[Adventure] Trouble in Moonwatch (Judge: THB) - Part II


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On it! chirps Pok, relieved to be going in a real direction. Rumbum! Wait! exasperates the gnome, raising his hands and lowering them in an exaggerated stop gesture. He slowly approaches the door, first reaching out with arcane tendrils. Then producing the same small bag of powder as before, he blows a bit toward the door. After a moment of letting it settle, Pok inspects further using his eyes, ears, and nose.

[sblock=OOC]

24 Arcana to find magic trap on door
19 Perception physical trap on door
[/sblock]
 

Pok's examinations reveal nothing further, whatever trap was here is now expended.

Beyond the double doors, cracked stairs lead down into a flat-ceilinged chamber. Two broken stone walls jut out of northern wall Beyond the wall fragments, large fountains can be seen against the room’s eastern and western walls. Sheets of tattered black cloth block the view of the much of the northern and southern walls. The scent of rot hangs in the chill air, likely from the corpses of the now re-dead zombies.

[sblock=Fountains]
The wide basins of these cracked marble fountains stand 6 feet off the ground. They are long dried up of whatever was once in them.[/sblock]

OOC: see attached map for area
 

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Rumbum see what's in there. Moving forward slowly, Rumbum moves into the room, scanning the room with his eyes and sniffing with his nose for clues. He holds his shield and axe tightly, ready to use if needed.

[sblock=ooc]
Dungeoneering and perception checks respectively: 1d20+2, 1d20+2 = 15 and 19
[/sblock]
 
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Feall moves into the room as well, keeping his eyes peeled for any threats.

[sblock=OOC]Passive Perception (14) beats the heck out of what I rolled . . .[/sblock]
 





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