[Adventure] Trouble in Moonwatch (Judge: THB) - Part II

Feall tracks Jaryn's motion and moves to get in range. He drops two more shrouds on the fallen Paladin as he moves, and calls his shadow closer. Once in position he plants his feet and swings his falchion; shadows extend from it's tip and narrowly misses Jaryn's face.

[sblock=Actions]Move: to L10, Twilight Assassin moves to N8
Free: Assassin's Shroud
Standard: Inescapable Blade (1d20+14=20) vs. AC - Miss[/sblock]
 

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The embattled paladin's eyes grow wide with fear as his wounds grow and the shifter's ones heal. At the mention of his allies, tears stream down his face and his blade seems to dip for a moment, drifting towards the ground.

"They trusted me, Andressa, Annika, Kelma and even Dajani, all thrown into the maw for victory. I must win, you cannot take this from me!" he roars, eyes red with anger, pain, regret... a blast of dark energy spills over those close to him, burning to your core. Feall catches the worst of it, sending the drow to the realm of unconsciousness.

Out of the darkness, Jaryn emerges, leaping high above and landing next to Sheeva, "You want me, face me" he hisses.

[sblock=OOC]


Jaryn - Burst Skyward - vs ref (river, rumbum, feall); necrotic (1d20+12=18, 1d20+12=29, 1d20+12=32, 2d10+5=12) hits all for 12 necrotic, crits Feall for 25 though, dropping him.

[/sblock]

[sblock=Unlocked Stats]
Jaryn: 23 AC; ??/24/18 F/R/W
[/sblock]


[sblock=Status]
*Yellow Zone - The burst creates a zone of sanctified ground that lasts until the end of your next turn. You can move the origin square of the zone 3 squares as a move action. Enemies that start their turns within the zone take 1d6 + 4 modifier radiant damage. You and any allies who are bloodied and start their turns within the zone regain 5 hit points and can make a saving throw. Sustain Minor: The zone persists.

Rumbum: 57/69; used 1 AP, used 8 surges, used Comeback Strike, +1 speed until end of encounter
Feall: -9/45; used 2 surges, bloodied, dying, unconscious, 0/3 death saves
River: 41/69; used 1 AP, used 7 surges, used Virtue's Touch & Moment of Glory, ongoing 5 damage (Stream of Life), bloodied
Pok: 40/40 - used 4 surges, used Visions of Avarice, Used Horrid Whispers, hidden
Sheeva: 48/48+5thp - used 1 surges, used 1 AP, used Howling Tempest

Enemies

Jaryn: -57hp, marked (rumbum), bloodied, 1 shroud

Illumination: Everburning torches (bright 5) along all walls.

Rubble: Loose rock and gravel spreading from the south is difficult terrain. (Q14 - 22, P15 - 19, O15 - 19)

Fissure: The floor of this chamber collapses into a fissure 10 feet deep. It can be jumped with a DC 20 Athletics check (DC 10 with a 2-square running
start). Characters who enter the fissure take 1d6 damage and must make a DC 18 Acrobatics or Athletics check to clamber up its crumbling walls.

Bedrolls and Fire Pit: These are difficult terrain.

Ruined Shrine: This shrine is 10 feet high. It provides superior cover to anyone behind it and can be scaled with a DC 10 Athletics check.

Stairs: The oversized staircases in this chamber are difficult terrain (costs 1 extra square).

Fountain Pool: The pool of water and the wet floor around it are difficult terrain.

init (Jaryn, Pok, Sheeva, feall, river, rumbum) (1d20+11=16, 1d20+5=21, 1d20+7=19, 1d20+8=9, 1d20+4=6, 1d20+3=13)

[/sblock]
 
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"They trusted you, yes. They sacrificed their live so you could stop this cult. But now you lead that cult. Your cult have usurped their identity to mislead us and to kill us. YOU are failing their memory, YOU are failing THEM. In their memory, in the name of what they gave their life, you will either fall or surrender. The choice is yours." tells River as he points Jaryn, the fallen Paladin start to be surrounded in light.

[SBLOCK=OOC]Start: Take 5 damage => 36/69
Feall is healed and is now at 16/45

Minor: Sustain Consecrated Ground

Move: Talk a lot.

Standard: Prophetic Guidance on Jaryn. The target grants combat advantage until the end of your next turn, and your allies gain a +5 power bonus to damage rolls against the target until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack.

End: No save against ongoing damage.[/SBLOCK]
 

Rumbum shrugs of the pain and advances on the palidan and swings his might axe, which strikes the paladin in the back, ripping through his armor and sinking into flesh. ah HA ha...much easier to hit you when you not looking and you glow!...why you glow? The puzzled orc looks back at River. You do that...yes?

[sblock=actions]
minor: none
movement: move to L12
attack: brash attack: 1d20+16 vs AC for 1d12+11 = 24 for 14 and add +5 damage due to River power for a total of 19 damage.

CA granted to paladin TBNT

Continue mark
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Pok attempts another rudimentary spell, and again the words and images fail him. This time he was more cautious, and remained out of sight while casting. The gnome cursed to himself, *I need to do something big, gotta pull it together.*


[sblock=OOC]
Shift Q13

Standard ready action, when Jaryn comes into view,
Phantom Bolt
MISS vs will
psychic damage and slide him 1 square to someplace he doesn't want to be (flanking, hindering terrain, away from a ranged character, opposite of the direction he was going.)
Pok retains hidden via the feat Shadow Skulk

[/sblock]



[sblock=Up-to-date Ministat]
Master Pok d'Sivis- Male Gnome Wizard 5
Passive Perception: 14, Passive Insight: 19
AC:20/19, Fort:14, Reflex:20/19, Will:17 -- Speed:5
HP:40/40, Bloodied:20, Surge Value:10, Surges left:1/6
Initiative +5
Resist 5 poison, Saving throws +5 vs illusion
Action Points: 2, Second Wind: NOT USED

