• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

Rumbum moves forward and roars loudly, then charges the foe. His axe misses wide. His enemy strikes back with incredible quickness, but the sword glances of Rumbum's armor.

[sblock=actions]
movement: move to p9
minor: activate boot power: +1 speed until end of encounter
attack: charge to p6 1d20+14 +1(charge) vs AC: for 1d12+7: miss

immediate reaction from Jaryn: miss :)

Rumbum marks Jaryn
[/sblock]
 

log in or register to remove this ad

Pok slides across the floor, generating magical barriers along the way, and unleashes another illusion on Jaryn. The floor falls out from under the Paladin, and he hits the ground hard. Alive! Yes! He must testify about this whole experience.

[sblock=OOC]

Move shift to S10 (Shift activates boots +1 ac/ref)

Standard Phantom Bolt on Jaryn
25 vs will HIT
13 psychic damage
and slide Jaryn to O4
Jaryn saves
Jaryn falls prone in O5



Pok will use appropriate immediate action when the time comes, be it moonstride, fade away, or his cape.
[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:20/19, Fort:14, Reflex:20/19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:1/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 2, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers;Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)
[/sblock]
 
Last edited:

Feall moves quickly up to the base of the stairs and stops. From there, he makes an arcane gesture; his shadow parts from his body in the flickering light, sliding up the stairs to Jaryn's side. It attacks with a shadowy sword, but is unable to harm its foe. Feall tosses a shroud over the fallen Paladin almost as an afterthought.

[sblock=Actions]Move: to L8
Standard: Twilight Assassin (1d20+11=22) vs. Reflex - misses. Twilight Assassin is in N4*.
Minor: Twilight Assassin Attack (1d20+11=14) (Also misses).
Free: Assassin's Shroud on Jaryn.

*Does the Twilight Assassin show up even though the power missed? I'm unclear on whether the success of the attack roll affects the Effect of the power.[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 24     F: 18     R: 22     W: 22     HP: 45/45
 AP: 01                                   HS: 04/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 15

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[COLOR="Silver"]Echoing Threat[/COLOR]
[COLOR="Silver"]Shade Form[/COLOR]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[COLOR="Silver"]Nightmare Shades[/COLOR]
[COLOR="Silver"]Sheltering Dark[/COLOR]

[COLOR="Gold"]Cloak of Teleportation[/COLOR]
[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[COLOR="Gold"]Targeted for Death[/COLOR]
[s][COLOR="Gold"]Twilight Assassin[/COLOR][/s]
[/sblock]
 
Last edited:

OOC: When you look at a power, the Hit entry happen only if you hit. The Miss entry happen only if you miss and the Effect entry happen either if you hit or miss. A power like Prophetic Guidance have only an Effect entry, so there is no attack roll, and any thing related to attack roll (like Pacifist Reward feat) will never be trigger because of that.

Hope it help.

Also, note that you still have a Minor Action left, so you can still use the Twilight Assassin Attack power on Jaryn.
 


Getting her bearings, Sheeva's Lightning starts finding its mark easier.

[sblock=Actions]
Standard: Lightning Strike on Jaryn
Move: Move to H14

26 vs. Reflex, 14 damage

Two minimum damage rolls in a row and most of us are missing. This is going to be a long encounter.

If it hits, Jaryn takes 5 damage if he attacks Sheeva.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points, cover bonus
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 48/48
Bloodied 24
Surge Value 10; Surges Per-Day 4/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

The party's spells have some effect on the paladin, but Rumbum and him can't penetrate each other's defenses. Jaryn's connection to the shadow realms protect him from Feall's attack.

The paladin shakes his head to clear the cobwebs, then with unnatural speed he rushes down the stairs, born aloft on shadows, and his greatsword stabs outwards into Feall and River.

Then the paladin smiles as the blade bites deep into the two heroes and takes to the skies again, stabbing out at the duo again, and two more vicious wounds.

"It is you who will say the error of his ways shifter!" Jaryn growls

[sblock=OOC]
River gets ready for turbo-heal, Rumbum misses, Pok hits (although I can't figure out why he'd be prone? No save needed that I can figure.), Feall misses. Sheeva hits.

Jaryn - Path of Pain - flies 5 squares and attacks vs ac; dmg (feall, river) (1d20+14=30, 2d8+8=16, 1d20+14=32, 2d8+8=20) two hits, 16 to Feall and 20 to River.
AP: repeat: vs ac; dmg (feall, river) (1d20+14=32, 2d8+8=13, 1d20+14=24, 2d8+8=20) Two more hits, 13 to Feall and 20 to River.
[/sblock]

[sblock=Unlocked Stats]
Jaryn: 23 AC; ??/24/18 F/R/W
[/sblock]


[sblock=Status]

Rumbum: 69/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter
Feall: 16/45; used 2 surges, bloodied
River: 24/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest

Enemies

Jaryn: -27hp, marked (rumbum)

Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.

init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)

[/sblock]
 
Last edited:


ooc: i take it because he flew that rumbum doesn't get a oa from mark?

Orc boldly moves to confront the paladin again. Rumbum fight...You run!? Rumbum's axe smashes into the palidan with such force that it pushes the foe back. You safe now River...Rumbum protect you, yes?

[sblock=action]
minor: none
movement: move to N10
attack: tide of iron: 1d20+14 vs AC: for 1d12+7 = 31 for 12 and Rumbum pushes foe one square to n12, taking the foe's place at n11.

Rumbum marks Jaryn
[/sblock]

ooc: updated stat block coming
 

OOC: It's not fire, that's an idol dedicated to Khyber.

re: Mark - it doesn't trigger because you weren't adjacent, Pok slid Jaryn away from you.
 

Into the Woods

Remove ads

Top