[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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Feall takes quick advantage of the construct's approach and teleports to a flanking position. His falchion drives deep into the armored back, and inky black shadow flows down the blade to swarm over the animated giant. The shadowy energy seeks out every crack and crevice and works to pry it apart.

[sblock=Actions]Free: 2 Shrouds on S3 (Killer's Insight Feat)
Standard: Teleport to O35 and use Inescapable Shadow (1d20+15=35) vs. S3 (AC) for (29+2d6+4d6.minroll(2)=46) Damage.

I couldn't tell if Feall's Shroud damage would be maxed by the critical hit. If so, damage will be 56 rather than 46.[/sblock]
 
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The shadow magic does its work and the armor is stripped of whatever energy powered it, falling to the ground in loud resounding clangs.

[sblock=ooc]
Mowgli - all dice rolls are maximized on a crit (i.e. sneak attack, shrouds, etc.) This kills S3 [/sblock]
 


Gremlins break out of a hole near the gold, and begin shoveling the precious metal, stones, and armament back whence they came. One of the constructs overlooks the illusion, while the other moves in on the gremlins, stomping their illusory thieving heads.

Pok takes the moment to line up a particularly strong illusion for the giant construct already stomping at his gremlins. Each of the ugly big-eared freaks he stomps turns to a viscous goo, the other construct buys into the illusion as well, and soon enough both are hard pressed to keep their footing.

The ooze begins working up the constructs legs and reforms into gremlins again, this time pulling metal sheets and bolts from the constructs. The giant suits of armor begins shredding themselves pulling pieces off with both hands, thinking themselves covered in gremlin and goo.

Pok keeps a steady eye on the amount of "gold" the "gremlins" were stealing, making sure to leave enough to keep the guardians fooled.


[sblock=OOC]

Roll Lookup


Minor Visions of Avarice attack on S1, S2
15 vs will S1 miss
24 vs will S2 pull to R31-S32

Standard Grasping Shadows, area burst 1 centered on R31
23 vs will on S1 9 psychic damage and slowed TENT
31 vs will on S2 CRIT! 16 psychic damage and slowed TENT, plus 6 extra crit damage.

Effect: Shadows Gremlins writhe in the designated area and continue until the end of Pok's next turn. Any creature that enters the area of the grasping shadows Gremlins takes 5 psychic damage and is slowed until the end of its next turn.

Minor sustain Visions of Avarice

[/sblock]


[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:19, Fort:14, Reflex:19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:3/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 0, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers; Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
, Boots of the Fencing Master, Viper Belt



[/sblock]
 
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[sblock=CaBaNa]"You must spread some experience points around before giving to CaBaNa again . . ."

Thanks! Every once in a while the planets align![/sblock]
 

"You startled me Feall. I almost blasted both you and that walking suit of armor. Rumbum. You don't need to come back and try to save us. We can take care of ourselves." Sheeva says as she blasts the other two constructs.

[sblock=Actions]
Minor: None.
Move: None.
Standard: Blazing Starfire R31, S1 and S2 in that order.

S1 25, S2 31, vs. Reflex, 15 damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 47/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Darkfire
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 


"Bring that one down." shouts River, pointing at the armor on Feall. The same armor starts to shine, making it an easy target. He then pray Arawai and Rumbum feels fresh again.

Rumbum finally gasps for breath at what seemed like an eternity after he was hit by the massive warhammer. Finally coming to his senses he hears the command from the cleric. OK! Ignoring the other two foes, Rumbum moves to an advantageous position on the one threatening the rest of the party and strikes hard at the living armor's back. More pieces of armor chip away from the blow.

Feall takes quick advantage of the construct's approach and teleports to a flanking position. His falchion drives deep into the armored back, and inky black shadow flows down the blade to swarm over the animated giant. The shadowy energy seeks out every crack and crevice and works to pry it apart.

Gremlins break out of a hole near the gold, and begin shoveling the precious metal, stones, and armament back whence they came. One of the constructs overlooks the illusion, while the other moves in on the gremlins, stomping their illusory thieving heads.

Pok takes the moment to line up a particularly strong illusion for the giant construct already stomping at his gremlins. Each of the ugly big-eared freaks he stomps turns to a viscous goo, the other construct buys into the illusion as well, and soon enough both are hard pressed to keep their footing.

The ooze begins working up the constructs legs and reforms into gremlins again, this time pulling metal sheets and bolts from the constructs. The giant suits of armor begins shredding themselves pulling pieces off with both hands, thinking themselves covered in gremlin and goo.

Pok keeps a steady eye on the amount of "gold" the "gremlins" were stealing, making sure to leave enough to keep the guardians fooled.

"You startled me Feall. I almost blasted both you and that walking suit of armor. Rumbum. You don't need to come back and try to save us. We can take care of ourselves." Sheeva says as she blasts the other two constructs.

The constructs turn their attentions to River, one smacking down the cleric, but their massive weapons fail to penetrate the shifter's enchanted mail.

[sblock=Unlocked Stats]
S: 21 AC; F/R/W: 20/20/19
[/sblock]

[sblock=enemy actions]
S1: Move to current spot. Minor Action: tries to bowl over River vs fort (1d20+11=31) Hmmm too bad I didn't crit the attack...but knocked prone Standard: Crush River - vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=23, 4d6+6=23) just misses...
S2: moves to current spot vs AC (river); dmg (incl -2 from Pok + 2 for CA) (1d20+13-2+2=20, 4d6+6=20) lucky day River...

Both continue to fail their saves.... rolled a 4 & 6... worst guardians ever...they also took 5 dmg from Pok's zone
[/sblock]

[sblock=Status/Effects]
Gold Zone is Visions of Avarice

Rumbum: 50/69; used 1 AP, used 5 surges, used Comeback Strike, S1 has CA on Rumbum TSNT
Feall: 45/45+8thp;
River: 69/69+2thp; used 1 AP, used 4 surges, prone
Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, hidden from S1
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

S1: -91hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT
S2: -54hp, bloodied, slowed and take a -2 penalty to attack rolls (save ends both), Aftereffect:[/I] Pok knocks the giant construct prone, slowed TENT
S3: -48hp, 2 shrouds Daed

Init:

init (enemies) (1d20+7=9)rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)
[/sblock]
 

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"Keep up the pressure. They are starting to weaken." Sheeva says as she again blasts the two remaining constructs.

[sblock=Actions]
Minor: None.
Move: None.
Standard: Blazing Starfire S33, S1 and S2 in that order.

S1 24, S2 15, vs. Reflex, 16 damage.
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Low Light Vision
HP 47/48
Bloodied 24
Surge Value 10; Surges Per-Day 5/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 0
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Darkfire
Dragonflame Mantel
Darkfire
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

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