At-will Powers: Cantrips, Phantom Bolt, Winged Horde,

Encounter Powers;Grasping Shadows
, Maze of Mirrors, Eyebite,

Utility Powers; Wand of Accuracy, Moonstride, Spectral Image, Shrouding Gloom, Wizards Escape, Fade Away, Ghost Sound as minor

Daily Powers; Horrid Whispers
, Visions of Avarice, Phantom Chasm, Phantasmal Assailant,

Item Powers; Cape of the Mountebank
,Boots of the Fencing Master, Viper Belt

Class Powers; Twilight Adept (Cunning Sneak)
[/sblock]
 

Feall lies groaning as River's healing magics restore his battered body to life; as soon as he feels somewhat restored, his duty to his friends calls and he renews his attack on the fallen Paladin.

[sblock=Actions]Free: Place 3rd & 4th Shroud
Move: Stand
Standard: Echoing Threat (1d20+11=27) vs. Will, (1d10+4d6.minroll(2)+13=36) Damage
Use Action Point for Second Wind[/sblock]

[sblock=Stat Block]
Code:
[U]Combat[/U]
 AC: 26     F: 20     R: 24     W: 24     HP: 27/45
 AP: 00                                   HS: 03/06

[U]Senses[/U]
Passive Insight: 13            Passive Perception: 15

[U]Attacks[/U]
Falchion                Repeating Hand Crossbow
Increment: Melee        Increment: 10/20
    Melee: +8               Melee: NA
   Ranged: NA              Ranged: +12
   Damage: 2d4+2           Damage: 1d8+7
                   Firestorm Bolt: 2
                      Spider Bolt: 4

[U]Powers[/U]
[COLOR="Green"]Assassin's Shroud[/COLOR]
[COLOR="Green"]Shadow Step[/COLOR]
[COLOR="Green"]Executioner's Noose[/COLOR]
[COLOR="Green"]Inescapable Blade[/COLOR]
[COLOR="Green"]Twilight Assassin Attack[/COLOR]

[COLOR="Silver"]Second Wind[/COLOR]
[COLOR="Silver"]Cloak of Shades[/COLOR]
[COLOR="Silver"]Cloud of Darkness[/COLOR]
[COLOR="Silver"]Darkfire[/COLOR]
[s][COLOR="Silver"]Echoing Threat[/COLOR][/s]
[COLOR="Silver"]Shade Form[/COLOR]
[COLOR="Silver"]Inescapable Shadow[/COLOR]
[COLOR="Silver"]Nightmare Shades[/COLOR]
[COLOR="Silver"]Sheltering Dark[/COLOR]

[COLOR="Gold"]Cloak of Teleportation[/COLOR]
[COLOR="Gold"]Skald's Leather Armor[/COLOR]
[s][COLOR="Gold"]Targeted for Death[/COLOR][/s]
[s][COLOR="Gold"]Twilight Assassin[/COLOR][/s]
[/sblock]
 
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With Jaryn right on top of her, Sheeva panics and blasts out thunder with all of her arcane power, but rushes it and misses him terribly.

[sblock=Actions]
Minor: Cloud of Darkness
Standard: Thundering Gust on Jaryn
Move: Move to L14
Free: Stealth roll to hide

minimum to hit roll, maximum damage roll, 1 chance in 200, amazing

Stealth roll 25
[/sblock]

[sblock=stat block]
Sheeva - Female Drow Sorcerer
Advantageous Conditions: resist 5 Lightning and Thunder, 5 temp hit points, total concealment bonus
Adverse Conditions:
Initiative: +7 Passive Insight: 18 Passive Perception: 13
Senses: Darkvision
HP 48/48
Bloodied 24
Surge Value 10; Surges Per-Day 4/6
AC 19 Fortitude 14 Reflex 18 Will 21 Speed 6
Action Points: 1
Second Wind: Not Used

Powers:
At will:
Blazing Starfall
Lightning Strike

Encounter:
Bedeviling Burst
Cloud of Darkness
Dragonflame Mantel
Second Wind
Storm Soul
Sudden Scales
Stoneskin
Thundering Gust

Daily:
Howling Tempest
Lucky Charm
Thunder Leap


Trained: 7 Arcana, 13 Bluff, 8 Insight, 13 Streetwise

Untrained: 7 Acrobatics, 3 Athletics, 8 Diplomacy, 3 Dungeoneering, 3 Endurance, 3 Heal, 2 History, 10 Intimidate, 3 Nature, 3 Perception, 2 Religion, 9 Stealth, 7 Thievery

Feats:
Mark of Storm
Superior Implement Training (Accurate Dagger)
Dual Implement Spellcaster
White Lotus Riposte

Magic Items:
Belt of Nourishment
Lucky Charm +1
Magic Dagger +1
Magic Dagger +2
Potion of Healing
Siberys Shard of the Mage
Stoneskin Cloth Armor +1
Stoneskin Cloth Armor +2
[/sblock]
 

[SBLOCK=OOC] [MENTION=82643]CaBaNa[/MENTION] [MENTION=29558]Mowgli[/MENTION] and [MENTION=79956]dimsdale[/MENTION]
Did everyone considered they had combat advantage?
Did everyone count the +5 damage bonus from River's Prophetic Guidance?
Did Pok rerolled his miss attack, thanks to River's Prophetic Guidance? [/SBLOCK]
 

Pok isn't first miss, Sheeva is, Pok has a readied action attack that will miss. Two nat 1 in a row. Anyway, Sheeva gets a reroll [MENTION=2011]KarinsDad[/MENTION], thanks for the heads up Velmont.
 

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