[Adventure] The Sibylline Idol (Judge covaithe)


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[sblock=Vashik]Vashik remembers vaguely information on the Umberal Sliver cult in some of the city criminal records. Apparently they were a cult that was dealt with by an adventuring party called Caput Mortuum recently. Very little remains in historical record of the group beyond that though.

From the evidence that they've seen so far and the idol discussion in the sage's quarters Vashik remembers that the Five dealt with the Brotherhood of the Bright Eon that was intent on raising a powerful entity from the depths. The Brotherhood was successful and the Five had to fight off the greatest threat to Daunton in its history. If the Umberal Sliver and the Brotherhood of the Bright Eon are linked and someone is trying to bring the Umberal Sliver back up then things could get very bad.[/sblock]

"Thank you for letting me see Rosvodiz one last time. He seemed a little clearer this time than whence we last spoke. I'll see if I can dig up anything more on the Ghul'hadi or rather the Waiting. Good luck and I hope to see you all again soon." says the sage as everyone prepares to leave. Once business is concluded Astrepius heads back above ground to the carriage and bids the party farewell.

Ready for the trek, the party heads into to where the dwarven glassblowing factory is. Its an open factory with head from the furnace pouring out. The place is quite dirty with soot on many things, though the glasswares displayed are fantastic. Many different coloured bottles, bowls, and cups adorn the stall outside or sit cooling in the breeze. Two dwarves are working together on another creation using long metal rods and thongs to twist a ball of white hot glass into wonderous shapes.

Around back the group finds the back of another warehouse and a set of large double doors built into the ground at an angle to allow easy access to the basement. The doors have a large lock on them, chained to the door handles.
 

"I'm n-n-no good at p-picking locks with s-s-subtley. Any of y-y-you?" The shifter pulls his lightning blade partway from it's sheathe, as if showing his way of getting in.
 


[sblock=ukingsken/ooc]I've got the second best dex, I'll assist you.[/sblock]

Rurdev looks on, giving the wizard pointers as he attempts to pick the lock.

[sblock=Thievery Assist: Success] Vashik gains +2: Roll Lookup

[/sblock]
 

"Great, now we have become a band of thieves..." Riardon says to the warforged.

[sblock=OOC]

Everyone in 20 sq around Riardon gets a +2 to initiative.
When you spend an AP, you get a +3 on attacks.

[sblock=Mini stat block]
Riardon
Perception: 16 Insight: 11 Low-light Vision
AC 18 Fortitude 15 Reflex 14 Will 13
Hit Points: 24 / 24 Bloodied: 12
Temporary Hit Points: 0
Resist: -
Saving Throw: +5 vs Charm
Action Points: 1 Second Wind: 1
Healing Surge:6 Surges per day: 7 / 8
Encounter Powers: Inspiring Word 2/2, Scorching Burst, Warlords Favor, Feystep
Daily Powers: Lead the Attack

Condition: -
[/sblock][/sblock]
 

Hmmm, maybe we just ask da dwafs if dey got key? Maybe dey nice to us and let us in to beat up evil.

Dane starts to hobble over to the glass blowing dwarves.
 

ooc: just a quick note that the doors lead to the warehouse not connected to the glass blowing building. Doesn't mean the other building isn't part of the same business, but just wanted to be clear.
 


Incarnation nods to the eladrin and follows the dwarf over to the main building. He says nothing, waiting for Dane to initiate the conversation.
 

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