[Adventure] The Paper Chase (Judge: renau1g)

Orsik takes a large swing at the closest foe and is rewarded with a resounding thud as his maul impacts its chest.

[sblock=Actions]
Standard: MBA on rw sb 1

MBA on rw sb 1 vs. AC, 12 damage

Move: If this kills the foe, then Orsik will move back towards the combat to E4. If it does not kill the foe, Orsik will stay where he is.
[/sblock]
 

log in or register to remove this ad

OOC: Hello, I'm back to semi-regular posting for at least two weaks.

Can we retcon KarinsDad to Word of Diminishment at-will? MBA should be reserved for charges and opportunity atatcks?

Protection Runestate:
Target takes penalty to damage rolls equal to 3 TENT

Adjacent allies get DR 2
 

[sblock=OOC]Hopefully everybody saw my post in the General Discussion thread, but sorry again for the delay. Happily there wasn't too much trouble in getting my new computer's dodgy power supply replaced, and my posting should - touch wood - be back to normal now.[/sblock]

kal'Tarron swings at the winged corpse again - stronger now that he's shaken off the weakness. His blow cleaves straight through the thing’s decaying body and it falls unmoving to the floor as its foul animating magics fail.

It is about time we finished you! Mythra shouts, summoning up invisible creatures that attack the monster.

Baracus begins flailing about at the enemies surrounding him, glad at least to be keeping the pressure off his allies. "Bah! Is that the best you can do" taunting the creatures, not knowing if they can understand him. He manages to lightly graze the corpse, but misses the other enemy.

Grys moves to protect Mythra and slashes at the foe that was attacking him.

Serris stabs up at the foe, missing his mark. He adjusts his grip, and watches the winged corpse warily.

Orsik takes a large swing at the closest foe and is rewarded with a resounding thud as his maul impacts its chest. The forceful blow slams the undead creature back against the stone wall behind it, from where it then drops face-first to the floor with a last ghastly gurgle.

* * *

Only two of the foes remain, and the hour of their final rest is surely approaching fast. Mindless things that they are, though, they continue to attack just as before. Baracus’s adversary hurls another putrefying mass of innards and corruption at him at point blank range, whilst the remaining flyer dodges away from Serris and makes a clumsy fly-by attack on Mythra which the wizard dodges without too much trouble.

[sblock=Baracus save vs Weakened]1d20=16, pass[/sblock]
[sblock=Enemy Actions]C - regenerates 5 hp. Mote of Corruption on Baracus, provoking an OA from him. OA: 1d20+11=16 -5 from aura = miss vs AC. Mote of Corruption: 1d20=17+? = hit vs Ref. Damage 2d6+3=10, and Baracus is weakened (save ends).
Rw 2 – shift to D6, charge Mythra: 1d20=4+? = miss vs AC.[/sblock]
[sblock=Map]
attachment.php
[/sblock]
[sblock=Combatants] c -13 hp, marked by Baracus
c 1 dead
rw dead
rw 1 dead
rw 2 -27 hp, bloodied, marked by Grys
rw sb - dead
rw sb dead

Orsik 45/45 hp
Grys 27/39 hp +2 thp
kal'Tarron 31/44 hp
Serris 45/45 hp
Baracus 22/52 hp, weakened (save ends)
Mythra 27/38 hp[/sblock]
 

Attachments

  • temple map.jpg
    temple map.jpg
    123.2 KB · Views: 132

Serris quickly appraises both enemies, and glides across the rubble to reach the walking corpse. He strikes out at it, trying to get it to falter before the psychic onslaught.

[sblock=actions]Move: Feather Step to C2
Standard: Spectral Legion aug 2 on C
Spectral Legion aug 2 on C; Damage (1d20+9=15, 2d10+4=19)
If that hits, it's immobilized, and grants CA to adjacent allies TENT
[/sblock]

[sblock=sheet]Serris - Male Human Ardent|Battlemind (Mantle: Elation) 4
Passive Perception: 13, Passive Insight: 13
AC:20, Fort:18, Ref:18, Will:20 -- Speed:5(6 w/ pp)
HP:45/45, Bloodied:22, Surge Value:11, Surges Left: 9/11
Power Points: 0/4, Action Points: 1, MI Daily Uses: 1, Second Wind: not used
Powers: Ire Strike, Energizing Strike, Whirling Defense
Battlemind’s Demand, Mindspike, Spectral Legion
Ardent Surge, Implanted Suggetion, Feather Step
Byeshk Spear Power
Mantle of Elation: Serris and each ally within 5 squares has +3 to damage rolls for opportunity Attacks. Each ally within 5 squares gets +2 to diplomacy and intimidate.
Conditions: None[/sblock]
 

Destruction
- Orsik and each ally in the burst gain +2 power bonus to damage rolls until TENT
- Target's first attack during it's next turn provokes OA from Orsik
- allies gain +1 to attack vs. enemies adjacent to Orsik

Big goliath moves around closer enemy, flanking it with Mythra.
"Don't you fall on me, gladiator. We're coming, punch that corpse that it feels it!"
shouts Orsik to beleguared warrior as he draws one of his healing runes, blood red again. As Baracus feels the healing, his fists grow heavy and hard as his blood collects over them.

