[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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[sblock=ooc]
Excellent. Now I just have to get MapTools working again... I installed a Java update today and now the damn thing won't open [/sblock]
 

[sblock=ooc]
Excellent. Now I just have to get MapTools working again... I installed a Java update today and now the damn thing won't open [/sblock]

[sblock=OOC]
Yeah, I installed a later version of Maptools and it doesn't work right. Currently, I use an older version that I had. I've been programming for over 30 years and I still wonder why the heck software just doesn't work. ;)

It works when I write it. :confused:
[/sblock]
 

[sblock=ooc]
Yeah I had to delete the latest Java and roll back from version 20 (the newest) to version 6 to get it to work...[/sblock]

Feall watches in horror as the Tiefling drives his blades into Val's sleeping form. Shaking off his shock, he dives neatly from his blind, allowing his crossbow to hang from its tether and whipping out his falchion. He casually flicks a shroud over his foe as he hits the ground running.

"FOES IN THE CAMP! WAKE AND WARE FOES!"

Once he gets close enough he draws on the shadow-realm and crosses the remaining distance in a blink. His dark features are set in an expression of eerie calm as he steps from the Tiefling's shadow in a perfect flanking position with Val, the great Falchion buried deep in flesh.

Valahad, awakened by pain of a blade immediately goes on guard, standing up and drawing his own sword. "River I need light!" It's then the paladin feels the poison coursing through him, and it doubles him over, allowing a weak slash at the tiefling. "Your days of spreading darkness over this area are over!"

River stands up and grab the sunrod. Feeling that Val have been poisoned, and not by a mild poison, River get an hesitation. Another cultist had come to kill them, or was it the same that had fled many days ago... Lan words came back to him and River decided to call his goddess to help Val and make the Tiefling fall. But his prayer was lacking conviction, his faith failed him, his conviction for peace running too deeply in him, and nothing happened.

The tiefling smiles as the drow appears behind him, "Nice trick" he mutters, if he was harmed by Feall's slash it doesn't show.

The swordsman stabs quickly outwards, one blade catching Feall in the stomach and the drow feels something foul creep into his blood from the blade. The second blade is easily deflected by Valahad, now that the paladin is awake and aware of the enemy. Then after the whirling assault, the tiefling disappears, simply vanishing from sight.

[sblock=Terrain]
Illumination: Dim light from stars
Boulders: A DC 15 Athletics check allows a character to jump up on a boulder as part of a move. Otherwise, they are difficult terrain.
Boat: It takes a DC 10 Athletics check to jump from the shore; DC 5 to jump back. On a failed check, a PC makes the jump but falls prone.
Water: It's shallow enough here not to present a threat, but its difficult terrain
[/sblock]

[sblock=ooc]
Tiefling - Double attacks Val & Feall - vs ac (feall; val); dmg; dmg (1d20+11=25, 1d6+6=9, 1d20+11=14, 1d6+6=10) Hit feall for 9, miss Val - vs fort (feall) (1d20+12=31) hits on secondary attack. 10 ongoing poison to feall (save ends). Move - teleport (somewhere) and turns invisible.

Status:
Feall: 33/37 hp - used 1 surge, used Targeted for Death & Shadow Soul, ongoing 10 poison (save ends), Shade Form
Sheeva: 43/43 hp - used 0 surges, used 0 daily powers
Valahad: 53/63 hp - used 1 surge, used Wrath of the Gods, ongoing 10 poison (save ends)
River: 49/49 hp - used 2 surges, used Moment of Glory

Tiefling: -18hp, invisible

Initiative:

Tiefling - 25
Sheeva - 24 <- you're up
Feall - 21
Valahad - 14
River - 4

init (tiefling, sheeva, river, val, feall) (1d20+13=25, 1d20+6=18, 1d20+1=4, 1d20+3=14, 1d20+7=21)
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[sblock=OOC]Save vs. Poison (1d20=1)

Ouch! So when does the 10 damage kick in?[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 21     F: 14     R: 18     W: 18     HP: 28/37

[U]Senses[/U]
Passive Insght: 12            Passive Prcptn: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +7               Melee: NA
   Ranged: NA              Ranged: +11
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[COLOR="Silver"]Shade Form[/COLOR]
[s][COLOR="Silver"]Inescapable Shadow[/COLOR][/s]
[COLOR="Silver"]Nightmare Shades[/COLOR]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Shadow Soul[/COLOR][/s]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
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[sblock=ooc]
Ongoing damage happens at the start of your turn.

Save happens at and of your turn (unless you're a warden) [/sblock]
 

[sblock=OOC]Cool - or in this case, not so much . . .

So at the beginning of his turn Feall's going to take 10 points (leaving him at 18). He'll fail his save at the end of his turn (already rolled), so then at the beginning of the turn after he'll take another 10, leaving him at 8. Brutal; I like it! :D[/sblock]
 

[sblock=ooc]
That's correct. Now, you happen to have a few allies who are able to grant saves, so it's not necessarily a foregone conclusion about the second round of ongoing damage [/sblock]
 

"Ha. It's just the Tiefling. Come out and play little Tiefling." Sheeva shouts, her eyes full of mischief, course, the Tiefling might not see them in the dim light.

[sblock=Actions]
Minor: Stoneskin Armor, +5 temp hit points
Move: Shift to O9, I assume Tiefling is not in that square, but one can never tell. Let me know if he is and I will change Sheeva's standard action.
Standard: Ready an Action to cast Darkfire on the Tiefling when he appears.
[/sblock]
 

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