[Adventure] The Second Day of Mourning (Judge: renau1g)

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[sblock=ooc]Yeah, I pretty much rock.

It would be great if we could take this guy alive, by the way, since the salesman has a pretty good chance of getting away from us at this point. So if you don't mind, state that you're doing non-lethal damage to Dash.[/sblock]
 

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Energized by the surge of healing given to Lo-Kag by Alexia, notices the foe blocking his way. He does a quick evaluation of the situations and then states to Gurdin, "Together we can knock this one out so you can get through to continue the chase!"

[sblock=actions]
minor: none
movement: none
attack: hammer and anvil: 1d20+11 vs. reflex = ? (IC is still down)
please role the attack for me

If it hits, 1d6+8 and Gurdin gets a free basic melee attack as well. Damage is not lethal damage.[/sblock]
 
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[sblock=OOC]
If Lo-kag and Gurdan can kill the warforged in the door Grryt hcan double run and get within 4 squares of Salesman. He can then spend an action point and charge him. Even if I miss, I can still mark him and then get a free swipe at him if he moves away from me.

I do agree - take one alive. State non-leathal damage.

Grryth will wait to post till everyone else has gone.
[/sblock]
 

[sblock=dimsdale (and anyone else, I guess)]Actually, if you slide him to the NE, there would be no question as to whether anyone can get through the door.[/sblock]
 

[sblock=dimsdale (and anyone else, I guess)]Actually, if you slide him to the NE, there would be no question as to whether anyone can get through the door.[/sblock]


[sblock=ooc]
I was told in a previous game (not too long ago that with a push I'm only allowed to push the foe away from me to a square not adjacent to me. I'll edit my post with actions that DMDandW stated though.
[/sblock]
 
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[sblock=my bad]Nevermind, you're right. I thought it was a slide for some reason. In that case, you might want to state that if pushing him doesn't free up the door, you'll just attack him instead.

edit:Nevermind again. I see you've updated your post.[/sblock]
 

[sblock=dimsdale]
Now who told you that ;), no but you are correct, each square of a push must move the target further away from you.
[/sblock]
 



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