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[Adventure] The Paper Chase (Judge: renau1g)

PROTECTION: DR 2 to adjacent allies

OOC: I know this is a bit premature, but I won't be able to post again for full week. Adjust as you see fit to make it viable. This assumes map stays essentially the same.

Orsik judges the distance to Baracus and finding him close enough, he sketches the rune of healing, but instead of drawing ending spike as before, he draws a circle like the shield. Blue sparks collect around the rune and as it bursts they create barely visible layer over every ally adding to their defenses. Mythra feels rejuvenated as some of his wounds are erased from existence.

He then calmly smites undead flier harrasing Mythra as the runes on his maul flare to life.

[sblock=Actions]
EDIT: just realized Baracus shifted so no need to charge, he's in range without shifting so I striked through invalid actions

Free: activate vengeful maul (+2 to hit +1d10 damage)
Move: Shift to F5 to include Baracus into the effect
Move: I6
Minor: Heal Mythra for surge, everyone gets +1 to all defenses, TENT
Standard: charge the one threatening Mythra ending in I6, Mythra gains DR 2 as long as he's adjacent to Orsik
Standard: Word of diminshment, same roll as charge, but with one lower attack
Target takes penalty to damage rolls equal to 3 TENT

Charge rw sb 1 (1d20+10+1+2=23, 2d6+6+1d10=23)

[/sblock]
 

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Serris thrusts at the winged thing near him, getting its attention and clouding its mind with phantom enemies.

[sblock=actions]Standard: Spectral Legion on rw sb
Move: None
Minor: Battleminds Demand on rw sb

Spectral Legion w/ CA, Damage (1d20+9+2, 1d10+4=[20, 9, 2], [9, 4])
Critical Damage (1d6=2)

Critical Damage: 14+2

Reminders:
rw sb grants CA to all TENT.
+3 damage on OA w/in 5 sqs due to mantle.
[/sblock]
[sblock=sheet]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:45/45, Bloodied:22, Surge Value:11, Surges Left: 9/11
Power Points: 3/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

kal'Tarron follows the flying corpse he attacked over towards Baracus. With another swing of his axe, he cuts another shallow wound in his target. He is surrounded by a radiance that promises to burn anyone who tries to rescue his target.

Baracus spits the blood from his split lip and tries to return the favor the to zombie, but the stench of the creature sends his fist into the ground next to it. The pain in his hand forces Baracus to let go of the slimy monstrosity.

"Keep up the pressure guys. They are starting to fall." Grys encourages. He then matches his words with his deads and slams one of them with magical force.

Second rate minions! Mythra shouts sidestepping the monster attacking him and tries to conjure up ice that hamper the nearby enemies actions.

Orsik judges the distance to Baracus and finding him too distant he steps towards him before sketching the rune of healing. Instead of drawing ending spike as before, he draws a circle like the shield. Blue sparks collect around the rune and as it bursts they create barely visible layer over every ally adding to their defenses. Mythra feels rejuvenated as some of his wounds are erased from existence.

He then calmly smites undead flier harrasing Mythra as the runes on his maul flare to life.
Serris thrusts at the winged thing near him, getting its attention and clouding its mind with phantom enemies. Badly damaged, it falters for a moment in its flight and then falls to the floor in a smouldering, stinking heap.

* * *

The ground-based undead rises unsteadily to its feet and seeks revenge on Baracus, hurling a fistful of rotting guts at him from point-blank range as one of its winged allies batters at him from the rear. Once again the corpse's fetid stench puts him off from getting in a solid swing as it leaves itself open, and he's left weakened by the vile thing's necrotic attack.


One of the two other remaining flyers switches targets once more, dodging around Grys to divebomb Serris whilst the other one flaps its way ponderously over Orsik's head and takes another swipe at Mythra. Both attacks miss their mark.


[sblock=OOC]Baracus can’t shift to B2 as it’s rubble-covered and therefore difficult terrain. I’ll leave him where he is and use Orsik’s original actions which assumed Baracus to be out of range. Cleverusername, if there’s anything else you wanted to do with a Move action last round, we can retcon it in.

Also, the Vengeful property requires that an attack has hit a bloodied ally within 10 squares. No enemy attacks hit a bloodied ally last turn, so it’s a no go this time. Orsik’s attack still hits but does 15 damage, not 23.

