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Adventure: The Power of Knowledge (DM: Fragsie, Judge: TwoHeadsBarking)


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[sblock=OOC]My gods! I don't think you guys needed those extra action points (I'll not take them away because that would be self-serving), some good teamwork and well aimed use of your 'glass cannon' more than made up for lacking a team member![/sblock]
"Aid usss Sssea King!"
There is a distant roll of thunder like the crashing of waves as water erupts from beneath the paladin's feet, it flows outward across the flagstones and forms a glowing circle, filling the adventurers that stand on it with a renewed willingness to fight.

Tomas grunts in pain from Ceryx's attack, then screams in agony under Mikara's assault.
"You have been a bad boy, Thomas, and now the shadows have sent me to kill you."
"You ain't killed me just yet b*$@*!" he forces out through gritted teeth as he backs out of the cloud of darkness with one hand clutching his head, the other holding a seeping wound on his chest, once he can see clearly he retreats to the other end of the chamber; "Get them, kill them all, 'specially the @*%$^ in the cloud! The lord would definitely be displeased if any of 'em survive." he yells before grabbing a potion from his belt and swigging it down.

Under Tomas' command, many of the gang members rush in swarming the members of the party that they can see, Skalisss' heavy armour deflects all the blows that are thrown at him, but Brother Shane is not so lucky as a club winds him and one of the bandit's mace knocks him solidly over the head; it's his turn to fight off the dizziness.
[sblock=OOC]Looking back, Skalisss' save from last round was pointless as the effect is 'until the end of the bandits next turn' not 'save ends'.[/sblock]
Meanwhile at the shrine's entrance; the guards are not phased by the sudden change in their foe, obviously they are well trained at fighting all manner of enemies. They dive out of the swarm of locusts and with precise timing they both swing at the bear's legs with their halberds causing some vicious wounds and knocking the beast to the floor.
Two of the humans stand between Tomas and the cloud of darkness, their weapons at the ready for any movement within.
[sblock=Results]
Both of Growl's attacks hit. creating the green zone until the end opf his next turn which makes all enimies within grant CA.

Ceryx's argent mantle misses, but his avenging echo hits. Using Memory of a Thousand Lifetimes makes it hit (I didn't bother rolling because you only needed a 1).

Mikara hits with all of her powers, bloodying Tomas. Creates grey zone until the end of her next turn which blinds all those within (unless they have darkvision).

Shane hits with his attack, granting Skalisss an extra save.

Skalisss creates the yellow zone that grants all allies a +1 to attacks until the end of the encounter.[/sblock]

[sblock=Actions]
Tomas shifts to K9, substitutes his standard for a move to D5 and swigs a potion.

:bmelee: Rabble 2 charges Skalisss, misses (your AC in the summary of your wiki character sheet needs updating)

:bmelee: Rabble 4 moves into the fray and attacks Brother Shane, hits for 4 damage

Rabble 3 readies a charge against anything that moves out of the darkness.

:melee: Bandit 1 moves in and dazing strikes Brother Shane, hits for 8 damage bloodying him, dazed until the end of bandits next turn and bandit shifts to H13.

:melee: Bandit 2 moves in and dazing strikes Skalisss, misses.

Bandit 3 moves back and readies a dagger to attack anything that comes out of the darkness

Guards 1&2 shift out of the swarm to flanking positions and attack growl with CA, both hit dealing a total of 18 damage and knocking him prone and bloodying him.

