[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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[sblock=ooc]
To the north there is a cave-in blocking any movement row G. The south, row Z, is where Rumbum opened the doors. Sadly, none of you (except Sheeva) saw anything before the trap went off [/sblock]
 



At Sheeva's words, Feall falls back on one of his earliest abilities. Darkness fills the air around him, providing much needed concealment as he waits for his blindness to pass. Once in the sheltering arms of the darkness he takes a quick sidestep to further stymie his enemies.

[sblock=Action]Cloud of Darkness, 5' step to S25.[/sblock]
 

At Sheeva's words, Feall falls back on one of his earliest abilities. Darkness fills the air around him, providing much needed concealment as he waits for his blindness to pass. Once in the sheltering arms of the darkness he takes a quick sidestep to further stymie his enemies.

[sblock=Team Drow]
You see a hulking monster moving south down the corridor, but it stops at the cloud of darkness, seeming confused by the darkness.

The other giant steps into the doorway, it's partially decomposed corpse flails at Rumbum, but the orc stands strong in the face of the attacks.
[/sblock]

[sblock=Rumbum]
You feel something large slam into you, but you stand strong. The stench of rotting flesh assails your nostrils. [/sblock]

[sblock=ooc]
Hulk 1 - double moves to current spot.
Hulk 2 - moves to current spot, uses rechageable power - vs fort (1d20+15=17) misses Rumbum
[/sblock]

[sblock=Status]

Rumbum: 32/69; used 1 AP, used 5 surges, used Comeback Strike, bloodied, blindness (save ends)
Feall: 35/45;
River: 53/69; used 1 AP, used 4 surges, used 1 HW, blindness (save ends)
Pok: 12/40 - used 3 surges, used Visions of Avarice, Used Horrid Whispers, invisible, blindness (save ends)
Sheeva: 47/48+5thp - used 1 surge, used 1 AP, used Howling Tempest

init (1d20+7=20)


[/sblock]
 

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River stand where he is, calling her goddess to recover from his blindness. He then send a prayer to smite the enemy fighting. He hears a shock and Rumbum shout and send a prayer to of radiant light to the creature and to heal his companion.

[SBLOCK=OOC]Minor: Virtue's Touch on himself.
Minor: Healing Word on Rumbum (2d6+10=14). Rumbum recover HS Value + 14 hp and can make a Saving Throw (before the start of his turn...)
Standard: Sacred Flame vs Refl on Hulk2 (1d20+13=24, 1d6+7=13). If it hit, hulk takes 13 radiant damage and Pok can either gain 9 thp or make a saving throw. If Pok is not in sight, (I'm not sure I can see through behind Feall cloud of darkness), Rumbum will be the one who can save or gain THP.
[/url]

I stole the group, Sacred Flame give 9 thp (Cha[4] + Half level [5]).[/SBLOCK]
 
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Even though Rumbum can't see, his other senses are hightened. He feels the soothing warth of healing, which in turns recharges his strength and vigor. The orc's sense of smell gives him an accurate location of the foul smelling foe. When he swings, his axe strikes true as it cuts deep into the enemy's rotting flesh, sending a huge chunk of it through the air, splattering against the wall.

ahhhh...Rumbum can't see, but Rumbum know where you are! Rumbum then blinks repeatedly in order to regain his sight, but he cannot.


[sblock=actions]
hp recovered from River: 14+19=30 and saving throw vs Blindness (granted by river): fail

rumbum hp now 62 out of 69 and now has used 6 surges

thanks river :)


movement: none
minor: none
attack: brash strike vs foe's AC: 1d20+16-5(blindness) for 1d12+11 = 33 for 15 and rumbum grants CA to foe until beginning of next turn.

rumbum marks foe (if possible...can you mark a foe when blind?)

save vs blindness: fail

ooc: natural 1 and 2 on saving throws...wow
[/sblock]
 
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