slays one. He then turns and swears another oath, this time at one of the winged abominations perched above him. The avenger then swings his axe at the winged corpse, slashing deeply into its foul flesh - but is blow is weakened by the effects of the attacks he has suffered and is not as strong as it might have been.
In the path of his axe, there is a bloody radiance, sparkling and surging, wrapping him in a protective field of radiant energy
Mythra smirks at the undead near him and uses his Eladrin powers to teleport safly behind Orsik. He then uses the chance to catch his breath.
Baracus curses as the zombie throws more ... whatever it is that he is throwing... at his allies. The brawler sinks his fingers in deeper, move into the corner of the room, dragging the corpse with him and slamming the enemy into the wall, the force jolting him from Baracus' hands, but leaving the enemy on the ground. Baracus takes advantage and punches down hard on the creatures neck and holds it down.
"Let's see you try that again" he says to the struggling corpse, risking a quick look over his shoulder at the others "You all ok over there? he shouts
Orsik tries to protect Mythra by holding off the two closest foes. but his first swing is a miss.
* * *
The putrid corpse squirms and writhes beneath Baracus, but proves completely unable to escape his iron grip. It does, however, lash out in its struggles, and in its wild flailings it manages to land a solid blow with one rotting fist which leaves Baracus's head ringing (and slathered liberally with ichor).
Each of the flying monstrosities takes an ungainly hop back from melee range, disengaging and taking to the air once more. The air is filled with the flapping of leathery wings and chaos reigns as the creatures go swooping for new targets. The party proves more than capable of defending themselves against the assault, however, with only Grys taking any wound of consequence from their diving attacks.
[sblock=Ire Strike]1d20+11=18, +2 for CR, -5 due to aura = 15, miss vs AC[/sblock]
[sblock=OOC - rb780nm]Your Oath lets you roll attacks twice and take the better result when its target is the only enemy adjacent to you. You had two enemies adjacent to you this turn, so you would have used your first attack roll (and missed).
However, you had a move action available, and could have shifted to a position where you could use your oath. I'll assume that's what you'd prefer - I've assumed a shift to B7. Let me know if you'd prefer C6 or something else entirely.
On your damage: I count 11 - 23/2, rounded down. Where did 16 come from? I'm counting it as 11 for now, tell me if I missed something.[/sblock]
[sblock=Enemy Actions]Firstly, my bad: Mythra's critical hit on rw should have killed it instantly due to Zombie Weakness. Sorry for the mix-up. Luckily it hasn't actually done anything, so just removing it a round late won't make any difference. Also, my previous mention of regeneration failing to function on the flyers was a mistake - they don't have regeneration.
c - regenerates 5 gp. Attempts to escape grab: 1d20=4+? = fail vs. DC 23
slam attack on Baracus: 1d20=20, max damage = 9.
rw - exploded last round, as it turns out
rw 1 - takes 5 ongoing fire damage. Shift to B5, take flight, Charge Baracus. 1d20=2+? = miss vs AC.
fails to save vs ongoing damage.
rw 2 - takes 5 ongoing fire damage. Shift to D9, take flight, Charge Grys. 1d20=15+? = hit vs AC. Damage 1d8+2+2d6=14
saves vs ongoing damage.
rw SB 1 - take flight, move to H9, provoking OA from Orsik. OA: 1d20+9=18, hit vs AC, Damage 1d6+6=9
Charge Mythra. 1d20=6+? = miss vs AC, including -2 from Serris's mark and Mythra's +2 AC this round.
rw SB - takes 5 ongoing fire damage. Take flight, move to f3, provoking OA from Orsik. OA 1d20+9=20, Damage 1d6+6=11.
Charge Grys. 1d20=1... and you thought your rolls were bad.
fails to save vs ongoing damage.[/sblock]
[sblock=Map]
[/sblock]
[sblock=Combatants]c -19 hp, bloodied, prone, immobilized, marked by Baracus
c 1 - dead
rw - dead
rw 1 -34 hp, bloodied, ongoing 5 fire damage (save ends)
rw 2 -16 hp
rw sb - 27 hp, marked by Grys, ongoing 5 fire damage (save ends)
rw sb 1 -9 hp, marked by Serris
Orsik 45/45 hp
Grys 27/39 hp
kal'Tarron 29/44 hp, weakened (save ends)
Serris 45/45 hp
Baracus 41/52 hp
Mythra 18/38 hp, bloodied, weakened (save ends)[/sblock]
Serris duly moves aside, going to egg on Baracus as he pummels his victim.
Grys blinks to the centre of the chamber, unleashing fiery magic upon the flyers. All but one of them gives a blood-curdling scream of pain as the fire catches and lights them up.
