"So what kind of reward do you think we'll be getting out of this?" Torqua asked as she patched up her arm with a clean rag.
"Gold of course, lots of gold. Maybe enough to open my own chocolate store. But surely there'll be some magical items too."
"Maybe a pair of magical boots or gloves or even the magical belt, made of real Griffin leather!" Torqua then looked down and remember her titianic wiastline.
"Or in my case, I might need two or three magical belts.
OOC:
|
Spending two healing surges to get back to full health.
|
|
[sblock= Torqua Debu]
Torqua Debu
Human Sorceress (Dragon) 3
Passive Perception/Insight 16
AC:16, Fort:17, Reflex:13, Will:18, Speed:6
HP: 42/42, Bloodied:21, Surge Value:10, Surges left:4/8
Initiative +0
Action Points: 1
(encounter):
Powers
MBA: Longsword, +8 vs AC, 1d8+4 damage
MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg
RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5
Acid Orb
Burning Spray,
Storm Walk,
Thunder Storm
Poisonous Exhalation
Sorceress Sirocco
Second Wind:
Lightning Breath:
MagneticWord:
Items:
Shimmering Armour+1
Magical Staff +1
DragonScale Dagger +1
Amulet of Resolution
Alchemist's Fire +1 (x2)
Alchemist's Frost +1 (x2)
Combat notes:
Draconic Power: Torqua gain a strength bonus (+4) to damage rolls for arcane powers.
Draconic Resilience: When not wearing heavy armour, you can use you Str mod instead of your Int/Dex mod to determine your AC.
Dragon Soul: Resist Fire 5
Scales of the Dragon: The first time you are bloodied during an encounter, you gian a +2 bonus to Ac until the end of the encounter.
Alchemist benefit: At the end of a short rest, you can create one alchemist item of your level or lower at no extra cost
[/sblock][/QUOTE]