Orsik then swings the maul, which leaves traces of red in it's wake as it heavily slams into the enemy. Small motes of red swirl around it, exaggerating it's moves, making it easy for Orsik to predict next attack.

[sblock=Actions]
Move: H7 -> F7-> E6 -> F5
Minor: Rune of Mending on Baracus (heals surge) - DESTRUCTION RUNESTATE
Symbol of the Wrath Reversed vs rw2 AC; Opportunity attack if it attacks (1d20+10+2=27, 2d6+6+2=17, 1d20+10+2=25, 2d6+6+2=15) - Symbol grants OA to Orsik or one ally if the target attacks on it's next turn.

Total: 32 damage if it attempts an attack, 17 otherwise
[/sblock]
 

Mythra nimbly steps away from his foe and unleashes more of the invisible Winged Horde on it.

[sblock=actions]
Move: Shift to I4.
Standard: Winged Horde rw2.
Roll
9 vs will, 7 psychic damage.

[Sblock=stats]
Male Eladrin Wizard 4
Medium natural humanoid (Fey)
Initiative +3; Senses Passive Insight 19, Passive Perception 19
HP 27/38hp, Bloodied 19, Surge Value 9, Surges 3/9
AC 17; Fortitude 15, Reflex 16, Will 17
Saving Throws +5 vs Charm Effects
Speed 6
Action Points:0

Powers:
At will:
Chilling Cloud
Winged Horde

Ghost Sound
Light
Mage Hand
Prestidigitation
Mystical Debris


Encounter:
Fey Step
Grasping Shadows
Color Spray
Tome of Binding
Second Wind

Daily:
Summon Dretch
Summon Tome



[/Sblock][/sblock]
 
Last edited:



Grys moves in for the kill. "Pull back from the corner guys. That thing will have to come out and we can surround it. Can you wrestle that thing out into the open Baracus?" Grys shouts out.

[sblock=Actions]
I assume that 32 points of damage kills rw 2 (since it should take the OA against Orsik). If it does attack Orsik, it is at -2 to hit and Orsik takes 6 less damage if it does hit. If rw 2 is dead before his turn, then Grys will:

Move: double move to C3
Minor: Aegis of Shielding on C. C is marked by Grys. If it attacks anyone other than Grys, it is at -2 and the attacked PC takes 6 less damage from a successful attack.

If rw 2 is not dead before his turn, then Grys will instead move in to attack rw 2:

Move: Shift to H5
Standard: Sword Burst on rw 2

Keke is visible and a legitimate target.

Sword Burst on rw 2 vs. Reflex, 17 to hit, 14 force damage

If Grys hit rw 2 and rw 2 attacks Grys, it takes 5 force damage. rw 2 is marked by Grys. If it attacks anyone other than Grys, it is at -2 and the attacked PC takes 6 less damage from a successful attack.
[/sblock]

[sblock=stats]
Grys - Male Eladrin Hybrid Swordmage Wizard
Medium natural humanoid (Fey)
Advantageous Conditions: 2 temporary hit points
Adverse Conditions:
Initiative: +3
Passive Insight: 13 Passive Perception: 18
Senses: Low Light Vision
HP 27/39
Bloodied 19
Surge Value 9; Surges Per-Day 5/8
AC 22 Fortitude 14 Reflex 18 Will 17 Speed 6
Saving Throws +5 vs Charm Effects
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Scorching Burst
Sword Burst
Familiar Harrier
Ghost Sound
Light
Mage Hand
Presidigitation

Encounter:
Fey Step
Aegis of Shielding
Sword of Sigils
Fire Shroud

Daily:
Flaming Sphere

Trained: 8 Athletics, 8 Endurance, 8 Perception, 8 Stealth

Untrained: 3 Acrobatics, 11 Arcana, 1 Bluff, 1 Diplomacy, 3 Dungeoneering, 3 Heal, 11 History, 3 Insight, 1 Intimidate, 3 Nature, 7 Religion, 1 Streetwise, 3 Thievery

Feats:
Hybrid Talent
Arcane Familiar
White Lotus Riposte

Magic Items:
+2 Challenge-Seeking Longsword
+2 Magic CLoth Armor
Gauntlets of Arcane Might
+1 Amulet of Protection
[/sblock]
 

OOC: sblocks seem to be having some issues, let's avoid using them for now.

Regarding Orsik's damage: only 17 damage has been done as Grys takes his turn. Orsik didn't provoke an OA that I can see (he moved in such a way as to avoid provoking one), and even if he had, Symbol of Wrath Reversed only grants an attack if its target attacks on its own turn (so it can take OAs without fear of reprisal).

In other words, rw 2 is still alive on Grys's turn, but if it's allowed to live, it will provoke an OA when it next attacks someone. Unless you post otherwise I'll assume you'll attack rw 2 (killing it).


I'll NPC Baracus for this round if actions haven't been posted in a few hours.
 

Remove ads

Top