[Adventure] The Second Day of Mourning (Judge: renau1g)

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[sblock=OOC] Oh wow... so sorry about the map guys! Unfortunately I am at home right now and my map is at work. I'm really busy at home right now, but since you guys have already posted your actions, I'll redo the map so that you guys can actually see all of the enemies and I'll place them in appropriate spots for where your characters moved. Unfortunately, my update will have to wait for monday morning, but I'll update just as soon as I can. Sorry for starting a battle and not being able to update during the weekend. I'll try not to let that happen again. (I am going to copy my maps on friday and send them to myself so that I can update during the weekends).

Curses: Just as a note to our two feylocks. The curse can only target the NEAREST enemy to you. Obviously if I had the correct map up you would be able to see who was closest to you, so I'll let you guys revise your actions once I post the correct map, or more likely, I'll just take the slap on the wrist for being a bad dm and let you curse who you cursed.. Yeah, I think I'll just do that... bad DM bad! lol.

I'll update ASAP on monday morning! [/sblock]
 

[sblock=Kalidrev]
Did you originally place a foe closer to Lo-Kag that he could have reached for a melee attack? If so, Lo-kag would have attacked that foe using his sword rather than a ranged attack. If your foes were no where close to Lo-Kag, that's fine. Lo-Kag has lousy aim with his war hammers. He neeeds more practice
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[sblock=quickcurse rod]Normally I think your right about the cursing but by using the power from his quickcurse rod he can curse any target he can see.[/sblock]
 

[sblock=ooc] I think you guys would have done things differently if I had had all of the badguys visible to ya. I'm going to post the real map on monday and I'll give you the oportunity to take new actions if you want to. Some of those rolls of yours were awesome, and I'm going to let you keep the result on the d20 and change the attack you would have made (especially you Lo-Kag) since there were definitely opponents in melee range for all of you melee attackers. [/sblock]
 

Round 1 Map (Now with 300% more badguy!)

[sblock=ooc] Here you go all, here's the REAL map. As I said in my last post, you can choose to keep your old actions or make new ones. Either way, your old d20 rolls stay as they were. Please let me know in your next post if you are KEEPING your old actions. If you are NOT keeping your old actions, please tell me your new actions (and fluff if applicable) and indicate (preferably in the title of your post) if this is a REVISION of your actions. Thanks all and sorry for the weekend long delay! ) [/sblock]
 

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[sblock=OOC Kalidrev]
You mentioned that you are adopting Mal's combat system. If I recall correctly, Mal also posts the Hit points and Defense scores ofthe bad guys as well so that players know if they hit and/or killed a bad guy, thus making it easier for the next player to take his action without waiting to find out who is alive/dead.
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ROUND 1 (new action)

Grryth stands up and with axes in hand and moves toward the 'forged that smashed through the window. (as stated in an earlier post, Grryth was staying up during during the shift after his, which is this one).

Moving to stand between his comrades and their foes, Grryth lets out a growl and makes two quick slashes at the 'forged standing on his far left and right while keeping his eye on the forged in the center.

[sblock=Mechanics]
Move action = C2-D2-E3-E4-D5
Standard Action = Dual Strike. First attack vs Theif 1 (C6) Use roll from last time: Roll Lookup (22 vs AC)
Damage if hit: 1d6+3=6
- IF theif 1 is reduced to 0 hit points Grryth gains 5 temp HP
Secondary attack vs Theif 2 (C4):1d20+10=27 (vs AC)
Damage: 1d6+3=4
If hit or missed, mark both targets
Free action= Growl menacingly at the warforged at C5
[/sblock]
[sblock=OOC group]
We had better get some help over to Lo-Kag, as he is vastly outnumbered and is the only one between the baddies and the item we are supposed to be protecting.
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[sblock=OOC] DMDanW, you're correct. Mal DOES post those. However, I think that it influences player decision too much so I am not going to post those. I'll will be on enough to let you know if you have killed someone (probably even before someone else has a chance to post) as I am on practially ALL day (from 8am to 5pm PST) while at work. However, from this day on, I will not be able to post at night or weekends cause I'm starting school. [/sblock]

[sblock=Combat] Grryth managed to kill Thief 2 (gaining 5 temp HP) and hits Thief 1 for 4 damage marking the warforged. [/sblock]
 

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Still somewhat surprised by the sudden appeareance of the warforged units, Garrick grabs his weapon and then moves F-6, cursing his nearest foe (Thief 5) and blasting forward a wave of psychic energy, aiming to confuse his foes into attacking each other.

Decree of Khirad: Rolls [sblock=Effect]The target makes a melee basic attack as a free action against a creature of your choice. If the target misses with the attack, it takes 9 psychic damage[/sblock]
Thief 1: 14 vs Will -- attack master thief
Thief 5: 13 vs Will -- attack thief 6
Master Thief: 27 vs Will -- attack thief 1 [sblock=Combat Stats]HP 40, Bloodied 20, Surge Value 10, Surges 7
AC 20; Fortitude 14, Reflex 18, Will 18, Speed 6
* Witchfire []
* Caiphon's Leap []
* Otherwind's Strike []

* Decree of Khirad [X]
* Staggering Zulaat []
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