[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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Feall again calls on the shadows to aid him, but his will is weak and he fails to bend them to his bidding.

[sblock=Actions/Rolls]Nightmare Shades (1d20+10=14) vs. Will. Shroud wasted as well.[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 24     F: 16     R: 22     W: 20     HP: 45/45 (+8THP)
 AP: 01                                   HS: 06/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 14

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[s][COLOR="Silver"]Echoing Threat[/COLOR][/s]
[s][COLOR="Silver"]Shade Form[/COLOR][/s]
[s][COLOR="Silver"]Inescapable Shadow[/COLOR][/s]
[s][COLOR="Silver"]Nightmare Shades[/COLOR][/s]
[s][COLOR="Silver"]Sheltering Dark[/COLOR][/s]

[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[COLOR="Gold"]Targeted for Death[/COLOR]
[COLOR="Gold"]Twilight Assassin[/COLOR]
[/sblock]
 

Rumbum counters the construct's attack with one of his own, connecting again, this time across the foe's chest. Sparks from metal on metal spray outward from the attack.

[sblock=actions]
minor: none
movement: none
attack: brash strike 1d20+16 vs AC for 1d12+11= 23 for 16

Rumbum grants CA to construct to beginning of next turn.
Rumbum continues to mark construct
[/sblock]
 

Pok continues to hassle the construct with illusory trouble.

[sblock=OOC]
Minor VoA pull, miss

Standard Phantom Bolt, 28 vs will, Hit 9 psychic and slide away from Rumbum

Minor sustain VoA


Roll lookup

[/sblock]
 


feall looks around in (brief) wonder and the piles of twisted scrap metal.

"Great job, ladies and gents! Now we need to move . . . there's still an angry mob outside the doors!"
 

The final construct falls to the party, leaving only the sound of the mob behind you pounding on the stone doors.

There are no perceivable doors from the room other than the one you entered.

[sblock=Status/Effects/End of Combat Stats]
Rumbum: 50/69; used 1 AP, used 5 surges, used Comeback Strike, S2 has CA on Rumbum TSNT
Feall: 45/45;
River: 69/69; used 1 AP, used 4 surges, prone
Pok: 40/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers,
Sheeva: 47/48 - used 1 surge, used 1 AP, used Howling Tempest

Init:

init (enemies) (1d20+7=9)rumbum, pok, sheeva, feall, river (1d20+3=17, 1d20+5=14, 1d20+7=12, 1d20+6=17, 1d20+4=19)
[/sblock]
 

Pulling out another small tackle box, Pok begins spreading powders over the walls, and blowing the dust in the air. Watching for air movement, and looking carefully along cracks and crevices, Pok walks along the room tapping on walls and floors.

If anyone wants to help, take this, He tosses a small bag of the same powder on the ground, and spread is around, throw it in the air, look for places where it moves. Moving air is an exit. If this doesn't work in here, it's back to the other room, alters double for escape routes more than you'd think. Pok looks around, I hate being trapped... the disgust is splayed across Pok's face, as he spits out the sentiment.

[sblock=OOC]

Perception 23 to find hidden doors, using inquisitives kit for +2. Hoping for assistance to bring the check to a 25.

[/sblock]
 
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Feall tries to intercept the bag of dust as it arches toward the ground, but instead manages to burst it. Powder explodes in a cloud around his head, leading him to an extreme sneezing fit. Eyes watering, gasping for breath, he turns to his little friend. "Sorry . . . Pok . . . guess I'm not . . . cut out . . . for detective work!"

[sblock=OOC]No help from Feall: Perception Check (Aid Another) (1d20+4=5)[/sblock]
 


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