I forgot about Serris’s mantle last turn – sorry! Both enemies hit by OAs took 3 extra damage. [/sblock]
[sblock=Enemy Actions] c – regenerates 5 hp and is no longer bloodied. Stands up. Mote of Corruption on Baracus, provoking an OA. OA – 1d20+11=20 -5 from aura = 15, miss vs AC.
Mote of Corruption: 1d20=17+? = hit vs Reflex, 2d6+3=5 necrotic damage and Baracus is weakened (save ends).
rw 1 – takes 5 ongoing dire damage. slam attack on Baracus – 1d20=16+? = hit vs AC, damage 1d8+2=4, take flight, shift to B2 (one square vertically up).

Saves vs ongoing fire damage.

rw 2 – take flight, shift to C8 (one square vertically up), charge Serris. 1d20=3+? = miss vs AC
rw sb – takes 5 ongoing fire damage and dies.
rw sb 1 – take flight, shift into I6 (one square vertically up), slam attack on Mythra: 1d20=5+? = miss vs AC.[/sblock]
[sblock=Map]
attachment.php


Note that rw sb 1 is actually in I6, one square vertically up, above Orsik's head.[/sblock]
[sblock=Combatants]c -14 hp, marked by Baracus
c 1 - dead
rw - dead
rw 1 -39 hp, bloodied
rw 2 -27 hp
rw sb - dead
rw sb 1 -30 hp, marked by Serris

Orsik 45/45 hp
Grys 27/39 hp +2 thp
kal'Tarron 31/44 hp
Serris 45/45 hp
Baracus 32/52 hp, weakened (save ends)
Mythra 27/38 hp [/sblock]
 

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[sblock=OOC - Luinnar]Ah, sorry about that - but actually I4, being covered in rubble, is difficult terrain, you can't shift into it. Sorry for any confusion. Is I5 an acceptable alternative?[/sblock]
 

[sblock=OOC - Luinnar]Ah, sorry about that - but actually I4, being covered in rubble, is difficult terrain, you can't shift into it. Sorry for any confusion. Is I5 an acceptable alternative?[/sblock]
[sblock=OOC ]That is fine :)[/sblock]
It is about time we finished you! Mythra shouts, summoning up invisible creatures that attack the monster.

[sblock=actions]
Move: Shift H5
Roll
Standard: Winged Horde rwsb1, 17 vs will.
If hit: 6 psychic damage, cannot take opportunity attacks until EONT.[/sblock]
 

Baracus begins flailing about at the enemies surrounding him, glad at least to be keeping the pressure off his allies. "Bah! Is that the best you can do" taunting the creatures, not knowing if they can understand him. He manages to lightly graze the corpse, but misses the other enemy.

[sblock=OOC]

Standard:Dual Strike on c & rw 1 - dual strke on c & rw1 (against AC) (1d20+11=28, 1d6+8=9, 1d20+11=14, 1d6+8=13) I'm assuming that's a hit on c for 4 (forgot about weakness) and a miss on rw1
Free: Mark both
[/sblock]


[Sblock=stats]
Male Human Fighter 4
Medium natural humanoid
Initiative +3; Senses Passive Insight 14, Passive Perception 14
HP 32/52hp, Bloodied 26, Surge Value 13, Surges 7/11
AC 22; Fortitude 23, Reflex 16, Will 16
Speed 5
Action Points:0
Second Wind:Not Used

Powers:
At will:
Grappling Strike
Knockdown Assault
Dual Strike


Encounter: Takedown Attack
Slamming Rush
Forceful Drag



Daily:
Villain's Menace
Dwarven Scale Armor +1

[/Sblock]
 

Grys moves to protect Mythra and slashes at the foe that was attacking him.

[sblock=Actions]
Minor: Aegis of Shielding on rw 2
Move: Move to I5
Standard: Sword Burst on rw sb 1

Keke is visible and a legitimate target.

Sword Burst on rw sb 1 vs. Reflex, 8 force damage

If Grys hit rw sb 1 and rw sb 1 attacks Grys, it takes 5 force damage. rw 2 is marked by Grys. If it attacks anyone other than Grys, it is at -2 and the attacked PC takes 6 less damage from a successful attack.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions: 2 temporary hit points
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 27/39
Bloodied 19
Surge Value 9; Surges Per-Day 5/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 

Serris stabs up at the foe, missing his mark. He adjusts his grip, and watches the winged corpse warily.

[sblock=actions]
standard: spectral legion (augment 1) on rw2

Spectral Legion on rw2; Damage (1d20+9=10, 1d10+4=9)[/sblock]

[sblock=sheet]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:45/45, Bloodied:22, Surge Value:11, Surges Left: 9/11
Power Points: 2/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

Into the Woods

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