Filled with the anger of Balinor at these foul creatures, kal'Tarron is energized as he slays one. He then turns and swears another oath, this time at one of the winged abominations perched above him. The avenger then swings his axe at the winged corpse, slashing deeply into its foul flesh - but is blow is weakened by the effects of the attacks he has suffered and is not as strong as it might have been.
In the path of his axe, there is a bloody radiance, sparkling and surging, wrapping him in a protective field of radiant energy
Mythra smirks at the undead near him and uses his Eladrin powers to teleport safly behind Orsik. He then uses the chance to catch his breath.
Baracus curses as the zombie throws more ... whatever it is that he is throwing... at his allies. The brawler sinks his fingers in deeper, move into the corner of the room, dragging the corpse with him and slamming the enemy into the wall, the force jolting him from Baracus' hands, but leaving the enemy on the ground. Baracus takes advantage and punches down hard on the creatures neck and holds it down.
"Let's see you try that again" he says to the struggling corpse, risking a quick look over his shoulder at the others "You all ok over there? he shouts
Orsik tries to protect Mythra by holding off the two closest foes. but his first swing is a miss.
* * *
The putrid corpse squirms and writhes beneath Baracus, but proves completely unable to escape his iron grip. It does, however, lash out in its struggles, and in its wild flailings it manages to land a solid blow with one rotting fist which leaves Baracus's head ringing (and slathered liberally with ichor).
Each of the flying monstrosities takes an ungainly hop back from melee range, disengaging and taking to the air once more. The air is filled with the flapping of leathery wings and chaos reigns as the creatures go swooping for new targets. The party proves more than capable of defending themselves against the assault, however, with only Grys taking any wound of consequence from their diving attacks.
[sblock=Ire Strike]1d20+11=18, +2 for CR, -5 due to aura = 15, miss vs AC[/sblock]
[sblock=OOC - rb780nm]Your Oath lets you roll attacks twice and take the better result when its target is the only enemy adjacent to you. You had two enemies adjacent to you this turn, so you would have used your first attack roll (and missed).
However, you had a move action available, and could have shifted to a position where you could use your oath. I'll assume that's what you'd prefer - I've assumed a shift to B7. Let me know if you'd prefer C6 or something else entirely.
On your damage: I count 11 - 23/2, rounded down. Where did 16 come from? I'm counting it as 11 for now, tell me if I missed something.[/sblock]
[sblock=Enemy Actions]Firstly, my bad: Mythra's critical hit on rw should have killed it instantly due to Zombie Weakness. Sorry for the mix-up. Luckily it hasn't actually done anything, so just removing it a round late won't make any difference. Also, my previous mention of regeneration failing to function on the flyers was a mistake - they don't have regeneration.
c - regenerates 5 gp. Attempts to escape grab: 1d20=4+? = fail vs. DC 23
slam attack on Baracus: 1d20=20, max damage = 9.
rw - exploded last round, as it turns out
rw 1 - takes 5 ongoing fire damage. Shift to B5, take flight, Charge Baracus. 1d20=2+? = miss vs AC.
fails to save vs ongoing damage.
rw 2 - takes 5 ongoing fire damage. Shift to D9, take flight, Charge Grys. 1d20=15+? = hit vs AC. Damage 1d8+2+2d6=14
saves vs ongoing damage.
rw SB 1 - take flight, move to H9, provoking OA from Orsik. OA: 1d20+9=18, hit vs AC, Damage 1d6+6=9
Charge Mythra. 1d20=6+? = miss vs AC, including -2 from Serris's mark and Mythra's +2 AC this round.
rw SB - takes 5 ongoing fire damage. Take flight, move to f3, provoking OA from Orsik. OA 1d20+9=20, Damage 1d6+6=11.
Charge Grys. 1d20=1... and you thought your rolls were bad.

fails to save vs ongoing damage.[/sblock]
[sblock=Map]
[sblock=Combatants]c -19 hp, bloodied, prone, immobilized, marked by Baracus
c 1 - dead
rw - dead
rw 1 -34 hp, bloodied, ongoing 5 fire damage (save ends)
rw 2 -16 hp
rw sb - 27 hp, marked by Grys, ongoing 5 fire damage (save ends)
rw sb 1 -9 hp, marked by Serris
Orsik 45/45 hp
Grys 27/39 hp
kal'Tarron 29/44 hp, weakened (save ends)
Serris 45/45 hp
Baracus 41/52 hp
Mythra 18/38 hp, bloodied, weakened (save ends)[/sblock]
Attachments
Last edited: