Gershom chases after the tentacle messenger and sees it dip below the bridge and head down. Knowing that the only way he could possibly keep up with this thing is to slow it down, he tries to herd it toward the busier and more crowded sections of the city. Up here, it has the advantage in the open air. In a densly populated area or section that had a lot of narrow passages, Gershom knows that they would be on even ground. Now if he could only get it to accidently enter one of the towers...
Leaping up to snare the "creature", Lo-Kag manages to get a hand on it for a moment, causing it to teeter in the air where it accidently heads the wrong direction for a moment. It get's it's bearings and begins headding it's original direction, but it is slowed down enough for the team to keep up rather than lose ground.
Another benifit this had was to allow Gurdan a perfect view of the object. It has twelve tenticals; four on each side, used for balance and movement, and two, each, on the front and back used for grasping and "tilling" the air for better air maneuverability. If you can either damage these tillers or force it to have to maneuver on the ground, you would have an insane advantage against this thing. After seeing where the object was going, Gurdan determines that the thing is heading for as much of an open-air section as it can so that it can excape without having to worry about someone on it's tail.
[sblock=OOC] Wow, those were some awesome skill checks. Gershom: Your advanced knowlege of this section of the city allows you to out-maneuver the messenger and herd it toward a less open section. This gives the group 1 Success!
Lo-Kag: Your leap and almost-grab gives you a +2 bonus to either your next skill check or to another team-mate of your choosing for their next skill check. You MUST announce in a seperate post BEFORE it is used (whether for yourself or for a friend). It must be used before the end of the next "round".
Gurdan: Wow... a skill crit. Much like Lo-Kag, you are granted a +2 bonus to your next skill check if you want it, however, you can also choose to expend it and give EVERYONE a +1 bonus to their next check. You MUST announce in a seperate post BEFORE it is used (and how it is being used). You have 2 rounds in which to use this bonus (not including this round).
SUCCESSES: 1 FAILURES: 0.
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