Final Stage: Platform Battle! Round 1
Ryk and Spring split, heading for opposites to flank their foes. The halfling throws his boomerang in deft arc, but it only nicks the warrior once.
[First attack hits; 6hp]
Rikka calls forth a chill wind against her foes. The lashes at them and knocks them off their feet, but they stay at the upper platform. She then races under the platform.
[Neither fall. Both now prone.]
From high above, the scarred Orien sneers and raises a crystalline rod. A shard of warped space shots forth and explodes amongst the party's midsts. Space and time bend and fold, and everyone seems to move faster and in starts from Bellegon, Vok, and Crush's view. The mage laughs and aims the rod at Ryk. The halfling grunts as the magic hits him, and then blinks, disoriented: He and the prone warrior had switched places!
[Mage disrupts time/space and hits B, V, & C. Slow & Dazed (save ends); Aftereffect: Slowed (save ends). Mage uses AP and hits Ryk with attack: 10 damage and Ryk & W1 swapped.]
The Orien leader stands, dusts himself off, then appears suddenly next to Rikka.
You'll pay for that disrespect!
[Stands and teleports.]
The teleported warrior stands, and then rushes and Bellegon, attempting to shove him off the platform. To the three clustered, the warrior was far away, approaching slowly... slowly... and then suddenly there, shoving the dark elf away!
[Stands and charges Bellegon; Vok dazed so no OA. Hits and pushes Bellegon who fails save and falls for 8hp. Bellegon is under the rope at A0.]
The other warrior saunters up to Ryk and cuts him deeply.
Where are your friends now!
[W2 hits for 17hp, bloodying and marking him.]
Final Stage: Platform Battle! Round 1
[sblock=Maps]
Platforms
Level 1
Level 2
Level 3
There are three levels above the ground. Each platform is actually made of a see-through substance, so you have line of sight (but not line of effect) through them. Every level is 10' above the next (and Level 1 is 10' above the ground). There are no railings anywhere. On the map, a red border indicates a platform above you; a blue border represents a platform below.
There are two ramps (the darker stone) going from Level 1 to 2; the triangle marks the entrance on either level. Going up the ramp is considered difficult terrain.
There are ropes hanging from each corner of the platforms on Level 3 and from Level 1 towards the ground. They are 5' long.[/sblock]
Combat Rules
Actions will be handled in posting order; I will bot folks that don't post within a day using at-wills only. I will post info about the monsters as discovered. Other important rules are summarized below.[sblock=Important Rules]
Hop Down: Acrobatics DC 15 not to fall, landing on feet w/ no damage.
Reduce Falling Damage: Trained Acrobatics; reduce damage by 1/2 check.
Vertical Reach: Listed below (estimated for Crush):
- Vok 9'2" (1.833 squares)
- Bellegon 8'7" (1.722 sqs)
- Crush 10'5" (2.08 sqs)
- Rikka 5'5" 9'0" (1.81 sqs)
- Ryk 7'6" (1.5 sqs)
Long Jump:
DC 5/10 to jump 1 square (running/not running), 10/20 to jump 2 squares.
High Jump: Going from Level 1 to 2 or Level 3 to center platform requires Athletics DC as follows:
- Vok DC 5 running, 10 standing
- Bellegon DC 7 running, 14 standing
- Crush DC 0 (always reaches)
- Rikka DC 5 running, 10 standing
- Ryk DC 13 running, 25 standing
To grab the rope dangling from the center platform on Level 3 does not require a jump. To grab the ones from the other two pillars requires the same difficulties as for jumping above, except Crush needs an Athletics DC 5 standing/10 running to jump the 1 square horizontally.
Climbing: It is a DC 10 Athletics check to climb the ropes; you fall if you roll 5 or lower. Remember, its double movement to climb.
Falling: 1d10 damage per level fell.[/sblock]
Combat Details
Or: -5, F18, has teleporting movement
Sc: Not damaged, Temporal Disruption used, has ranged teleport attack, AP used
W1: -11hp, AC 21, F 18,
Quarry
W2: Not damaged, AC 21, F 18
Status
4/4 tokens remaining.
Rikka 23: 40/40, 8/8 HS, Fleet Pursuit used
Ryk 20: 11/38, 3/6 HS, 1/2 AP, bloodied, marked by W2 TENT W2
Enemies
Spring 20: 46/46, 0/2 HS
Bellegon 10: 32/40, 5/7 HS, Cloud of Darkness used, Slowed/dazed (se) then slowed (se), off map and prone
Crush 6: 41/41, 8/8 HS, Slowed/dazed (se) then slowed (se)
Vok 3: 51/51, 8/14 HS, Bless Weapon used, 1/2 AP, Slowed/dazed (se) then slowed (se)