Rumbum smiles a warm smile at Pok. You help Rumbum...Rumbum help... Before he can finish his sentence the dark magic engulfs his body.
Aggghhhh Get away from me black stuff! The orc shakes his head violently and looks for a foe to charge. He finds one next to the healer.
YOU GET AWAY FROM THE ONE WHO HEAL RUMBUM! In blinding speed the orc overpowers the foe. However, on his last step he trips over a piece of rubble, causing his sure strike to miss. The sound of his waraxe clanking off the wall is deafening...sparks fly
Feall sees his enemy fall and turns his attention to the ballistae. Shadows converge and swirl around the assassin and the nearest ballista, thickening rapidly until both are wrapped in inky darkness.
The black blade of his falchion lashes out of the shadows at the northern ballista, but he's overeager with his strike and it clangs harmlessly against the platform.
Still coughing the miasma up, Pok heaves a deep breath and chokes as another gob of the dark liquid shoots into his mouth.
*HACK* the delicate gnomish facial features squished together on a central point in the middle of Pok's face. Just as quickly as his face collapsed in on itself, they exploded away in all directions as the overwhelmed gnome began to vomit.
Still clutching his stomach, and covering his mouth, Pok began speaking a spell. Turning oddly, he spun to line the wand up, while still covering his mouth. The small pool of sickness appeared to glow white for the man attacking Pok, and then it jumped for his mouth.
Pok skipped backwards wrapping himself in the gloom of the place.
[sblock=Cabana]
Lucky for Pok the one with the 22 Passive Perception is the corpse lying in O46 now. Also, one correction with Moonstride - it's an immediate reaction, not interrupt. [/sblock]
"Thanks for getting that miasma away from me Pok. This is getting downright annoying." Sheeva says as the winds die down.
The cultist almost falls down the stairs, but manages to catch himself at the last moment.
River continue to pray his goddess to heal his companions and then take a defensive position to ward himself from any further harm..
The cultists stands and charges at River, the closest target as his eyes cloud over in rage. His blade stabs the shifter hard, as he twists the weapon for added effect.
The other man spots Pok in the corner and moves into a position that affords the gnome no room to escape. The wizard's form becomes wavy and insubstantial, but the cultists still manages to catch him with his blade.
The ballista slides across the ground via means unseen, and unleashes another barrage, this time only affecting River.
The other glides down the stairs and "steps" out of the darkness, unleashing hell on the adventurers. The bolts cause little damage to Sheeva, more an annoyance really, but River finally succumbs to his wounds and drops at Rumbum's feet.
[sblock=Unlocked Stats]
M1: 20 AC; ?/?/19 F/R/W
B1&2: ? AC; ?/24/18 F/R/W
Ballista: ? AC; ?/?/? F/R/W
[/sblock]
[sblock=enemy actions]
B1 save -
1d20=12
B1: stands, charges River -
charge on river (-2 for mark, +1 for charge) (1d20+14-2+1=28, 2d8+8=20) hits for 20
B2: moves to L45, triggering Moonstride, but there's nowhere that Pok can shift that's "farther from the triggering enemy." as per the powers wording. You are still insubstantial though.
MBA on Pok (1d20+14=24, 2d8+8=16) hits for 8 after insub
Ballista : shift to M40, lightning burst on N48 -
vs ref (Sheeva, Rumbum, River (gains +2 cover bonus I think from Rumbum) (1d20+11=17, 1d20+11=15, 1d20+11=29) only hits River for
lightning (1d10+5=6)
Ballista 1: move to P44: attack N48 -
vs ref (sheeva, rumbum, river) (1d20+11=28, 1d20+11=28, 1d20+11=28) wow...three 17's?
lightning (1d10+5=6) but min damage again...only 1 point to Sheeva though. I will be using different rules for unconsciousness going forward, but as I didn't bring them up before the fight I don't think it's fair to spring them on you now.
wow the ballista's are 2/10 right now.
[/sblock]
[sblock=Status]
**PC's up! [MENTION=2011]KarinsDad[/MENTION], [MENTION=79956]dimsdale[/MENTION], [MENTION=82643]CaBaNa[/MENTION] - I am assuming that your PC's take advantage of the granted surge from River?
Rumbum: 40/69; used AP, used 2 surges,
Feall: 45/45+8 THP; AC/Ref are +2
River: 0/69 - bloodied, Longtooth Shifting, used AP, used 1 surge, weakened, +2 defenses TSNT, unconscious, dying, prone,
Pok: 18/40 - +1 to AC and Reflex , bloodied, used 1 surge
Sheeva: 47/48, used 1 surge, used 1 AP, used Howling Tempest
M1: -93hp, marked (Rumbum), 1 shroud, bloodied, immobilized & -5 penalty to attack rolls until the end of Pok's next turn. - dead
B1: -85 hp, bloodied, aura 1 - 5 necrotic if you start your turn adjacent, marked
B2: -73hp, deafened (saves ends), bloodied, aura 1 - 5 necrotic if you start your turn adjacent
Ballista: uninjured
Ballista 1: uninjured, 1 shroud
init rumbum (1d20+3=20)init cabana (1d20+5=15)
init (1d20+7=19)[/sblock]