[Adventure] The Seeds of Chaos - Judge Needed

The brawny dark skinned warrior easily pulls himself up and through the grate hatch and then manages, with some slight difficulty, to lift the weight of the 7-foot tall Gnoll. Only Haaku is left hanging on the bottom of the grate.
 

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Haaku, seeing that everyone else has managed to make their way up through the grate hatch, swings over to the rope. Grabbing in nimbly, the desert warrior gracefully pulls himself up through the grate hatch without so much as a bead of sweat perspiring upon his brow. Of course, that might have more to do with the cold water that was, until just moments ago, soaking each of you. Looking about you, the group sees itself in another sewer chamber, much like a larger version of what you had fallen down into before your fight with the rats. A long tunnel stretches out eastward of your current position before snaking north again.

[sblock=Perception Check: DC 15]
Although there is a small channel for water to enter this room from a valve on the west side of this room, and the floor is wet at the edges of the channel for about a foot on either side, there is no physical evidence to suggest that the torrent of water you just experienced actually came through here. You feel a shiver run down your spine. [/sblock]
 


Finding a small piece of loose grate rod, Fhangrim works it back and forth until it snaps off, leaving him with about a 1 foot shard of metal. Jamming this shard of metal into the opening of the valve, Fhangrim twists and turns the shard until he is sure that its good and stuck, and that the valve wasn't opening any time soon.
 

jbear

First Post
Leather watches Fhangrim do his handy work intently. When the gnoll is done Leather stands and heads down the tunnel which appears to be the only exit.
 


OOC: You sure can... if you want... *uncomfortable evil DM grin* :devil: J/K! Go right ahead! As a matter of fact, I'd like to make sure everything is updated and accurate in my notes, so if everyone could please add their stat block to their next post, updated for current surges and madness points, that would be great. Thanks!

SIDE NOTE: [MENTION=69684]WEContact[/MENTION] is AFK for a while, so does anyone want to NPC him while he's away?
 


jbear

First Post
OOC: 32/43 Hps. Leather spends a surge and is at 42/43 HPs with 6 surges left. I don't know about madness points sorry.


[sblock= Marcus Leather]
Marcus Leather
Human Fighter (Brawler) 3
Passive Perception/Insight 12
AC:21, Fort:20, Reflex:15, Will:13, Speed:5
HP: 42/43, Bloodied:21, Surge Value:10, Surges left:6/12
Initiative +5
Action Points: 1 (encounter):

Powers
MBA: Longsword, +8 vs AC, 1d8+4 damage
MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg
RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5
Combat Challenge
Cleave, Grappling Strike, Weaponmaster's Strike

Steel Serpent Strike:
Bull Charge:
Inevitable Strike:
Rebounding Hand Axe:
Battle Axe of Surrounding:
Second Wind:

Comeback Strike:
Boundless Endurance:
Dwarven Armour:


Combat notes:
Deft Hurler Style: Leather can forgo dealing damage to the adjacent enemy to instead make a basic ranged attack with a heavy thrown weapon against one creature other than the target of your cleave. This ranged basic attack does not provoke opportunity attacks.
Brawler Style: Leather can use Grappling Strike for OAtks
[/sblock]
 

Goldhammer

First Post
"So what kind of reward do you think we'll be getting out of this?" Torqua asked as she patched up her arm with a clean rag. "Gold of course, lots of gold. Maybe enough to open my own chocolate store. But surely there'll be some magical items too."

"Maybe a pair of magical boots or gloves or even the magical belt, made of real Griffin leather!"
Torqua then looked down and remember her titianic wiastline. "Or in my case, I might need two or three magical belts.

OOC: Spending two healing surges to get back to full health.


[sblock= Torqua Debu]
Torqua Debu
Human Sorceress (Dragon) 3
Passive Perception/Insight 16
AC:16, Fort:17, Reflex:13, Will:18, Speed:6
HP: 42/42, Bloodied:21, Surge Value:10, Surges left:4/8
Initiative +0
Action Points: 1 (encounter):

Powers
MBA: Longsword, +8 vs AC, 1d8+4 damage
MBA: Battle Axe of Surrounding +1, +8 vs AC, 1d10+5 dmg
RBA: Rebounding Handaxe +1, +8 vs AC, 1d6+5
Acid Orb
Burning Spray,
Storm Walk,

Thunder Storm
Poisonous Exhalation
Sorceress Sirocco
Second Wind:

Lightning Breath:
MagneticWord:
Items:
Shimmering Armour+1
Magical Staff +1
DragonScale Dagger +1
Amulet of Resolution
Alchemist's Fire +1 (x2)
Alchemist's Frost +1 (x2)

Combat notes:
Draconic Power: Torqua gain a strength bonus (+4) to damage rolls for arcane powers.
Draconic Resilience: When not wearing heavy armour, you can use you Str mod instead of your Int/Dex mod to determine your AC.
Dragon Soul: Resist Fire 5
Scales of the Dragon: The first time you are bloodied during an encounter, you gian a +2 bonus to Ac until the end of the encounter.
Alchemist benefit: At the end of a short rest, you can create one alchemist item of your level or lower at no extra cost
[/sblock][/QUOTE]
 

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