Tomas' Stonebreaker ability recharges.
Rolls
[/sblock]
[sblock=Status]
26 - Human Bandit 1 () Dazing Strike
- Human Bandit 2 () Dazing Strike
- Human Bandit 3 (8 Damage) Dazing Strike
- Tomas (19/86) Bloodied Stonebreaker
- Human Rabble 1
- Human Rabble 2
- Human Rabble 3
- Human Rabble 4
- Human Rabble 5 DEAD
- Human Rabble 6 DEAD
- Human Guard 1 (7 Damage)
- Human Guard 2 (7 Damage)
22 - Brother Shane (HP-12/24 S-8/8) Bloodied Dazed
19 - Growl (HP-11/35 S-11/11) Bloodied, Prone
12 - Ceryx (HP-21/28 S-9/9) Argent Mantle (reroll damage), Avenging Echo, Blinded
11 - Skalisss (HP-30/39 S-11/11)
8 - Mikara (HP-20/20 S-6/6)

Features of the Area
(skill checks may reveal more information on some of these features.)
  • Alter
  • Illumination: Dim light
  • Pillars
  • Ruins: These crumbled statues are difficult terrain
  • Statues: The three remaining large statues are beginning to crumble with age.
  • Cencers: These braziers cast normal light on the dais.
[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref ? / Will 16 / HP 86
:close::area:Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.

Bandits - AC ? / Fort 12 / Ref 14 / Will ? / HP ?
:branged:Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
:melee:Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.


Rabble - AC ? / Fort 13 / Ref ? / Will ? / HP 1
:bmelee:Club: +6 vs. AC; 4 damage.
Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.


Guard - AC ? / Fort ? / Ref 15 / Will ? / HP ?
:bmelee:Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
:melee:Powerful Strike: Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.

[/sblock][/sblock]
[sblock=Map]
EncounterA1_R2.jpg
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Ceryx backs out of the cloud and looks around for Tomas. Finallly finding him, Ceryx calls out "You're mine!" And with that, sends a blast of radiant energy headed his way.

[sblock=Actions]Move Action -> Move to L12
Standard Action -> Radiant Vengeance on Tomas (10 vs. Ref, 11 damage)[/sblock]

[sblock=Ceryx's Stats]Ceryx - Deva Avenger 1
Passive Perception 19, Passive Insight 14
AC 18, Fort 13, Reflex 15, Will 15
HP 21/28, Bloodied 14, Surge Value 7, Surges 9/9
Speed 6, Initiative +0
Action Points: 1, Second Wind
[sblock=Powers]
Radiant Vengeance
Leading Strike
Avenging Echo
Memory of a Thousand Lifetimes
Oath of Enmity
Channel Divinity: Abjure Undead
Channel Divinity: Divine Guidance
Argent Mantle
[/sblock]
[/sblock]
 

OOC: That's a miss.

[sblock=Monster Stats]
Tomas - AC 17 / Fort 17 / Ref 16 / Will 16 / HP 86
:close::area:Stone Breaker (recharge 4 5 6) One square of ruins within 2 becomes the origin of a burst 1 or blast 3; +6 vs. Reflex; 1d6 + 1 damage and the target is dazed until the end of Tomas’ next turn.

Bandits - AC ? / Fort 12 / Ref 14 / Will ? / HP ?
:branged:Dagger: 5/10; +6 vs. AC; 1d4+3 damage.
:melee:Dazing Strike: (enc) +4 vs. AC; 1d8+1 damage, the target is dazed until the end of bandits next turn and bandit may shift 1 square.


Rabble - AC ? / Fort 13 / Ref ? / Will ? / HP 1
:bmelee:Club: +6 vs. AC; 4 damage.
Mob Rule - Rabble gain +2 P bonus to defences while at least two other rabble are within 5 squares.


Guard - AC ? / Fort ? / Ref 15 / Will ? / HP ?
:bmelee:Halberd: Reach 2; +10 vs. AC; 1d10+3 damage and the target is marked until the end of the guards next turn.
:melee:Powerful Strike: Reach 2; +10 vs. AC; 1d10+7 damage and the target is knocked prone.

[/sblock]
 

[sblock=ooc]

Ouch. If I could read, I would have made better use of my first turn.

Also, Shane had moved to J15. I'm not sure if that would have prevented the bandit from attacking him, but I think it would have (he's probably still able to, but might give up an AoO).

