[sblock=Otakkun] It is now Round 3, so everyone except Gurdan (who has already posted) can go again
[/sblock]
Gurdan tries his best to maintain the connection he had with the nature spirit that was guiding him. Suddenly he sees the great ghostly beast and charges forward. Unfortunately for him, this caused a stampede of real deer to scatter, making Gurdan lose site of the spirit. A couple of the deer collide with the dwarf, but bounce off of the solid mass of wood, metal and flesh causing no significant harm. All in all, nothing was truly harmed, other than he lost sight of the nature spirit, and a whole lot of noise was created.
[sblock=Tracking the Tracker]
[sblock=Round 2]
Riel: Rolled an Insight Check of 15 and an Endurance check of 15. This gives the main Perception check a +2 bonus and Riel does not lose a healing surge.
Garrick: Rolled an Aid Other (perception) check of 10 and an Endurance check of 15. This will give the main Perception check a +2 bonus. Garrick does not lose a healing surge.
Lo-Kag: Athletics (minor success) and endurance (pass) rolls respectively: 13, 22. This gives a +2 bonus to the next skill check, which happens to be Gurdan. Lo-Kag does not lose a healing surge.
Gurdan: Rolls Nature 23 (25 with Lo-Kag's +2 bonus) and Endurance 22 gaining the group a SUCCESS. Gurdan does not lose a healing surge.
Grryth: Rolls Perception of 22 (SUCCESS) and an Endurance of 30 (pass).
Alexia: Rolls Aid Another (Perception) of 21 (pass) and a 23 Endurance (pass) Rolls. This gives the next perception check rolled a +2 bonus and Alexia does not lose a healing surge!
[/sblock]
[sblock=Round 3 (3 Successes; 2 Failures) ]
Gurdan: Rolls a Nature 16/Endurance 24 which gives the group a (Failure) for the skill challenge. Gurdan doesn't lose a healing surge.
[/sblock]
Garrick: 6/7 Healing Surges
Riel: 7/7 Healing Surges
Lo-Kag: 8/8 Healing Surges
Grryth: 11/11 Healing Surges
Alexia: 10/10 Healing Surges
Gurdan: 13/13 Healing Surges
[/sblock]

Gurdan tries his best to maintain the connection he had with the nature spirit that was guiding him. Suddenly he sees the great ghostly beast and charges forward. Unfortunately for him, this caused a stampede of real deer to scatter, making Gurdan lose site of the spirit. A couple of the deer collide with the dwarf, but bounce off of the solid mass of wood, metal and flesh causing no significant harm. All in all, nothing was truly harmed, other than he lost sight of the nature spirit, and a whole lot of noise was created.
[sblock=Tracking the Tracker]
[sblock=Round 2]
Riel: Rolled an Insight Check of 15 and an Endurance check of 15. This gives the main Perception check a +2 bonus and Riel does not lose a healing surge.
Garrick: Rolled an Aid Other (perception) check of 10 and an Endurance check of 15. This will give the main Perception check a +2 bonus. Garrick does not lose a healing surge.
Lo-Kag: Athletics (minor success) and endurance (pass) rolls respectively: 13, 22. This gives a +2 bonus to the next skill check, which happens to be Gurdan. Lo-Kag does not lose a healing surge.
Gurdan: Rolls Nature 23 (25 with Lo-Kag's +2 bonus) and Endurance 22 gaining the group a SUCCESS. Gurdan does not lose a healing surge.
Grryth: Rolls Perception of 22 (SUCCESS) and an Endurance of 30 (pass).
Alexia: Rolls Aid Another (Perception) of 21 (pass) and a 23 Endurance (pass) Rolls. This gives the next perception check rolled a +2 bonus and Alexia does not lose a healing surge!
[/sblock]
[sblock=Round 3 (3 Successes; 2 Failures) ]
Gurdan: Rolls a Nature 16/Endurance 24 which gives the group a (Failure) for the skill challenge. Gurdan doesn't lose a healing surge.
[/sblock]
Garrick: 6/7 Healing Surges
Riel: 7/7 Healing Surges
Lo-Kag: 8/8 Healing Surges
Grryth: 11/11 Healing Surges
Alexia: 10/10 Healing Surges
Gurdan: 13/13 Healing Surges
[/sblock]