OOC:
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Sorry for the delay all, our boys picked up a stomach flu and one of them was in the hospital starting yesterday. We're home now though and he's doing better (he suffered from dehydration so a day of IV's and he's better)
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Orsik's maul catches the beast in the chin, before magically returning to his hands.
Grys' fiery assault catches most of his targets in the blast, but leaves the monster unharmed. One of the men with a bow falls to the flames, his charred corpse popping from the continual fire still clinging to his skin.
Muzdum's bolt catches one of the wild men in the eye, piercing through the brain stem and dropping the man.
Mythra manages to assault the enemies minds and summons a flaming beast but the disorientation of its summoning leaves it disoriented and it's attack misses.
Letting out an ear-piercing roar, the monster quickly steps towards the magma beast, but it is unable to bite its target.
The woman with the axe points at Grys, her tattoo's flaring with a sickly green light and the eladrin is surrounded by the same light, an insidious poison infects the swordmage for a moment, draining his vitality.
"Kill dis thing" she hisses.
The bowman remaining steps away from the summoned monster and fires an arrow that catches the beast just behind it's neck, nearly dropping the monster.
The wild men to the east rush to the tent line and hurl small needles, homemade darts from the look of them, at deva, catching him with some minor poison.
The man with the large club roars out a challenge
"You Defile our Land! Ready to die!" as it moves around the barricades to the south.
The short man with the staff moves into the clearing, smiling as he sees everyone close together.
"Ancestor's punish these men" the man says, the air grows loud and howling, ghostly spirits rise up from the ground and grab and pull at all but Grys. Mythra manages to bat them aside with a magical shield, but that just sends them into Alexia. The spirits cling to legs, arms, and feet keeping those hit from moving.
To the north another group appears, another pair of bowman move out of the tree line.
To the south, the remaining man with the club rushes forward, throwing another homemade dart at kal. It also connects. His bowman ally moves up and his powerful attack leaves the deva on his back.
[sblock=ooc]
Orsik hits, Grys hits all but monster (kills B 3), Muzdum kills Club 1, Mythra hits both. Summon misses the Bow 1.
Monster: Bite (shift 2 as part of attack) to H0 -
vs fort; dmg (1d20+8=16, 2d6+4=16) just miss.
Axe: Poison attack on Grys -
vs fort (grys); poison (1d20+10=26, 4d6+5=22) hits for 22
Bow 1: shift - RBA -
vs ac (beast); dmg (1d20+13=31, 2d10+5=20) hits beast for 20
Club 2 & 3 move up and hurl some small needles at kal -
vs ac (kal); dmg (1d20+9=24, 1d20+9=26) both hit for 6 each + 2 ongoing poison (save ends)
Big club double moves
Staff 1: moves up - Spirit Creepers - burst 2 centered on H8
vs ref (orsik, myhtra, alexia, muzdum, kal) (1d20+10=20, 1d20+10=17, 1d20+10=30, 1d20+10=24, 1d20+10=16). Hits Orsik, Mythra (but can be blocked with Shield), crits Alexia, hits Muzdum, and misses kal.
dmg (2d10+3=15) 15 (23 for Alexia) damage + immobilized (save ends)
Club 4 moves up and hurls a needle -
vs ac (1d20+9=23) hits for 6
B4 moves to O15 - attacks kal -
vs ref (1d20+7=26) hits for 6 & knocks prone.
Ok, so unlike in Moonwatch these enemies don't suck. KD can back me up, over there there was no attack roll over 10. I think here there was 1 under ten...
[/sblock]
[sblock=Unlocked Stats]
Monster: 24 AC; 15/??/18 F/R/W
Axe: ?? AC; 21/??/17 F/R/W
Bow 1: ?? AC; 17/??/?? F/R/W
B: ?? AC; 14/??/?? F/R/W
Staff 1: ?? AC; ??/??/?? F/R/W
Big club: ?? AC; ??/??/?? F/R/W
Club: 17 AC; ??/??/?? F/R/W
[/sblock]
[sblock=Status]
Grys: 29/49
Alexia: 30/53, immobilized (save ends)
Orsik: 33/48, immobilized (save ends)
Muzdum: 47/62, immobilized (save ends)
kal'Tarron: 26/50, 2 ongoing poison (save ends), prone
Mythra: 46/46, slowed TENT
Beast: 3/23, bloodied
Enemies:
Monster: -13hp, Target is dazed and unable to charge EONT, grants CA EONT (Mythra - everyone benefits)
Axe: -18 hp, marked (Grys), ongoing 5 fire (save ends), Target is dazed and unable to charge EONT
Bow 1: -18 hp, ongoing 5 fire (save ends)
Bow 2:
Staff 1: Used Spirit Creepers
Staff 2:
Big club:
[/sblock]