I'll work up a post for this turn shortly

[/sblock]
 

[sblock=OOC] You may have intended him to be in J15, but you wrote J12 :-S which you couldn't do because Skalisss was already there, so I asked you to choose another square. But as you seem to only be online once a day, and Brother Shane was the last to act before the next round, I opened it up to the rest of the party to choose a square within one of were I thought you wanted to be (J12). Sorry for any upset.[/sblock]
 

[sblock=OOC]
You may have intended him to be in J15, but you wrote J12 :-S which you couldn't do because Skalisss was already there, so I asked you to choose another square. But as you seem to only be online once a day, and Brother Shane was the last to act before the next round, I opened it up to the rest of the party to choose a square within one of were I thought you wanted to be (J12). Sorry for any upset.

I actually meant M12 to start, but that was my bad. :-S

On Shane's first turn, though, he moved back to J15 to flank a guard with Growl. It's mentioned in the ooc block.

[/sblock]
 

Skalisss recovers and has more enemies move in on him, just the way he likes it!

"Come tassste the power of Netari'sss blessingsss!" he cries.

[SBLOCK=Actions]
Standard Action: Attack Bandit2 Righteous Smite (1d20+9=24, 2d8+5=15) attk/dmg on Bandit #2
Hit, Skalisss and each ally within 5 squares gain 7 temporary hit points!

Move Action: shift to K12.

Minor Action: Dragon Breath, close burst 3, HIJ 11-13, attacking Bandit2, Bandit1, Rabble2, and Rabble4.
Damage for Dragon Breath (1d6+1=6)
Dragon Breath attack, vs REF, in order: Bandit2, Bandit1, Rabble2, and Rabble4 (1d20+7=23)
Dragon Breath attack, vs REF, in order: Bandit2, Bandit1, Rabble2, and Rabble4 (1d20+7=14, 1d20+7=13, 1d20+7=23)
Damage is 6 points lightning, rolls are 23 REF against Bandit2 (hit), 14 against Bandit1 (hit), 13 against Rabble2, and 23 against Rabble4 (hit).

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 3 Character Sheet
L4Wrequest_09.jpg

Initiative: +1 Senses: Normal P-Perception: 13 P-Insight: 18
HP: 30+7temp/39 SurgeValue: 10 Surges: 11/11
AC:23 Fort:16 Reflex:14 Will:16

Action Points: 2 Second Wind: not used
Resist: none Speed:5
Conditions: DAZED, +1 to AC while in zone
BasicAttack: - "Sunblade", +9 to Hit vs AC, 1d8+5 damage
BasicRangedAttack: - Javelin, +7 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite
Righteous Smite USED
Dragon Breath USED
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle USED
Healing Surge from Dwarven Plate Armor
Motes of Light from Sunblade
[/SBLOCK]
[/SBLOCK]
 
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Shane stumbles under the impact of the blow, his eyes glassing over. He whispers a quick prayer to Apoli, and healing energy flows out across the room, rejuvenating his allies and sapping strength from his enemies.

[sblock=mechanics]

I'll leave the question of whether Shane gets hit by all attacks last turn for Fragsie. It looks like the Bandit would reach him even if he were properly in J15, so I'll assume Shane's still Dazed- otherwise I'll do my move from J15.

(I don't think that the Rabble gets to him, though, so Shane should have 4 hp more than he does).

Shane gains 7 temp HP from Skaliss

Standard: Beacon of Hope in burst 3
Beacon of Hope (vs Will) against Guard 2, Guard 1, Bandit 1, Rabble 4 (if it's still alive). (1d20+4=20, 1d20+4=24, 1d20+4=15, 1d20+4=22)

Shane, Growl and Skalisss regain 9 HP. All enemies hit by the burst are weakened until the end of their next turn. Shane's healing powers restore +5 hp until EoE.
[/sblock]

[sblock=current stats]
AC: 16 NAD: 12/13/17
HP: 21/24 +7 thp Bloodied: No
Surge Value:6 Surges: 8
Second Wind: Not used

Astral Seal
Sacred Flame
Gaze of Defiance

Bane
Healer's Mercy
Healing Word x2

Beacon of Hope

[/sblock]
 

Into the Woods

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