garyh
First Post
Growl unleashes a blast of wind that buffets three of the human thugs.
[sblock=Mechanics]Standard actions - Chill Wind, centered on L7, targeting Bandit 3, Rabble 5, and Rabble 6.
Chill Wind vs Bandit 3, Rabble 5, and Rabble 6 (1d20+5=17, 1d20+5=13, 1d20+5=25, 1d6+1=3)
Hits Fort 17 for 3 cold damage against Bandit 1, hits Fort 13 for 3 cold damage against Rabble 5, and hits Fort 25 - CRIT! - for 7 cold damage against Rabble 6. On a hit, Growl can slide the target. The rabble die on a hit, but I'll slide Bandit 3 to L7.[/sblock]
[sblock=Growl's Info]Growl- "Male" Warforged Druid 2
Initiative: +1, Passive Perception: 20, Passive Insight: 20
AC: 19, Fort: 15, Reflex: 12, Will: 17 - Speed: 6
HP: 35/35, Bloodied: 17, Surge Value: 8 (10 in beast form), Surges left: 11/11
Action Points: 2
Powers:
Chill Wind
Savage Rend
Swarming Locusts
Wild Shape
Barkskin
Darting Bite
Second Wind
Warforged Resolve
Faerie Fire
Enduring Beast Hide Armor +1 (Daily)
Full character sheet[/sblock]
[sblock=Mechanics]Standard actions - Chill Wind, centered on L7, targeting Bandit 3, Rabble 5, and Rabble 6.
Chill Wind vs Bandit 3, Rabble 5, and Rabble 6 (1d20+5=17, 1d20+5=13, 1d20+5=25, 1d6+1=3)
Hits Fort 17 for 3 cold damage against Bandit 1, hits Fort 13 for 3 cold damage against Rabble 5, and hits Fort 25 - CRIT! - for 7 cold damage against Rabble 6. On a hit, Growl can slide the target. The rabble die on a hit, but I'll slide Bandit 3 to L7.[/sblock]
[sblock=Growl's Info]Growl- "Male" Warforged Druid 2
Initiative: +1, Passive Perception: 20, Passive Insight: 20
AC: 19, Fort: 15, Reflex: 12, Will: 17 - Speed: 6
HP: 35/35, Bloodied: 17, Surge Value: 8 (10 in beast form), Surges left: 11/11
Action Points: 2
Powers:
Chill Wind
Savage Rend
Swarming Locusts
Wild Shape
Barkskin
Darting Bite
Second Wind
Warforged Resolve
Faerie Fire
Enduring Beast Hide Armor +1 (Daily)
Full character sheet[/sblock]